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Rhys Daunic

Students Evolve from Consumers to Critics and Creators | Edutopia - 1 views

    • Rhys Daunic
       
      Digital School Solutions should become an organizational member!  (full disclosure, I am a member and am on the board ;) 
    • Rene Hahn
       
      I agree!
  • Filmmaker and George Lucas Educational Foundation chairman George Lucas thinks it's time to change "English" class into "Communication" class, where students learn the grammatical rules of graphic arts, film, and music along with English grammar.
Rhys Daunic

Find Your Footprint - Enter - National Geographic - 0 views

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    Teachers, get your students involved and enter your classroom's idea for a chance to win awesome prizes for your school and classroom. ENTRIES MUST BE RECEIVED BY DECEMBER 3, 2010.
anonymous

How-To Articles | A Curriculum Mapping Primer - 2 views

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    Offers some great introductory definitions on the art and process of curriculum mapping (e.g horizontal and vertical alignment, etc.).
Rhys Daunic

Khan Academy - Free Math Training Videos, etc. - 3 views

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    About the Khan Academy: The Khan Academy is a not-for-profit with the mission of providing a world-class education to anyone, anywhere. We are complementing Salman's ever-growing library with user-paced exercises--developed as an open source project--allowing the Khan Academy to become the free classroom for the World.
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    Watch. Practice. Learn almost anything for free. With a library of over 2,700 videos covering everything from arithmetic to physics, finance, and history and 276 practice exercises, we're on a mission to help you learn what you want, when you want, at your own pace.
anonymous

VoiceThread - Digital Citizenship PSA - 6 views

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    This is a great example of how you can use Voicethread and Wordle to create a simple project on the topic of digital citizenship. I think the student and teacher could dig a lot deeper, but I really like the concept. This is perfect for NY CL.
anonymous

Gamestar Mechanic - 0 views

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    I recently attended a session by Al Doyle at ED Camp NYC on game design. "We play, design, and we share," said Al. This is a powerful tool that pushes students critical thinking and promotes collaborative social learning experiences.
Rhys Daunic

Ten steps for better media literacy skills | 21st Century Education | eSchoolNews.com - 1 views

  • ounder of Temple University’s Media Education Lab, now gives policy makers and education leaders a detailed plan to boost media literacy skills in their communitie
  • new white paper, “Digital and Media Literacy: A Plan of Action,” by Renee Hobbs, founder of Temple University’s Media Education Lab, now gives policy makers and education leaders a detailed plan to boost media literacy skills in their communities.
Rhys Daunic

POV - Project Voicescape | PBS - 1 views

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    roject VoiceScape welcomes good ideas, films-in-progress or completed short films made by aspiring filmmakers in grades 7-12. The program provides mentorship to young filmmakers and showcases their work on a variety of PBS/POV related media. Fifteen young people will be selected for Project VoiceScape and will be honored in June 2011 at a ceremony in Washington, DC.
Sheila Tebbano

Free Math Video Game & Curriculum From MIT: Engages Students And Facilitates 21st Centu... - 2 views

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    Check out this article about Lure of the Labyrinth a middle school math problem solving game. This is getting great reviews.
smondrone

Blended Professional Development: The most important factors - 2 views

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    Blended Model Must Have: 1) Development of Cohesive Learning Communities - early & recurring face-to-face must occur - Initial meetings must emphasize "reflective dialogues" and "interactive activities" for bonding & buy-in. - participants must effective use early sessions for "curriculum planning" and "new pedagogical techniques." - Large Video Conferencing Does Not Work! (- but a webinar can engaged many people with buddy groups.) 2) Project Portal Must be Reliable and Simple - video conferencing is OK 3) Administrative Support is Crucial. 4) Facilitators are Essential. 5) Critical Component is the Ongoing Monitoring of Participant's Needs. - through surveys, evaluations, informal feedback, etc... 6) Successful Practices Structure Opportunities to Share and Discuss Teaching Practices. 7) Teacher "Risk-Taking" can be Increased - - for trying new technologies in the context of curriculum writing, 8) Effective Initiatives Build a A Critical Mass 9) True Transformation Requires Time
anonymous

Meta-Analysis: Is Blended Learning Most Effective? -- THE Journal - 1 views

  • "This new report reinforces that effective teachers need to incorporate digital content into everyday classes and consider open-source learning management systems, which have proven cost effective in school districts and colleges nationwide," said U.S. Secretary of Education Arne Duncan, in a statement released to coincide with the publication of the report. "We must take advantage of this historic opportunity to use American Recovery and Reinvestment Act funds to bring broadband access and online learning to more communities."
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    This is a study that discuss blended vs online. some research indicates blended is more effective.
anonymous

What Are the Top-10 Ed Tech Priorities for 2010? -- THE Journal - 0 views

  • Keeping educators up to date on the latest technologies to help them be more effective in their teaching environments;
  • Using technology to "scale improvement" and "accelerate reform";
  • Developing systems and strategies that will help educators use assessment data to improve student learning;
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    "Developing systems and strategies that will help educators use assessment data to improve student learning;"
Rhys Daunic

Roundtable to Discuss Comprehensive Action Plan to Promote Digital and Media Literacy :... - 0 views

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    this is a big one.  teacher training, and developing curricula around this are actionable areas for NYC consultants like us.  
Rene Hahn

Educational Simulations Corporation - Educational Games|Human Geography|Real Life Simul... - 1 views

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    Real Lives is a unique, interactive life simulation game that enables you to live one of billions of lives in any country in the world. Through statistically accurate events, Real Lives brings to life different cultures, human geography, political systems, economic opportunities, personal decisions, health issues, family issues, schooling, jobs, religions, geography, war, peace, and more! Educational games are a great way to way to make learning exciting, and simulation games are best of all, putting you in control of the learning experience.
Rene Hahn

simCEO - Welcome - 0 views

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    this is a quote about simCEO from Edutopia- What if students created their own companies, complete with business plans? What if they could also buy and sell stocks in classmates' companies? What if they could see how stock prices fluctuated over a 10-year period rather than just a few weeks? The result of that brainstorming became an online simulation called SimCEO. Luebbe, principal of American International School of Budapest, has been fine-tuning his creation by sharing it with educators around the world. They have surprised him by taking projects in directions he never imagined. He expected teachers to focus on financial literacy and entrepreneurship. But some have brought in different content. "They might set the simulation in Colonial America or New York in the 1920s," Luebbe says, then ask students to consider how historical factors would have affected market prices. Because teachers determine all the content, he adds, "they can bring in demographic data, real or fictional news, historical events -- whatever they want." The game becomes an open platform for teacher innovation.""
Rhys Daunic

iPhone Application - MindMeister - 1 views

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    If you're mapping, and teachers have iPads and iPhones this is always a nice a-ha surprise.
Rhys Daunic

iPad as an Interactive White Board for $5 or $10 « Moving at the Speed of Cre... - 1 views

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    School leaders around the United States continue to spend HUGE amounts of money on interactive whiteboards for classrooms, despite the fact that these devices universally FAIL to empower students to become more independent, self-directed and engaged learners in the way mobile learning devices (like laptops, tablets or other personal digital learning tools) can. Please do not misunderstand me: It definitely IS a big deal for a teacher and his/her students to have access to an LCD projector connected to a computer in the classroom if previously, the "normal" technology in the room was an overhead projector.
wiljennings419

Are schools ready for cloud computing? - 1 views

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    Are Educators Ready for Cloud Computing in Schools? By Patrick Ledesma on May 16, 2011 3:34 PM | No Comments | No Recommendations In 2001, Mark Prensky coined the terms "Digital Natives" and "Digital Immigrants" to describe the differences between adults and students in using technology. Educators are the "Digital Immigrants" who have to adapt and learn how to integrate technology into their lives. Students are "Digital Natives" born into a culture and lifestyle where technology immersion is the norm.
Rene Hahn

Lessons Learned for Effective Technology Implementation - 1 views

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    CITED's Lessons Learned for Effective Technology Implementation   Learn ways to address the challenges of integrating technology into the classroom. Hear from district leaders and read the most up-to-date research about effective methods to make technology an integral part of learning in this CITEd article.
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    CITEd seems like a smart, helpful organization. I like this piece and also their site in general. I wonder how many other organizations/sites are out there like this and what is the best way to choose a small number to follow/use for our technology work.
anonymous

CIS 339 Open House RSVP form - 2 views

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    Hi All. Here is an opportunity to attend the upcoming open house at IS 339. Take your principals and teachers for a day of exploration geared towards moving our schools forward as 21st century teaching and learning communities.
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