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Rhys Daunic

It's My Life | PBS Kids GO! - 1 views

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    Games, Activities, Videos, Lessons, Resources:  "It's My Life deals with (you guessed it!) life and the stuff that we deal with every day. Whatever problem you're dealing with, believe it or not, other kids and teens have gone through the same thing. Here at It's My Life, you can read informative articles, share your stories, play games and activities, take quizzes and polls, watch video clips of other kids talking about their feelings and experiences, get advice from older kids and experts, and contribute your own comments and questions.  It's My Life also features interviews with celebrities about stuff they had to go through when they were kids. It's My Life is organized across six topic "channels": Friends, Family, School, Body, Emotions, and Money."
Rhys Daunic

U.S. Department of Education International Strategy - 0 views

  • The international strategy is inextricably linked with the Department's domestic priorities to advance two goals simultaneously: to strengthen U.S. education and to advance our nation's international priorities. By working to increase the global competencies of all U.S. students, learning from other countries to improve our education policies and practices, and engaging in active education diplomacy, we will help to advance these two strategic goals. The strategy is firmly based on the belief that a world-class education for all—both domestically and internationally—is a win-win.
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    the Department of Education is engaging more actively in education internationally and has developed its first-ever, fully-integrated international strategy, Succeeding Globally Through International Education and Engagement, to guide our work.
Rhys Daunic

Google Apps Marketplace - Teacher Dashboard for Google Apps - 0 views

  • Teacher Dashboard gives you a bird's-eye view of class activity across Docs, Sites, Blogger, Picasa & Gmail, and greatly simplifies setup and maintenance of your class Google Apps environment. Get birds-eye view of student activity across Apps Automate setup & maintenance of your domain Provide full visibility to student materials
Rhys Daunic

Kids Homepage - National Geographic Education - 0 views

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    mapping tools, homework help, science & social studies research, games & activities.  the mapping tool is interactive, customizeable, downloadable, and impressive at first look. 
anonymous

Classrooms for the Future - 0 views

  • The vertical axis on the left is Complexity, with explicit reference to rigor or new Bloom’s taxonomy from basic on the bottom to higher order at the top.  The horizontal axis is Instruction from teacher centered or didactic instruction to student centered or constructivist instruction.  The diagonal axis ranges from more abstract, artificial activities to authentic, real world or relevant activities.
  • The goal of CFF is to create more learning opportunities that are where the three axes meet in the upper right hand corner of the chart.
  • To make these changes, teachers and school leaders participate in extensive professional development on how to best harness the power of technology to increase student achievement and ensure students are ready for college and the high-tech global job market. 
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    Interesting PA high school reform effort. The graphic details the "Range of Instructional Use" for using technology as a facilitator for transforming classrooms into 21st century T&L environments.
anonymous

CompassLearning Odyssey - 1 views

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    Compass provides teachers with online multimedia content and standards-aligned curricula that are interactive and self-paced. Compass activities for students are designed to promote problem-solving and to encourage them to make real-world connections. Compass also includes embedded assessments.
Rhys Daunic

Beyond Current Horizons : Digital natives and ostrich tactics? The possible implication... - 0 views

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    …there will never be such a thing as "riskless ICT"-young people need to be able to develop active ways to deal with both the benefits and the negative aspects of digital life.  
Rhys Daunic

Digital and Media Literacy Wheel Graphic (1355×1016) - 0 views

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    Simple graphic to visualize an active mind's processing of media messages into action.  
Rhys Daunic

The Heritage of Digital and Media Literacy | KnightComm - 0 views

  • literacy is beginning to be defined as the ability to share meaning through symbol systems in order to fully participate in society
  • “text” is beginning to be understood as any form of expression or communication in fixed and tangible form that uses symbol systems, including language, still and moving images, graphic design, sound, music and interactivity.
  • New types of texts and new types of literacies have been emerging over a period of more than 50 years.
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  • information literacy, media literacy, media education, visual literacy, news literacy, health media literacy, and digital literacy, among others
  • disciplinary backgrounds of the stakeholders
  • wide scope of the knowledge and skills involved
  • These concepts must not be treated as competitors
    • Rhys Daunic
       
      yet they compete for the focus of transformational efforts of educators, and time within the curriculum.  
  • a closely-knit family
  • information literacy has typically been associated with research skills. Media literacy typically has been associated with critical analysis of news, advertising and mass media entertainment. Health media literacy has been associated with exploring media’s impact on making positive choices related to nutrition, exercise, body image, violence and substance abuse prevention. Digital literacy is associated with the ability to use computers, social media, and the Internet
    • Rhys Daunic
       
      interesting to see how they have settled in.  I have always considered media literacy to encompass all of the above.  technical skills necessary to "access... and create... in a variety of media".  info literacy to "access and synthesize" info.  the focus on critical analysis within media literacy can be applied across the curriculum -- health is one area of focus, violence another -- both subjects impacted greatly by media messages.   * quotes refer to the NAMLE.net Definition of Media Literacy.  
  • “digital and media literacy” is used to encompass the full range of cognitive, emotional and social competencies that includes the use of texts, tools and technologies; the skills of critical thinking and analysis; the practice of message composition and creativity; the ability to engage in reflection and ethical thinking; as well as active participation through teamwork and collaboration.
  • empowered to speak out on behalf of the missing voices and omitted perspectives in our communities
  • By identifying and attempting to solve problems, people use their powerful voices and their rights under the law to improve the world around them
  • spiral of empowerment
  • active participation in lifelong learning
  • both consuming and creating messages
  • consistent with constructivist education
  • Common Core State Standards Initiative (2010) points out, “To be ready for college, workforce training, and life in a technological society, students need the ability to gather, comprehend, evaluate, synthesize, report on, and create a high volume and extensive range of print and nonprint texts in media forms old and new. The need to research and to consume and produce media is embedded into every element of today’s curriculum.”
    • Rhys Daunic
       
      there it is.  we have to emphasize this statement explicitly in development of units addressing the specific standards? 
  • Essential Competencies of Digital and Media Literacy 1.    ACCESS Finding and using media and technology tools skillfully and sharing appropriate and relevant information with others 2.   ANALYZE & EVALUATE Comprehending messages and using critical thinking to analyze message quality, veracity, credibility, and point of view, while considering potential effects or consequences of messages 3.   CREATE Composing or generating content using creativity and con­fidence in self-expression, with awareness of purpose, audience, and composition techniques 4.   REFLECT Applying social responsibility and ethical principles to one’s own identity and lived experience, communication behavior and conduct 5.   ACT Working individually and collaboratively to share knowledge and solve problems in the family, the workplace and the community, and participating as a member of a community at local, regional, national and international levels
  • “Teachers understand media’s influence on culture and people’s actions and communication; as a result, teachers use a variety of approaches for teaching students how to construct meaning from media and nonprint texts and how to compose and respond to film, video, graphic, photographic, audio, and multimedia texts
  • “preservice, inservice, and staff development programs that will focus on new literacies, multimedia composition, and a broadened concept of literacy”
  • Understand how people use media in their personal and public lives Recognize the complex relationships among audiences and media content Appreciate that media content is produced within social and cultural contexts Understand the commercial nature of media Use media to communicate to specific audiences
  • But genuine educational change in K–12 and higher education does not come about simply by generating documents or developing written standards
  • What is needed now is a clear and compelling vision of the instructional practices
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    Regarding what's missing from the Core Common Standards -- new texts, new media, viewing...  Where does "complexity" of new media text get taught? How will teachers learn to parse it?  Is new media analysis and production a discipline?  Yes in my opinion.  Is it interdisciplinary? Yes.  Media related to various content areas have their own criteria.  Video, photography, blogs, social networks and the systems that deliver them are, in a way, their own languages. They are increasingly dominating how our society functions, informs and represents itself.  HOW can this still be an afterthought for educators?  Fear?  Uncertainty on how to proceed?  Because it's not tested? The text landscape is more complex than the textbook.  
anonymous

A Google a Day - 0 views

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    Google A Day is a a wormhole inspired time machine that enables users to solve spoiler free puzzles by searching the Internet as it existed before A Google a Day launched. I could see this a great opening activity across all content areas, with an emphasis on teaching young people navigation, research and critical thinking skills.
smondrone

Mr. Needleman's Blog - 0 views

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    "Winkles Wakes Up" - a staple animation in our icebreaker activities was created by this innovative teacher who views technology integration as a means of fostering higher order thinking skills, collaborative communities and effective professional development
smondrone

New Google Account Activity lets you know what Google knows about you - 2 views

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    Often in workshops people raise the "privacy" concern about Google. This will help address those concerns.
anonymous

Greenwich Public Schools: Digital Citizenship: A Project-Based Activity - 3 views

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    This looks an excellent project that could fit perfectly into the NY CL curriculum.
smondrone

6 Ways of Creating On-Line Comics - 2 views

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    Some fun activities appropriate for various age groups as part of further 'creativity in the cloud'
smondrone

Blended Professional Development: The most important factors - 2 views

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    Blended Model Must Have: 1) Development of Cohesive Learning Communities - early & recurring face-to-face must occur - Initial meetings must emphasize "reflective dialogues" and "interactive activities" for bonding & buy-in. - participants must effective use early sessions for "curriculum planning" and "new pedagogical techniques." - Large Video Conferencing Does Not Work! (- but a webinar can engaged many people with buddy groups.) 2) Project Portal Must be Reliable and Simple - video conferencing is OK 3) Administrative Support is Crucial. 4) Facilitators are Essential. 5) Critical Component is the Ongoing Monitoring of Participant's Needs. - through surveys, evaluations, informal feedback, etc... 6) Successful Practices Structure Opportunities to Share and Discuss Teaching Practices. 7) Teacher "Risk-Taking" can be Increased - - for trying new technologies in the context of curriculum writing, 8) Effective Initiatives Build a A Critical Mass 9) True Transformation Requires Time
anonymous

Executive Summary | National Education Technology Plan - 1 views

  • The NETP presents a model of 21st century learning powered by technology, with goals and recommendations in five essential areas: learning, assessment, teaching, infrastructure, and productivity. The plan also identifies far-reaching “grand challenge problems” that should be funded and coordinated at a national level.
  • Just as leveraging technology can help us improve learning and assessment, the model of 21st century learning calls for using technology to help build the capacity of educators by enabling a shift to a model of connected teaching. In such a teaching model, teams of connected educators replace solo practitioners and classrooms are fully connected to provide educators with 24/7 access to data and analytic tools as well as to resources that help them act on the insights the data provide.
  • In connected teaching, teaching is a team activity. Individual educators build online learning communities consisting of their students and their students’ peers; fellow educators in their schools, libraries, and afterschool programs; professional experts in various disciplines around the world; members of community organizations that serve students in the hours they are not in school; and parents who desire greater participation in their children’s education.
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  • Episodic and ineffective professional development is replaced by professional learning that is collaborative, coherent, and continuous and that blends more effective in-person courses and workshops with the expanded opportunities, immediacy, and convenience enabled by online environments full of resources and opportunities for collaboration.
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    From the summary: " The NETP presents a model of 21st century learning powered by technology, with goals and recommendations in five essential areas: learning, assessment, teaching, infrastructure, and productivity. The plan also identifies far-reaching "grand challenge problems" that should be funded and coordinated at a national level."
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    Outstanding stuff, Dan! Thanks for sharing this with us.
myfanwi

The Blueprint for Teaching and Learning in The Moving Image - 1 views

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    The Blueprint for Teaching and Learning: The Moving Image (preK -12) is divided into three types of media: Film, Television, and Animation. Each of the 5 strands-Making Moving Images; Literacy; Connections; Cultural Resources; and Careers and Lifelong Learning-includes benchmarks, indicators of student learning, and suggested activities...
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    Great resource! Thanks! Will be sure to pass it on to the teachers that need this. Specially the opportunities section.
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