"An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by participants' ideas or actions.
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This sounds suspiciously like training to me; well, everything except for the "voluntary" part.
What this means for you as a game designer is that if you're going to ask people to do voluntary work, you have got to make sure they're getting something out of it.
play," for which my favorite description is "intense, optimistic engagement with the world around us."
central to the flow experience were three factors: clear goals, rigidly defined rules of engagement, and the potential for measured improvement in the context of those goals and rules.
If flow represents the height of the human capacity to learn?and therefore to triumph?fiero is the payoff that happens once we do that.
The root of that meaning is the fiero impulse, which inspires optimism by evincing mastery?and mastery helps us feel capable of meeting the most intense challenges of our lives.
you're always aware of the system inside which you operate, what you can and cannot do. That's vital to create flow. In real life, we're not always confident about how we can act to affect our environment, and that makes us feel lost and helpless. In a system of clearly defined rules of interaction, we feel capacitized and imbued with agency.
Fiero, to me, is driven by the desire to participate in something epic, something imbued with narrative significance.
They evoke real human emotions in ways other art forms address, but occasionally cannot touch.