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william doust

Software Freedom Day - 0 views

  • This is the current draft of cards. They are laid out on an a4 page and need to be trimmed to get a deck. For two players pick two different paper colours and print a set of cards on each colour.
    • william doust
       
      lovely printable cards showing a "card game" to aid learning - the context here is social media - oriented towards "creative commons" - i've got a piece on my blog. The url for creative commons: www.creativecommons.org Creative commons allows you to allow your work to: be referenced as is, be remixed (and re-released for remix)...and many other combinations. Many opt- out of commercial exploitation ;0) by others.
    • william doust
    • william doust
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    socialmedia cards for socialmedia card game
william doust

socialmedia » Social media game - 0 views

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    social media game playing - cards...
william doust

Backbone Magazine - Weekend Reading - 0 views

  • The Rules of the Game Change Everyday – If you are playing the game by the rules of yesterday it is clear you will not win the game of tomorrow. YOU MUST CHANGE. YOU MUST FORCE CHANGE IN YOUR ORGANIZATION. Past success is in no way an indicator of future performance.
    • william doust
       
      how learning and improving hte way you do business must go on ;0)
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    embrace change - your past success may not determine your future! - it could be outmoded - the only DNA available is the emotional. Caring!
william doust

Social Issue Games - Various Interesting Links - 7 views

Hi Elpida, Many thanks for the links ;o) and Thanks for contributing. Elpida Makriyanni wrote: > http://www.gamesforchange.org/newindex > http://www.gameslearningsociety.org/ > http://www.c4lpt.co...

Elizabeth Borg

Award Winning Educational Games from Playbreak - View our Product Range - 2 views

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    educational games - resources for family learning
william doust

The Serious Need for Play: Scientific American - 0 views

  • The Serious Need for Play
    • william doust
       
      useful? - why not join our family learning group or our other charity group?
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    evidence of the need to learn to learn how to seriously play: games without objectives - and how this helps creativity. For kids and adults!
william doust

Terra Nova: European Parliament Wants One-Button MMOG Interdiction - 0 views

  • European Parliament Wants One-Button MMOG Interdiction From GamePolitics, we learn that a committee of the European Parliament wants a screen-closing red button on keyboards so parents can press it when something awful happens.  Online content is user-generated, meaning that provider censorship schemes don't work
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    Porn Panick Button - EU initiatve? Due to un-censored user generated content.
william doust

Terra Nova - 0 views

    • william doust
       
      Learn about research & opinion on virtual world - specially for your young people
    • william doust
       
      brought to you thanks to my twitter contact: http://twitter.com/NovusNous
  • Terra Nova A weblog about virtual worlds.
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    Hiya, this is a blog on research, discussion, and opinion on virtual worlds. Get the scoop on what is engaging young people. ;o)
william doust

Share More! Wiki » Anthology/Slide Thinkfinity into the Curriculum with Diigo... - 0 views

    • william doust
       
      Wow! - another tool that could help with lesson plans and web resources! - The yanks ahead...again!
  • Slide Thinkfinity into the Curriculum with Diigo Slides
  • t is actually a collection of lesson plans, interactive web tools that allow you to manipulate numbers, images, data, and much more. Looking for interactive games that are age appropriate? Thinkfinity has them with appropriate lesson plans and web resources. Best of all, Thinkfinity has 4 portals—Educators, Parents, Students, and Afterschool—that allow easy access to select resources that are available at no cost.
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    curriculum via web tools - and lesson plans - US though, but could we tweak it?
william doust

The Implicit Prejudice: Scientific American - 0 views

    • william doust
       
      There are plenty of other settings, institutions and situations where people can very quickly adapt behaviourally and to play out according to pre-defined roles, rules, conditions and expectations. And even though a negative impact is not the intent, the repercussions are felt and manifested ;-(
  • The Implicit PrejudiceMahzarin Banaji can show how we connect "good" and "bad" with biased attitudes we hold, even if we say we don't. Especially when we say we don't
  • In one video clip, a team passed around a basketball. Of the 45 executives watching, just one noticed the woman who walked slowly right through the game, carrying an open white umbrella. After a few more examples, Banaji had convinced the audience that these kinds of mistakes in perception, or "mind bugs," operate all the time, especially in our unconscious responses to other people.
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