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Scientists use nanotechnology to try building computers modeled after the brain - 0 views

  • Scientists have great expectations that nanotechnologies will bring them closer to the goal of creating computer systems that can simulate and emulate the brain's abilities for sensation, perception, action, interaction and cognition while rivaling its low power consumption and compact size. DARPA for instance, the U.S. military's research outfit known for projects that are pushing the envelope on what is technologically possible, has a program called SyNAPSE that is trying to develop electronic neuromorphic machine technology that scales to biological levels. Started in late 2008 and funded with $4.9 million, the goal of the initial phase of the SyNAPSE project is to "develop nanometer scale electronic synaptic components capable of adapting the connection strength between two neurons in a manner analogous to that seen in biological systems, as well as, simulate the utility of these synaptic components in core microcircuits that support the overall system architecture."
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・e-nuvo HUMANOID - 0 views

  • The Nippon Institute of Technology, with Harada Vehicle Design, ZMP, and ZNUG Design, have developed a humanoid robot about the size of an elementary school student for educational purposes.  The university adopted 35 of ZMP’s e-nuvo WALK robots in 2004 for a 1:1 student-robot ratio.  Whereas the e-nuvo WALK (the educational version of NUVO) is quite small, the new robot is tall enough to interact with its environment in a more meaningful way.  Students will demonstrate the robot at elementary and junior high schools, as well as care facilities.  The goal is to improve student learning by raising awareness of bipedal robot technology and its connection to math and physics, while also giving them hands-on experience with the bot.  Additionally, by visiting care facilities the university students will come to understand the real-world needs and applications for robots.
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    The Nippon Institute of Technology, with Harada Vehicle Design, ZMP, and ZNUG Design, have developed a humanoid robot about the size of an elementary school student for educational purposes.  The university adopted 35 of ZMP's e-nuvo WALK robots in 2004 for a 1:1 student-robot ratio.  Whereas the e-nuvo WALK (the educational version of NUVO) is quite small, the new robot is tall enough to interact with its environment in a more meaningful way.  Students will demonstrate the robot at elementary and junior high schools, as well as care facilities.  The goal is to improve student learning by raising awareness of bipedal robot technology and its connection to math and physics, while also giving them hands-on experience with the bot.  Additionally, by visiting care facilities the university students will come to understand the real-world needs and applications for robots.\nThe e-nuvo HUMANOID stands 126cm (4′) tall and weighs 15kg (33 lbs), with 21 degrees of freedom (2 legs x6, 2 arms x3, head x3), powered by a Lithium Ion battery.  It is equipped with the usual sensors including cameras, accelerometers, gyro sensors, obstacle detection sensors, distance sensors, and peizoelectric sensors, and can be controlled via PC or remote controller.  Besides basic speech capabilities, the robot can serve as a kind of teacher's assistant, since it has a built-in projector which will allow it to display diagrams on a blackboard that might be difficult to explain in words alone.  The robot will be programmed using Microsoft Robotics Developer Studio, which the students have been using to test control algorithms for the e-nuvo WALK robots
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GeeksCafe.NET | "Zipper" A Zipping Component In .NET 3.5 Using C# 3.0 - 0 views

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    "Recently I have posted a zipping plugin - "On the Fly Zip and Attach" - for Windows Live Writer. I actually developed this component that was consumed in the writer's zipping plugin. I thought to share with you the approach of design/development of this component, from use cases to its implementation along with unit tests using Visual Studio-2008 Unit Test infrastructure."
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An Innocent Model of Linear Logic | Lambda the Ultimate - 1 views

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    "Since its early days, deterministic sequential game semantics has been limited to linear or polarized fragments of linear logic. Every attempt to extend the semantics to full propositional linear logic has bumped against the so-called Blass problem, which indicates (misleadingly) that a category of sequential games cannot be self-dual and cartesian at the same time. We circumvent this problem by considering (1) that sequential games are inherently positional; (2) that they admit internal positions as well as external positions. We construct in this way a sequential game model of propositional linear logic, which incorporates two variants of the innocent arena game model: the well-bracketed and the non well-bracketed ones. "
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    does this mean it will be more fun to play?
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    Oooh of course! Absolutely! =D
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    Then, maybe I can play with it! :)
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ScalaModules: a DSL for bringing OSGi to Scala | Lambda the Ultimate - 0 views

  • ScalaModules is an open source project aimed at providing fluent support for OSGi to Scala developers. It takes advantage of Scala's infix operator notation, higher order functions, and implicit conversions. ScalaModules transparently uses the Scala compiler to wrap an OSGi BundleContext with its own RichBundleContext model. This general technique is not unusual for creating DSLs in mainstream languages. Sean McDirmid uses similar tricks for his C# Bling library for WPF, except that Bling must overcome the lack of C# offering comparable extensions to Scala.
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Erik Meijer and Team: Cloud Data Programmability - Connecting the Distributed Dots | Go... - 1 views

  • When Sven Groot was in town a while ago we dropped by Erik Meijer's world and got a look at what he and team have been and still are working on (thus there is no out-of-date property of this fun and insightful interview that is off-the-cuff as it gets: deep Channel 9 ). It's great that we were able to put a real live Niner into fire in one of Erik's team meetings. There is a great deal to learn here. Thank you, Sven, for being a real sport! Great stuff in here. Tune in!
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PRODUCT HOW TO - Embedding multicore PCs for Robotics & Industrial Control | Industrial... - 0 views

  • PC-compatible industrial computers are increasing in computing power at a rapid rate due to the availability of multi-core microprocessor chips, and Microsoft Windows has become the de-facto software platform for implementing human-machine interfaces (HMIs). PCs are also becoming more reliable. With these trends, the practice of building robotic systems as complex multi-architecture, multi-platform systems is being challenged. It is now becoming possible to integrate all the functions of machine control and HMI into a single platform, without sacrificing performance and reliability of processing. Through new developments in software, we are seeing industrial systems evolving to better integrate Windows with real-time functionality such as machine vision and motion control. Software support to simplify motion control algorithm implementation already exists for the Intel processor architecture.
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Dr. Dobb's | Embedded Virtualization Software Supports New Multicore Processors | Janua... - 0 views

  • TenAsys Corporation, a provider of real-time OS and virtualization software, has announced that all of its embedded virtualization software products, including the INtime real-time OS for Windows, provide full support for new 2010 Intel Core processors and companion chipsets for the embedded market.
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Icosatetraped Robot Walks On 24 Soft Legs | BotJunkie - 2 views

  • Icosatetraped does, in fact, mean “twenty-four legged.” I’m not sure how to inject “soft” into that word (icostatetrasquishaped?), but this robot does have 24 soft legs. Or rather, 8 legs are soft (and moving) at any one time, while the other 16 are pressurized to carry the weight of the bot. It can move at about 1 meter per minute, which isn’t especially fast, but who cares, look at all of those little legs go! Made from plastic medical tubing, particle board, a bunch of solenoids, a Mac Mini, and some 24 volt rotary vane compressors salvaged from Gulf War nerve gas detecting equipment, this is about as DIY as it gets, and it’s awesome.
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Microsoft Press : RTM'd today: CLR via C#, Third Edition - 0 views

  • Jeffrey Richter has completed CLR via C#, Third Edition and the book is at the printer! We’ll post chapter excerpts when the book is available in a couple of weeks. Here is Jeffrey describing the book in his Introduction:
frank smith

SurfaceScapes Gameplay Session on Vimeo - 0 views

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    "Excerpts of a gameplay session on the current build of our proof of concept for a Dungeons & Dragons experience on the Microsoft Surface. The actual session was about 20 minutes long. Created by the SurfaceScapes team at the Entertainment Technology Center at Carnegie Mellon University. Work in progress. More to come next semester. "
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Embedded.com - Early verification cuts design time & cost in algorithm-intensive systems - 1 views

  • Verification of algorithm-intensive systems is a long, costly process. Studies show that the majority of flaws in embedded systems are introduced at the specification stage, but are not detected until late in the development process. These flaws are the dominant cause of project delays and a major contributor to engineering costs. For algorithm-intensive systems —including systems with communications, audio, video, imaging, and navigation functions— these delays and costs are exploding as system complexity increases. It doesn't have to be this way. Many designers of algorithm-intensive systems already have the tools they need to get verification under control. Engineers can use these same tools to build system models that help them find and correct problems earlier in the development process. This can not only reduce verification time, but also improves the performance of their designs. In this article, we'll explain three practical approaches to early verification that make this possible. First, let's examine why the current algorithm verification process is inefficient and error-prone. In a typical workflow, designs start with algorithm developers, who pass the design to hardware and software teams using specification documents.
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Den by default » Using the Google Weather API - pros and cons so far - 0 views

  • For my latest project, WeatherBar, I had to pick a weather API. Basically, I needed to get the weather conditions for a specific location, as well as a short forecast. The choices I had were Yahoo Weather API, WeatherBug API and Google Weather API (yes,there is no mistake here – it is a direct API call, since Google doesn’t have an official page for this API). Probably there are more services offering a public weather API out there, but these caught my attention.
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Facebook Developers | HipHop for PHP: Move Fast - 0 views

  • Today I'm excited to share the project a small team of amazing people and I have been working on for the past two years; HipHop for PHP. With HipHop we've reduced the CPU usage on our Web servers on average by about fifty percent, depending on the page. Less CPU means fewer servers, which means less overhead. This project has had a tremendous impact on Facebook. We feel the Web at large can benefit from HipHop, so we are releasing it as open source this evening in hope that it brings a new focus toward scaling large complex websites with PHP. While HipHop has shown us incredible results, it's certainly not complete and you should be comfortable with beta software before trying it out. HipHop for PHP isn't technically a compiler itself. Rather it is a source code transformer. HipHop programmatically transforms your PHP source code into highly optimized C++ and then uses g++ to compile it. HipHop executes the source code in a semantically equivalent manner and sacrifices some rarely used features — such as eval() — in exchange for improved performance. HipHop includes a code transformer, a reimplementation of PHP's runtime system, and a rewrite of many common PHP Extensions to take advantage of these performance optimizations.
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Hey Niners, Got any Windows issues we can (try and) solve for you on Help Desk? | The C... - 0 views

  • From Nic:   We're piloting a new show idea on Wednesday called Help Desk where we put together a group of Windows trouble shooting gurus and get them to answer your Windows PC issues live on the air...   Any Niners out there have Windows PC issues/questions they need some help with?   Send to ch9live(AT)microsoft(DOT)com or tweet us @ch9live and make sure to watch the show live or check out the broadcast afterwards on demand.
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IEEE Spectrum: National Instruments Introduces LabVIEW Package for Robotics Design - 0 views

  • On Monday, National Instruments announced one such platform. It's called LabView Robotics. In addition to LabView, the popular data-acquisition application, the package includes a bunch of tools specific to robotics. It can import codes in various formats (C, C++, Matlab, VHDL), offers a library of drivers for a wide variety of sensors and actuators, and has modules for implementation of real-time and embedded hardware. NI says engineers could use the package to both design and run their robotic systems. 
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Calling F# from COBOL and Back Again - CodeProject - 0 views

  • Running languages on .NET is ultra-powerful. Using managed COBOL (from Micro Focus), it is possible to use F# code to work with COBOL code. Imagine a Cloud based F# map reduce system consuming legacy COBOL - yes, that really is on the horizon.
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