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Minecrafting the Classroom | Sci-Ed - 4 views

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    "Game designer and researcher Jane McGonigal vouches for an exciting concept: the powerful motivations that drive us to play games should motivate us in off-game, real-world scenarios. For example, encouraging a community to recycle, or persuading more students to learn science. According to McGonigal, games have such a strong influence because they:"
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ISTE 2013: 5 Takeaways from Jane McGonigal's Opening Keynote | EdTech Magazine - 4 views

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    "McGonigal's remarks included a bevy of interesting facts about gaming, as well as a group play exercise - what she called "massively multiplayer thumb wrestling" - and peeks at two of her recent alternate reality games: EVOKE (2010), a "crash course in changing the world"; and Find the Future (2011), which challenged 500 student authors to write a book in one night while inside the New York Public Library. Here are five key things McGonigal wanted ISTE 2013 attendees to know about gaming and education:"
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Kelly McGonigal: How to make stress your friend | Video on TED.com - 0 views

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    "Stress. It makes your heart pound, your breathing quicken and your forehead sweat. But while stress has been made into a public health enemy, new research suggests that stress may only be bad for you if you believe that to be the case. Psychologist Kelly McGonigal urges us to see stress as a positive, and introduces us to an unsung mechanism for stress reduction: reaching out to others. "
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Gamification in Education | Edutopia - 2 views

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    "The breakthrough happened after the student took the Bartle's Gamer Profile Quiz and we found out that he was a "killer." Off-the-charts killer, but achievement meant nothing to this student. Just like grades. No, we haven't identified the next school shooter, and I sure wish that Bartle hadn't named one of the four gamer profiles "killer" -- but nonetheless, this student identified with this profile. Jane McGonigal mentioned it in her Gaming Can Make a Better World TED Talk when she discussed an epic meaning. My so-called "killer" student (and we really should rename this when applying it to education!) simply saw things as a battle between good and evil and wanted to fight on the side of good in an epic quest to make the world a better place. Points don't matter in gameplay, and grades don't matter, either. But when we tweaked the kinds of work he was doing in our Gamifi-ED project to focus on "world-changing games," he was suddenly engaged. Now his face lights up when he sees me. He's one of the first kids to class. He's an engaged gamer and, finally, an engaged student. "
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'Soon We'll All Be Gamers' -- THE Journal - 0 views

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    "Play is positive; gaming is good; and online engagement has begun supplying a generation with the love and feelings of connection that all humans crave. Some 7 billion hours a week are being poured into to this alternate world of engagement through online games. And 25 percent of Call of Duty players call in sick the day a new version the game comes out. These amazing and concerning facts paint a picture of the new world of gaming, said Jane McGonigal, who delivered the opening keynote address Wednesday at the FETC 2015 conference in Orlando, FL. The first person to earn a Ph.D. in the study of the effects of gaming, she is director of Games Research & Development at the Institute for the Future, a non-profit research group in Palo Alto, CA."
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AvantGame by Jane McGonigal - 3 views

shared by anonymous on 27 Oct 10 - Cached
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    save the world by gaming! Jane McGonigal's site - game designer & researcher
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