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John Evans

5 Free Apps to Tell Creative Stories on Instagram - 1 views

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    "Instagram is more than just an app for photo filters, it's a community to share stories. And sometimes, the app's built-in features aren't good enough to tell the story you want to. But there are some innovative third-party apps that let you get creative with Instagram. third-party apps for Instagram are nothing new. In fact, some Instagram clients are better than the official app. Of course, you will still have to use the official app to upload your images, but these third-party apps let you do some cool edits to them before uploading. From adding captions to a Flipbook-like collection of photos, this is how you can tell a better story on the world's most popular social photo community."
John Evans

4 Teacher Tips on How to Manage Your Google Drive Apps ~ Educational Technology and Mobile Learning - 1 views

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    "Google Drive apps are third party add-ons that enable you to do more with your Drive. Chrome web store is teeming with all kinds of apps to use with your Drive, our Educational  Drive Apps section features some of the best educationally relevant apps for teachers and educators. The purpose of today's post is to share with you four basic Drive tips related to the integration and use of third party apps on your Drive. You are probably already familiar with some of them  (especially tip 1 and 3) but we are assuming that you are new to Drive and you want to be able to correctly install and mange your apps. Here is  what you have to keep in your mind:"
John Evans

Using Third-Party iPad Keyboards to Increase Accessibility | Articles | Noodle - 0 views

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    "As many people with dyslexia already know, the iPad has developed into an indispensable tool for various language-based activities. During the last five years, Apple has put a great deal of effort into steadily improving the accessibility features of its mobile operating system, iOS. Currently, users can take advantage of built-in dictation, word prediction, and multiple text-to-speech options. In addition, the newest version of the operating system, iOS 8, allows for the installation of third-party keyboards. These mark an increase in the amount of assistive technology (AT) that can be used universally with iPad apps involving reading and writing."
tech vedic

This is the One for stock Android lovers. - 0 views

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    "Handset makers and wireless carriers love to load up Google's Android platform with custom overlays, user interface tweaks, and third-party programs that don't ship natively with the open source operating system. That's great for them, but most power users would prefer a clean version of Android to work with, which is why the third-party ROM community is popular. Well, following in the footsteps of Samsung and it's custom S4 that was announced at Google I/O, HTC is reportedly kicking around the idea of offering a Google Edition of its One smartphone. News of the custom HTC One comes from Russell Holly over at Geek.com. Citing un-named sources, Holly says the Google Edition device would be offered in the U.S. first, though it's unclear if it would be carried in the Play Store like the Galaxy S4 will be. Other details are equally light and vague, though Holly claims an official announcement could come within the next two weeks, with a release likely planned for sometime this summer." By-The Xpert Crew @ http://techvedic.com https://www.facebook.com/techvedicinc https://twitter.com/techvedicinc http://pinterest.com/techvedic1 http://techvedicinc.tumblr.com/ https://plus.google.com/u/0/110467075169904075419/
John Evans

How-To: Use iPad keyboard shortcuts in iOS 9 and work more efficiently (Cheat Sheet) | 9to5Mac - 3 views

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    "Yesterday I mentioned a useful tip for using physical keyboards with iPads in my guide to unlocking the full potential of the iPad Pro. The tip actually works with all iOS 9 iPads connected to external keyboards over Bluetooth, Lightning, or the Smart Connector: hold Command (⌘) to see a list of supported keyboard shortcuts for the Home screen or app you're in. This works in most of Apple's built-in apps and plenty of popular third-party apps as well, but it can be monotonous prompting that sheet in each app to get a sense of what keyboard shortcuts work. Instead, I've compiled a cheat sheet of which keyboard shortcuts work in all the system apps and several popular third-party apps. Whether you're using Apple's Smart Keyboard for the iPad Pro, Magic Keyboard, Logitech's excellent K811, or any other physical keyboard, these will make you more efficient when working on your iPad."
John Evans

How to Read Screen Text Out Loud on iOS - 4 views

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    "Getting your iOS device to read out text to you is an easy affair - it can be done using nothing more than native features. Third-party options exist but are rare, partly due to Apple's restrictive approach to what kind of access Third-party developers can have."
John Evans

How to Open Zip Files & Extract Archives on the iPhone & iPad - 0 views

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    "If you've ever run into a .zip file on an iPhone, iPod touch, or iPad you will probably have discovered it's a bit of a dead-end initially, because by default there isn't much you can do with zips or any other archive format. That doesn't mean you can't open ZIP files though, and in fact these archives can be viewed, unzipped, and opened in iOS with relative ease, but you will need to download a free third party app before you'll have the function included on your device. This will allow you view all of the contents of any zip file quickly, and also decompress the entire archive, or just extract a single file from a larger archive, providing quick access to the zip contents which can be saved locally or opened in another application of choice."
John Evans

Microsoft's new Paint 3D app will let you 3D print your Minecraft creations - The Verge - 4 views

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    "At an event in New York City today, Microsoft unveiled a radically updated version of its ubiquitous Paint app for Windows 10, one that lets users build three-dimensional creations. And it turns out that the new tool will be especially useful for Minecraft players. According to Microsoft, players will not only be able to export their in-game creations to the new Paint 3D tool, but then 3D print them from the app, so you can have a real live version of your previously digital creation. There are already a few third-party options that offer similar services, of course, but given the tight integration between Minecraft and Paint 3D, this should be the most streamlined way yet."
John Evans

How to Block Cookies on Safari for iOS - 1 views

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    "The Safari web browser for iOS provides for tremendous user control over how web cookies are handled on an iPhone, iPad, or iPod touch, allowing users to choose to block all cookies, allow all cookies, or selectively block only third party tracking and advertiser cookies."
John Evans

How To Take A Screenshot on Macs, PCs, iPads, Androids and Chromebooks! | Jonathan Wylie | Education Technology Consultant - 0 views

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    "Screenshots are a useful, if not essential, skill for both students and teachers to have, but with so many devices out there, it can be hard to remember how to take a screenshot on an iPad, a Chromebook, a Mac or whatever else you might be using in your classroom. So, here is a quick rundown of all the native methods to do this, as well as a couple of recommendations for third-party services that will give you even more options."
John Evans

Dropbox Tips - 4 views

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    "Dropbox is an extremely popular, easy-to-use online file hosting and sharing service that was founded by two MIT graduates. It lets anyone easily backup important files and also synchronize those files across multiple computers as well as mobile devices. This cheat sheet outlines handy Dropbox keyboard shortcuts, some of its useful features and third-party websites whcih extend Dropbox uses further. Definitely a must-check for all Dropbox users."
John Evans

Five Apps to Render your Google Drive Much More Powerful ~ Educational Technology and Mobile Learning - 1 views

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    "One of the distinctive features that sets Google Drive apart from the other competing cloud storage tools such as Dropbox is its ability to integrate third party apps and extensions. Google has made it possible for developers to create apps that would integrate with Google Drive to render its productivity more powerful. Chrome Drive store features a wide variety of such apps. However, today I am sharing with you 5 great apps that, I believe, are important for you to connect to your Google Drive. Check them out below and share with your colleagues. "
John Evans

Project Based Learning with iPads |  IPAD 4 SCHOOLS - 0 views

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    "Project-based learning is not 'doing projects'. PBL is student-driven and specifically open to interpretation to ensure students learn through carrying out a project and not doing a project pre-designed by the teacher. They are driven to answer a 'big' question and carry out their inquiry and design in teams. They are also under pressure to present their results to a third party of some kind. The students decide on how to achieve the goals and are not carrying out teacher-designed tasks."
John Evans

How to Record Sound on a Mac the Easy Way with QuickTime - 0 views

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    "If you need to record some simple sound or audio on a Mac, you can do so easily using a bundled app that comes with OS X, without having to download any third party utilities. That app is QuickTime, which may come as a surprise to some users as it's typically thought of as a movie viewing application, but believe it or not it has video, screen, and audio recording capabilities as well, making it surprisingly powerful if you look beyond the initially obvious functionalities."
John Evans

Get Content Into Evernote Faster With These iOS Apps - 0 views

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    "If Evernote is your digital file drawer of choice, you should know that are a range of handy iOS apps designed to add content to your cloud notebooks without having to launch the app itself. Last year we mentioned five apps that integrate with Evernote, and since then several other apps have bolstered Evernote's third-party app support even further. If you're new to Evernote, download our free unofficial manual for getting started. "
John Evans

How to Track Steps & Mileage with iPhone to Make the Health App Useful - 0 views

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    "The Health app, loaded onto all iPhones with iOS 8 and sitting prominently on the home screen, is clearly ambitious, but at the moment the majority of it's intended abilities remain inactive or useless (at least without additional third party sensors, which don't seem to exist yet). But for those with a new iPhone, the Health app can be useful right now, because it has the ability to track your steps like a pedometer, as well as flights of stairs climbed, and your walking / running distance. "
John Evans

Google Apps for iOS (list) - Shake Up Learning - 0 views

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    "The following is a list of Google Apps for iOS (from Google, Inc. and third parties). This list is exhaustive and includes several apps that are not on the infographic Guide to Google Apps for the iPad. Some of these have natural classroom integration, and some are more for personal or business use. Some are optimized for both iPad and iPhone, some are only optimized for iPhone. Each app title is linked directly to the App Store so you can click directly from your device to download each app."
John Evans

Here Is How to Use iPad As A Document Camera in Class ~ Educational Technology and Mobile Learning - 2 views

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    "There are two ways to use iPad as a document camera. The first easy way is to use the camera app on your iPad. The second way is through using third party apps which will also enable you to do more with your docs such as annotating, highlighting and many more. Below are some of the best document camera apps to try:"
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications -- Center for Social Media at American University - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
  • ...51 more annotations...
  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
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