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John Evans

Creating Mobile Classroom Makerspace Library Program | Maker Maven | STEAM | Makerspace Resources - 1 views

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    As a school librarian, I try to offer spaces where students can create, make, and innovate. Trying to offer a makerspace to 100% of the student population can quickly become limiting due to space. Offering a mobile classroom makerspace solves this problem. A mobile classroom makerspace library program allows classroom teachers to check out 6 to 8 makerspace activities with the needed supplies packed together in one cart. Teachers can check-out a cart for their classroom for a week. During that week teachers can unpack the activities, and create a pop-up makerspace in their classroom when it fits into their schedule.      Last year I tried this at Ed White E-STEM with kindergarten and first grade classes. The teachers and students loved the mobile classroom makerspace carts so much we added a cart for 2nd grade this school year. The 2nd grade teachers want to take it a step farther. They want the library to supply a book with each activity, so they can use the cart as part of a Literacy Station. The students will explore, make, read, and then write about their experience.   The second year of this program has been a learning experience. This year we were able to fine tune the offerings in each cart by teachers expressing what worked, and what didn't work last year. We used teacher input as one measure to create this year's inventory list for the mobile classroom makerspace carts. 5 things to think about when creating a mobile classroom makerspace."
John Evans

'Let's go exploring': The story of Calvin and Hobbes creator Bill Watterson | CBC Radio - 1 views

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    "Calvin and Hobbes had millions of followers when it was retired in 1995 after a 10-year run"
John Evans

Computational Thinking in Math Class | Fair Chance Learning | Learning Services for Educators - 2 views

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    "This post is a summary of an article submitted to the Learning Partnership for use in their monthly newsletter Spark. To read the full article, please visit: https://bit.ly/2pERWIG  Computational Thinking (CT) and the use of computer programming (often referred to as "coding") to support math instruction has gained momentum in recent years. CT has many definitions but most researchers agree that it "involves the use of computer science concepts such as abstraction, debugging, remixing and iteration to solve problems" (Brennan & Resnick; Ioannidou, Bennett, Repenning, Koh, & Basawapatna; Wing as cited in Lye & Koh, 2013).   There are many "potentials" for using computer programming as a context for the development of CT in the mathematics classroom, four of which I've listed below:"
John Evans

QuickStart Computing Computing At School - 1 views

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    "QuickStart Computing has been developed to support primary and secondary schools with the computing programme of study introduced in September 2014. Quickstart Computing provides all teachers with the resources needed to successfully run computing CPD for colleagues in your school, cluster, or area. It contains the essential subject knowledge, with a framework and guidance for planning, teaching and assessing progress for all pupils. Quickstart is funded by the Department for Education and Microsoft and is free to all teachers."
John Evans

STEM Challenge - How Strong Is A Piece Of Paper? | Maker Maven | STEM | Makerspace Resources - 2 views

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    "We love fun and easy STEM activities! In this challenge, we will test the strength of paper by piling books on top of differently shaped paper columns.    Are you up for the challenge? Let's test the strength of paper!   "
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