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John Evans

Interactive Visual Featuring 6 Tasks You Can Easily Do Using iPad ~ Educational Technology and Mobile Learning - 0 views

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    "This is an interactive image (created using Thinglink) that features a bunch of useful iPad apps that you can use to do tasks you would traditionally do using a pen and paper. I really liked the idea of providing alternatives to do things digitally. For instance, instead of taking notes in a notebook or on paper you can use Evernote or any other note taking app to do it on iPad. The good thing about doing things digitally is that you have the added advantage of accessing, editing, and sharing your work across different devices and platforms and also saving it on the cloud to access it anytime anywhere you go. As is the case with all the interactive Thinglink images I shared here in the past, the app icons shared here are hyperlinked, just hover your mouse over any of them to access it on the iTunes app store."
Phil Taylor

15 Best Image Search Engines to Find Photos Online - 7 views

  • Image search engines help you find the best photos and images online, but that does not make them yours to crop, edit and photoshop.
Reynold Redekopp

Online Photo Editor - Tuxpi.com - 4 views

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    Fun free simple photo editing
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications -- Center for Social Media at American University - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
  • ...51 more annotations...
  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

Collaborative annotation of images online | SpeakingImage - 0 views

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    This is a fantastic web 2.0 tool. Upload images and annotate. You can other embed media inside the annotations. Annotations pop up as you click or hover over the objects you add. You can embed the annotated image into webpage or blog. This could be a useful tool for teachers and students. Lots of scope for creativity with layers etc. You can share to a group and set editing permissions for public or restricted people/groups for collaboration purposes. 
John Evans

Edutech for Teachers » Blog Archive » The How to Find Openly Licensed Educational Resources Infographic - 1 views

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    "So here it is: When you need the answers to life's burning questions or more along the educational lines, such as information for a presentation or report, you and your students most likely default to one of the most robust resources that currently exists: The Internet, or more specifically, Google. Because of the continuous evolution of mobile technology, it's simple to use, fast and in most cases, accurate. And here's the part where the infamous "but" word enters the equation… Yep, there's no doubt that we have a wealth resources at our fingertips; however, the real question becomes: Is snagging this stuff for our own purposes legal? What constitutes fair usage of various form of media? Open Educational Resources (OER) to the rescue. By taking a look at the infographic shown below, teachers and students can become more aware of how to locate images, documents and videos that can be edited, remixed and shared without copyright restrictions. Check. It. Out!"
John Evans

iPad Magazine Revisits Titanic Tragedy in Vivid Detail | CIO Blogs - 2 views

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    One hundred years later, National Geographic magazine published some spectacular high-resolution images taken of the wreckage in its April 2012 issue. The pictures are awesome to behold in the magazine's print edition-and even more amazing in their pinch-and-zoom, animated, interactive iPad versions.
John Evans

Useful Tips on Using Evernote to Improve Visual Thinking ~ Educational Technology and Mobile Learning - 1 views

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    "Evernote is a great tool for capturing and organizing your notes. Evernote supports all types of notes including, text, image, video and audio notes. To better tap into the full potential of Evernote, you need to use the Evernote Web clipper. This is an extension that , once installed on your browser, will allow you to bookmark and save anything you come across online  to your Evernote notebook. From within this notebook, you can then organize your notes using tags and keywords or edit and add to them."
John Evans

5 Free Apps to Tell Creative Stories on Instagram - 1 views

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    "Instagram is more than just an app for photo filters, it's a community to share stories. And sometimes, the app's built-in features aren't good enough to tell the story you want to. But there are some innovative third-party apps that let you get creative with Instagram. Third-party apps for Instagram are nothing new. In fact, some Instagram clients are better than the official app. Of course, you will still have to use the official app to upload your images, but these third-party apps let you do some cool edits to them before uploading. From adding captions to a Flipbook-like collection of photos, this is how you can tell a better story on the world's most popular social photo community."
John Evans

Vunky Search - 0 views

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    Tutorial search engine for the free Photoshop equivalent Gimp. (Free download at: http://www.gimp.org/) This is for those who want to get serious about creating and editing their own images. There's also a version to find Photshop tutorials (Photoshop isn't free though) http://www.vunkysearch.net/ comment by Nik Peachey
Tom Stimson

Aviary - 0 views

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    Edit images, create mind-blowing effects, design logos, find colors, collaborate, and more. All you need is a web browser. Try it now for free!
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