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in title, tags, annotations or url6 Pros And Cons Of Social Media In The Classroom - 7 views
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"Like it or not, American youth are decidedly online. According to a 2013 report by Pew Research, 78 percent of teens have cell phones, and almost half of those are smartphones - which means they can log onto the Internet virtually anywhere, any time. You can bet many of those students are also using social media tools like Facebook, Twitter and Snapchat - maybe to excess."
Feeding Our Students' Reading Interests with RSS | Edutopia - 5 views
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"Anyone reading this post right now -- whether on your computer, tablet or smartphone -- knows that the interfaces for reading have indeed changed. Whereas just a decade ago, touchscreens were still a novelty, today they permeate our lives. And, according the Pew Internet Project, teens have a device ownership rate of 68 percent for smartphones and, overall, 91 percent for cell phones. "
Paper Vs. Screen-Does It Matter Anymore? - 8 views
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"A recently released Pew Research study shows that young people (age 16-29) are reading more than many people think they are, and that much of what they read nowadays is on a screen rather than on paper. Most of these young people who read using a screen read on their phones or their computers rather than on eReaders."
8 Creative Ways to Get Reluctant Readers to Read | Edudemic - 1 views
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"According to a study led by Lee Rainie of the Pew Research Center, about 23% of 1005 participants (randomly called via landline and cell phone) had not read a book in the past year, including ebooks, printed books, or audiobooks. With the massive influx of information that students receive on a daily basis thanks to the Internet, it is not a surprising statistic. Not surprising, but quite alarming."
More and More, Schools Got Game - washingtonpost.com - 0 views
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As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
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But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
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if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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Pew Internet: When Technology Fails - 0 views
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Half (48%) of tech users need help from others in getting new devices and services to work, and many experience tech outages when there is a glitch with their home internet connection, computer, or cell phone. Coping with these failures is a hassle for many tech users and helps to distance them from technology use.
Pew Internet: Future of the Internet - 0 views
Pew Study Says Internet Users More Social, Civically Engaged - 2 views
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Full Study located here: The Social Side of the Internet http://www.pewinternet.org/Reports/2011/The-Social-Side-of-the-Internet.aspx
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