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John Evans

The Garage Mindset: How tech giants keep the innovation spirit alive - West Side Ideas - 2 views

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    "California is often said to have two beating hearts: culture in the South, around Los Angeles and Hollywood, and technology in the North around San Francisco and the Silicon Valley. Their complementarity is key to the region's success, and has generated widely popular combinations such as Netflix or Apple Music. And of course, they both rely on heavy doses of innovation. It's no coincidence that they were both born in a garage."
John Evans

100 Must-Read Books For and About Teachers - 1 views

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    "May is an important month for teachers. Standardized testing kicks in gear, decisions are being made about next year's budget, and, of course, Teacher Appreciation Week. After ten years in the classroom, I've discovered that the best Teacher Appreciation gifts tend to be free- handwritten notes from students or words of encouragement from veteran teachers. My gift to you is this roundup of advice from voices in every academic discipline, as well as a heavy sprinkling of books about fictional teachers. There are some classics, some hot new titles, and a few books that might push you out of your comfort zone. Whether you are trying to up your game in a certain subject, study theory about different learning styles, or simply read a story about someone else surviving the classroom for a change, you'll find something in this list of 100 must-read books for and about teachers."
John Evans

Social Media Has Not Destroyed a Generation   - Scientific American - 4 views

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    "IN BRIEF Anxiety about the effects of social media on young people has risen to such an extreme that giving children smartphones is sometimes equated to handing them a gram of cocaine. The reality is much less alarming. A close look at social media use shows that most young texters and Instagrammers are fine. Heavy use can lead to problems, but many early studies and news headlines have overstated dangers and omitted context. Researchers are now examining these diverging viewpoints, looking for nuance and developing better methods for measuring whether social media and related technologies have any meaningful impact on mental health."
John Evans

Guide to Free, Quality Higher Education | MindShift - 2 views

  • As the current generation of college graduates wrangles with an unprecedented amount of debt, a sea change is underway in higher education. More and more elite universities are offering free online courses that might characterize the next iteration of the college experience for the forthcoming generation of students.
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
John Evans

DIGITAL LEARNING ENVIRONMENTS: Teachers' Challenges for 21st Century Learning - 9 views

  • Recreating and retooling the teaching practice is a must to well serve students in today’s 21st century learning ecosystem. The real question isn’t ‘will we need teachers’, but ‘what will teachers need to be able to do’ in the new environment.
  • The teachers’ challenge is threefold.  One – to change his/her own foundational beliefs and practices; two – to coach students to become self-directed learners where they do two thirds of the heavy learning lifting toward achievement; three – integrate technologies in meaningful, relevant ways. Each of these is a challenge that requires high quality employee-directed and employer-directed professional development.
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
John Evans

Beware of School "Reformers" - Alfie Kohn - 0 views

  • To be a school “reformer” is to support: * a heavy reliance on fill-in-the-bubble standardized tests to evaluate students and schools, generally in place of more authentic forms of assessment; * the imposition of prescriptive, top-down teaching standards and curriculum mandates; * a disproportionate emphasis on rote learning—memorizing facts and practicing skills—particularly for poor kids; * a behaviorist model of motivation in which rewards (notably money) and punishments are used on teachers and students to compel compliance or raise test scores; * a corporate sensibility and an economic rationale for schooling, the point being to prepare children to “compete” as future employees; and * charter schools, many of which are run by for-profit companies.
  • Almost never questioned, meanwhile, are the core elements of traditional schooling, such as lectures, worksheets, quizzes, grades, homework, punitive discipline, and competition.  That would require real reform, which of course is off the table.
John Evans

TED | TEDBlog: XO laptop redesign: Pics! - 0 views

  • One Laptop per Child designer Yves Behar (watch for his TEDTalk, posting tomorrow) shares exciting news about the top-to-bottom redesign of the XO laptop. He writes: With the XO (1.0), we pushed the boundaries of what a laptop could be by lowering the cost dramatically, being green (no heavy metals, lowest energy consumption ever), and a human-driven unique design approach.
John Evans

Langwitches - Digital Storytelling with Google Maps - 1 views

  • Thanks to a company named Google , we no longer are confined to a photo album, a world map with push pins or a heavy family atlas to connect stories and images from around the world. Thanks to Web 2.0 tools, we can mash-up media, such as photos, videos, audio, and links that take us to explore further to TELL a story in more detail and with more connections to the world around us than ever before. We can invite others to collaborate in telling a story that has many perspectives, memories, or meanings.
  • How can you or your students write a story with a map? Create a Scavenger Hunt around the World Use an image of a place anywhere on Earth or your own backyard as a story starter Map the settings of a book you are reading Write a collective "Where have you been this summer" as a class Follow a biography of an important character in history and events that influenced or were influenced by him Tell the story of learning (and where) that took place in your classroom in a  school year
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    Great blog post on using Google Maps in the curriculum.
John Evans

Layout Cheat Sheet for Infographics : Visual arrangement tips - 4 views

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    "[This is part of the Infographic Design Series. Check out the other posts!] Good visual arrangement for infographics is putting together graphic and visual elements in a manner that draws your reader's attention. The key to achieving simple, elegant and attractive content are ample whitespace and a well arranged layout. What is whitespace? White space is as its name defined-space that is unmarked in a piece of infographic or visual representation. It could be margins, padding or the space between columns, text and icons and design elements. Whitespace matters to create visually engaging content A page crammed full of text and images will appear busy. This makes the content difficult to read. It makes you unable to focus on the important stuff too. On the other hand, too much of white space can make your page look incomplete. It is always crucial to remember visually engaging content is usually clean and simple. Here's an example of what I mean. whitespace-matters Understanding common infographics layouts help ease visual arrangement Infographic layouts refer to the arrangement of your visual elements and your content. When you begin working on a piece of infographic, you should have a story to tell hence, you will need to select a layout that best suits your story. Using the right layout will ensure good readability and convey your message well. We have put together a cheat sheet for your quick reference to the right arrangement to use, here are six common ones you can quickly work with. Infographic Layout Cheat Sheet Useful Bait: Works well with most types of data. Rather than focusing on design, it works more for practicality, thus making it easy to read. For instance, a reference sheet where you can print it out and use it over and over again. If your content has many subtopics to a main subject, this layout enables you to segregate them into clean chunks that are easy to consume. Versus/Comparison: This layout is typically split vertically to
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