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John Evans

Legos, oobleck, and school: College for Kids uses hands-on learning | Local News | qcti... - 0 views

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    "MUSCATINE, Iowa- Legos, oobleck, and school have more in common than meets the eye at College for Kids, a two-week summer program held at Central Middle School and Jefferson Elementary. First through sixth grade students from eight different school districts participated in the program, which is organized by co-coordinators Laurie Schroeder and Troy Kulland. The program, Kulland and Schroeder said, is designed to give students hands-on learning experiences they may not have time or resources to have during the regular school year. "We fill in the gaps that a normal school year can't do, it gives them a chance to be creative, use their imaginations, think outside the box," Kulland said. Teachers love being creative in the classes as well."
John Evans

Blink Blink: Creative Circuits Designed by Girls, for Girls | Make: - 2 views

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    "From ambitious entrepreneurs to casual meet-up participants, women are proactive about engaging with STEM and with other women in their field. Besides their shared affinity with science, tech, engineering, and math, they often find that they have another thing in common. Many of these women can recall a time when they walked into a classroom or office, looked around, and noticed that they were sharing the space with an overwhelming majority of men. This was the experience of Nicole Messier, a former student of aerospace engineering, who recalls that she had sparse female role models, teachers, or peers in her undergraduate program. Instead of following a traditional aerospace career, Messier instead decided to help change STEM's evident gender imbalance. She is now the CEO of blink blink, a purveyor of creative circuit kits that help beginners get their feet wet with simple electronics, arts & crafts with embedded circuitry, and wearable fashion technology. Not only did she co-found the company, she also collaboratively designed the kits with the very girls that they're made for."
John Evans

14 Tools to Turn Game-Obsessed Kids Into Genuine Game Designers | Common Sens... - 2 views

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    When you look at your kids playing video games, you might worry they're wasting time and energy passively staring at a screen and pressing buttons. But what if their play time was actually a creative outlet that fostered their imaginations? More and more games, apps, and websites are letting kids as young as kindergartners create anything they can think of -- and it doesn't have to take a ton of time. Even better, most of these tools don't require kids to be skilled programmers or computer experts to design and build creative, entertaining experiences. Whether your kids enjoy creating fun new game elements, editing existing game content, or fully designing their own games from scratch, these programs can help bring their ideas to the screen.
John Evans

Rethinking the Library Media Center | K-12 Blueprint - 4 views

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    "When Jennifer Lanier began working as a media specialist at Summit Parkway Middle School in South Carolina's Richland School District Two, the school library looked like one most of us remember from our own school days. "There were large heavy tables and chairs with shelves lining all walls," she says.  "It was a very fixed space."  After a period of intensive research, she was ready to make some major changes. "My library is now split into two main sections," Lanier explains, "with the circulation desk as the dividing point.  I focused on renovating the back half first.  This would become the Creative Commons area.  I removed the shelves from the corner, purchased six tall mobile tables, a few stools, six white boards, and twenty beanbag cubes." The idea, Lanier explains, was not to set up the tables, stools and cubes ahead of time but, rather, to leave the furniture out of the way and let users (both students and staff members) grab it and reconfigure the space to meet their needs.  "The arrangement of the space does not dictate the way collaboration is carried out; instead the collaboration can freely flow in the direction it takes.  Users can gather around on the cubes to discuss an idea.  They can break out to a project table and visualize it on a white board.  The simple act of moving allows the brain to be more creative." "
John Evans

Class Tech Integrate : Picture Surfing for Students and Teachers - 4 views

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    "Part of the purpose for student usage of technology in the classroom is to allow students to become creators not just consumers. A large part of this creative process for our learners is the resources that they find to put into their product. In this case we are talking about visual resources, or images. Many students and teachers go directly to Google and search images. They then copy and paste away. As many of us know, this can rise several issues. Two of them being: Inappropriate images appearing within the search. The use of pictures without permission of the rightful owner. These issues (and several others) have created the need of safe searching creative commons photos for educational use. Luckily there are several websites that students can go to for that very purpose!"
John Evans

Safer Schools with Creative Commons |  IPAD 4 SCHOOLS - 1 views

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    "Teachers and their students are moving more and more online. Kids are blogging their learning as an excellent way to build confidence, reflect and gather feedback. Schools are showcasing the best of their students' work on their websites.and the educational world is benefiting from a collaborative worldwide connections."
John Evans

Drape's Takes: The Educator's Guide to the Creative Commons - 0 views

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    Nice approach to CC instruction by Darren Draper.
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