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John Evans

27 Ways To Promote Intrinsic Motivation In The Classroom - 4 views

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    "We've talked about the definition of intrinsic motivation in the past. We've also talked about some basic ways to improve student motivation. This time, it's Mia MacMeekin's turn to speak to you about the same, but through gridded, blocked, and easy to read infographics. The graphic starts with a definition for both intrinsic motivation and extrinsic motivation, then offers 27 verbs that can help promote that magic stuff that is characterized by curiosity, effort, engagement, and academic success. Some were a little iffy-"praise" and "milestones" seemed a little closer to extrinsic motivation. But the vast majority are useful to consider as you design units, lessons, and activities this school year."
John Evans

What Students Feel Learning In A State Of Flow - - 3 views

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    "Watch children, youth, and even adults when they are immersed in learning something of interest of them, and you will see often complete engagement and personal joy. When education is done "right", learners often feel and experience the following in their both formal and informal educational environments: Joy Engaged Excited Wonderment Intrinsically Motivated Creative Accomplishment and Pride (in themselves and in their work) Connected (to the content, to other learners, to experts) Purposeful Important Valued All of these feelings described above are often experienced as part of a FLOW state. The characteristics of "Flow" according to its originator and researcher, Czikszentmihalyi, are: Completely involved, focused, concentrating - with this either due to innate curiosity or as the result of training Sense of ecstasy - of being outside everyday reality Great inner clarity - knowing what needs to be done and how well it is going Knowing the activity is doable - that the skills are adequate, and neither anxious or bored Sense of serenity Timeliness - thoroughly focused on present, don't notice time passing Intrinsic motivation - whatever produces "flow" becomes its own reward."
John Evans

Personalize Learning: Continuum of Motivation: Moving from Extrinsic to Intrinsic - 2 views

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    "Motivation has a great impact on the learning process. While some people learn more by outside influences, others may achieve more by their personal aspirations. Whatever the situation, everyone involved in any learning process should know how motivation affects learning. The Continuum of Motivation graphic below is a snapshot of what moving from extrinsic motivation to intrinsic might look like as learners progress from teacher-centered to learner-driven environments."
John Evans

27 Strategies to Motivate Students in Class ~ Educational Technology and Mobile Learning - 2 views

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    "Looking for ways to motivate your students? Mia from Anethicalisland has 27 strategies for you to use in class to get your students motivated.These strategies cover both types of motivation: intrinsic motivation (an inner drive to engage in an activity for its own sake because it is interesting and satisfying in itself), and extrinsic ( a drive to engage in an activity because of a reward to engage in the activity or a punishment for not engaging). Check them out below and share with us what you think of them."
John Evans

Why use rubrics? (Infograph) - 7 views

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    "The use of rubrics in the classroom falls in and out of favor, as do other trends. This infographic demonstrates why rubrics, unlike other trends, should be here to stay. Rubrics, in essence, are an easy way to score student work objectively. They are succinct scoring charts that allow for student work to be fairly evaluated. Therefore, it can improve teaching methodologies and ensure unbiased assessment. Rubrics can also be used to help increase student agency and intrinsic motivation, a constant struggle in today's reward based culture. This infographic is neatly split into two sections, "Why Use Rubrics?" and "How to Use Rubrics?" This allows the use (presumably a teacher) to easily refer back to relevant information as needed to help deliver quality education, regardless of experience or expertise."
John Evans

Minecraft in the Classroom: Connecting Creepers... | TeachOntario - 0 views

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    "Minecraft is a "sandbox' video game that can be used in a variety of ways to support and enrich the curriculum. Through game-based learning, using Minecraft, you can support students who achieve differently, as well as foster social development and digital citizenship. Watch student intrinsic motivation explode (like those creatures called Creepers) and discover how game play and discussion helps to develop learning skills and make connections to different areas of the curriculum.   In this session you will learn the basics of Minecraft, discuss games based learning, and dispel the myths around "doing Minecraft"."
John Evans

Homework: parents have a lot to learn, too - Telegraph - 1 views

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    "Some tasks numb the soul, says Sarah Raffray, head of St Augustine's Priory in Ealing. "I'm talking about death by worksheet. There's nothing more killing than dragging your child to the table when you can't find anything intrinsically interesting about spotting adjectives." Ideally, she says, homework should inspire, divert and nurture a lifelong love of learning. Sound unrealistic? According to independent schools, it comes down to the quality of homework set by teachers. "Homework should be about engaging higher thinking skills and rarely about the right answer," says Raffray. "
John Evans

The Future of Play In Education - 4 views

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    "Hi everyone, I have been looking at the future of play for about 5 years and have spoken about the topic at MIT and written about it in Fast Co. Design, Parents Magazine and The Atlantic. Recently, I summed up the research into a poster for parents and teachers to help them frame the value of play in education (see below attachment). I think this excerpt from my Atlantic article said it best, "Someday, rather than measuring memorization as an indicator of progress, we will measure our children's ability to manipulate (deconstruct and hack), morph (think flexibly and be tolerant of change), and move (think "with their hands" and play productively). Standardized aptitude tests will be replaced by our abilities to see (observe and imagine), sense (have empathy and intrinsic motivation), and stretch (think abstractly and systemically). We will advance our abilities to collaborate and create." The future favors the flexible. And that's another reason this poster has + signs at the top of each category - because the superpowers of play we will need for a constantly evolving world is always changing and it encourages everyone to add their own powers of play. I look forward to your thoughts and comments. Laura http://www.lauraseargeantrichardson.com LinkedIn: laurasgt "
John Evans

10 Awesome Apps for Teaching Global Awareness - 2 views

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    "As a society, we are more interconnected than ever before. This makes it necessary to raise children to be aware of-and sensitive to-the different cultures, traditions, and perspectives from around the globe. We call this having "global awareness." A broadening understanding of such perspectives and their economic, environmental, political and social components helps foster better communication skills in our children. You'll find that global awareness is an intrinsic part of Global Digital Citizenship. Here are 10 child-friendly apps available on the market today that help promote better global awareness in our youth."
John Evans

There's no app for good teaching | ideas.ted.com - 0 views

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    "Bringing technology into the classroom often winds up an awkward mash-up between the laws of Murphy and Moore: What can go wrong, will - only faster. It's a multi-headed challenge: Teachers need to connect with classrooms filled with distinct individuals. We all want learning to be intrinsically motivated and mindful, yet we want kids to test well and respond to bribes (er, extrinsic rewards). Meanwhile, there's a multi-billion-dollar industry, in the US alone, hoping to sell apps and tech tools to school boards. There's no app for that."
John Evans

Laura Seargeant Richardson - The Superpowers of Play - 0 views

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    " have been looking at the future of play for about 5 years and have spoken about the topic at MIT and written about it in Fast Co. Design, Parents Magazine and The Atlantic. Recently, I summed up the research into a poster for parents and teachers to help them frame the value of play in education (see below attachment). I think this excerpt from my Atlantic article said it best, "Someday, rather than measuring memorization as an indicator of progress, we will measure our children's ability to manipulate (deconstruct and hack), morph (think flexibly and be tolerant of change), and move (think "with their hands" and play productively). Standardized aptitude tests will be replaced by our abilities to see (observe and imagine), sense (have empathy and intrinsic motivation), and stretch (think abstractly and systemically). We will advance our abilities to collaborate and create." The future favors the flexible. And that's another reason this poster has + signs at the top of each category - because the superpowers of play we will need for a constantly evolving world is always changing and it encourages everyone to add their own powers of play. "
John Evans

Teaching Your Kid to Read? Let Her Play Minecraft - 1 views

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    "The first time linguist and game studies theorist James Gee played a video game, he failed many times over. But instead of giving up, he merrily persevered, choosing to exercise "learning muscles" he hadn't worked out since his grad school days. "Lots of young people pay lots of money to engage in an activity that is hard, long, and complex," he realized. Games were evidence that humans love learning. But why do they seem to love it more during Minecraft than in the classroom? A game, most simply defined, is nothing more than a set of problems that a player must solve in order to win. And whether played on a board, cards, a computer, an iPad, or a console, games have the ability to intrinsically shape the way we teach and learn language and literacy. "
John Evans

5 Ways to Launch Your Genius Hour Projects to the World - A.J. JULIANI - 2 views

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    "In the past couple of weeks, I've been asked the same question multiple times after speaking, "Do you still believe Genius Hour and 20% Projects are the best way to engage students?" My initial response was to shout YES, without really thinking about my answer. But, as someone who ran the 20% Project with my students, wrote Genius Hour into our 9th grade English curriculum, has written a book on the subject, and speaks on its merit around the country…I thought it deserved some more thought. My answer, after much reflection, is still YES but with a small hesitation. A Genius Hour or 20% Time Project involves three of the main components that engage students (for clarification purposes, my definition of student engagement is "high attention" and "high commitment" throughout the learning process). The three components are: Student Choice Authentic Audience Intrinsic Reward When those three traits are present in the learning process students are most likely to have high attention and high commitment."
John Evans

7 must-read books on work and productivity, from Dan Pink | - 1 views

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    "In 1962, Princeton psychologist Sam Glucksberg performed an experiment based on the classic candle problem test. He presented two groups with the same task, but with different rewards: One would receive monetary rewards based on speed, while the other was told only to complete the task as quickly as possible. The results were counterintuitive. The latter group performed the task on average three and a half times faster than the first. Why? As career analyst Dan Pink (Watch: The puzzle of motivation) has learned, traditional motivators like money can be far less effective than intrinsic motivators like autonomy, mastery and purpose. Indeed, productivity itself is a mystery we still struggle to unravel. Below, find seven must-reads (and a playlist) that look closely at how work works, provided by Pink for his TED Talk."
John Evans

How to Build an Enthusiastic Innovation Community | Innovation Management - 3 views

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    "If you're working with an innovation management platform, then you know the importance of building a community. The success of these programs is intrinsically linked to the spirit and engagement of your community: how much they participate, how they're participating, why they're participating. In fact, many companies partner with their HR departments in order to use innovation management as a means to improve employee engagement. And the programs that regularly deliver on and communicate change do actually succeed in improving organization-wide employee engagement. That's the virtuous cycle that can be created from innovation management. But how do you get it to work? And how do you know when it's working? Well, here are three places to start."
John Evans

The Epic Guide to Student Ownership - A.J. Juliani - Medium - 2 views

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    "Take a look at the definition of student-centered learning, and let me know what you think: Student-centered learning (SCL), or learner-centeredness, is a learning model that places the student (learner) in the center of the learning process. In student-centered learning, students are active participants in their learning; they learn at their own pace and use their own strategies; they are more intrinsically than extrinsically motivated; learning is more individualized than standardized. Student-centered learning develops learning-how-to-learn skills such as problem solving, critical thinking, and reflective thinking. Student-centered learning accounts for and adapts to different learning styles of students (National Center for Research on Teacher Learning, 1999)."
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