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John Evans

The Science of Earthquakes | Weather Underground - 2 views

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    "We usually only learn about the magnitude of an earthquake and the location of the epicenter. This infographic explains how ground waves and depth define the magnitude on the Richter Scale and the amount of destruction that implies. It also illustrates plate boundaries on the globe and the regions where most earthquakes occur. The Earthquakes infographic by Weather Underground also describes hydraulic fracking and how this has increased earthquake activity in places where earthquakes don't naturally occur."
John Evans

Teaching Resources for the Japanese Earthquake and Tsunami | Edutopia - 2 views

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    "Teaching Resources for the Japanese Earthquake and Tsunami"
John Evans

Tsunami Smart : 2¢ Worth - 4 views

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    "This infographic shares the basics of tsunami's. There are three main ways that a tsunami starts, an earthquake, a landslide or a volcano. The infographic does a great job of showing how these three can begin a tsunami. The infographic then shows characteristics of a tsunami."
John Evans

How computer coding can increase engagement, provide a purpose for learning | The Hechi... - 0 views

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    ""Why does this matter?" Teachers are often called upon to answer this question about an academic subject, and computer science instructors may face this demand more frequently than most. Learning to write lines of code can seem, to many students, like a pointless exercise in tedium. But a few professors of computer science have a compelling reply at the ready. They are participants in the Humanitarian Free and Open Source Software project, known as HFOSS-or, more grandly, Software for Humanity. Why does this matter? these professors might respond. Because it's helping to feed needy people in Haiti, or to deliver supplies to earthquake survivors in China, or to manage the medical care of malaria victims in Rwanda."
John Evans

Eight science apps that turn your phone into a laboratory | Popular Science - 1 views

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    "Your smartphone is packed with sensors and miniaturized equipment. Instead of using them to snap photos or message friends, harness those instruments for the sake of science. Software can turn a phone into a mobile science laboratory, letting you make research observations, track earthquakes, study birds and stars and the elements, and even project a virtual particle accelerator. Here are some of our favorite apps for doing science on your smartphone. "
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
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