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Charles Crowley

Canine Caper and Burning Star - 1 views

Intriguing, involving gameplay and I certainly learned a lot about CSI. I went thru most of the side activities providing supplemental information (I admit I skipped the "maggot milkshake" bit, I w...

started by Charles Crowley on 13 Oct 10 no follow-up yet
Sheri Higgs

Zoom - 0 views

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    Interactive simulation of travel to six different stars at selected speeds. A comparison of the time elapsed on Earth vs the time elapsed on the spaceship. Upon arrival back to Earth, information about how Earth has may have changed during the time gone on the trip is shown.
Janice Wilson Butler

Nanovor Evolution - 1 views

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    It's free - but have not had time to investigate. So much to do - so little time!!! I know you know that feeling.
Janice Wilson Butler

Food Science for All Ages - 0 views

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    Gaming in education - looks interesting but have not had time to explore very much.
Janice Wilson Butler

Child Power: Keys to the New Learning of the Digital Century - 0 views

  • First, I am going to be talking about giving the children power to control their own learning process. And if they're controlling their own learning process, this is in radical contradiction with the idea of the set curriculum, the linear order and the arrangement of learning by age-segregated grades. I am also going to use the term child power to refer to another aspect, and that is to the political power of children as a major force in producing educational change. I opened by referring to what looked like a pessimistic sense of what is happening in educational policy-making. I anticipate megachange in the way children learn. When we look around us we see not only an absence of megachange, we see a number of ways in which policy seems to be designed to prevent the megachange. The attitude expressed in the Research Machines ad that I quoted shows this in a general way. You see it in many specific aspects of current educational discussion. I'll mention two. In our country, as I believe in yours, there has recently been a mounting pressure for standardized tests to be applied to students. The reason given for wanting these tests is couched in terms like we need to impose standards; education is deteriorating; children are emerging from school illiterate, ignorant, bereft of moral values. And in many ways people look around and see that the school system, at least for many members of society, seems not to be working. What to do about this? I think what we do about it depends on your answer to the question about whether the problem is that school is changing too much or school is changing too little. I think we live in a society in which a rapid and accelerating change in social life and the economy and the kind of work that people do is transforming the need for knowledge. And I think this is pretty widely accepted that knowledge in the twenty-first century is going to be very different. The need for knowledge is going to be very different. You can capture this by noting that even today a very substantial proportion of people are engaged in work in jobs that did not exist when they were born, and that number is increasing. So the model that says learn while you're at school, while you're young, the skills that you will apply during your lifetime is no longer tenable. The skills that you can learn when you're at school will not be applicable. They will be obsolete by the time you get into the workplace and need them, except for one skill. The one really competitive skill is the skill of being able to learn. It is the skill of being able not to give the right answer to questions about what you were taught in school, but to make the right response to situations that are outside the scope of what you were taught in school. We need to produce people who know how to act when they're faced with situations for which they were not specifically prepared.
  • I see technology as tending to render obsolete almost all features that we would regularly associate with the structure of school.
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    "First, I am going to be talking about giving the children power to control their own learning process. And if they're controlling their own learning process, this is in radical contradiction with the idea of the set curriculum, the linear order and the arrangement of learning by age-segregated grades. I am also going to use the term child power to refer to another aspect, and that is to the political power of children as a major force in producing educational change.
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    While not specifically about gaming, Seymour Papert predicted change in classroom accurately many years ago. Worth a read.
Charles Crowley

Outbreak at Watersedge: - 3 views

Excellent game. Rather brief story arc, but easy to play, responsive, educational. I think it struck a good balance between providing a rich interface and conserving computing power/bandwidth. A fe...

started by Charles Crowley on 13 Oct 10 no follow-up yet
gabsbasket

N-Squad - 0 views

shared by gabsbasket on 12 Oct 10 - Cached
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    Shows the changes of the liver with the use of alcohol. Shows how alcohol travels through the digestive system. Age Range : 12-16 Time to complete: 30-45 minutes Its the sames level but it has 3 episodes. Science and Health Thumbs UP
jim higgs

the colony: show and virtual game - 1 views

shared by jim higgs on 19 Oct 10 - Cached
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    THE COLONY is an experiment that simulates a post-apocalyptic world in which volunteers are tasked with surviving and rebuilding everything from scratch, using only raw ingenuity and supplies they scavenge from their environment. Here's your destination to learn more about these bold experiments into a dark future that holds the promise of hopeful regeneration. At top of page click on colony central or go to: http://dsc.discovery.com/tv/colony/colony-central/ for VIRTUAL GAME. haven't had time to play but love show and will play soon.
Charles Crowley

Dinosaur World Question? - 1 views

Anybody get BBC Dinosaur World to run? I tried both versions (two interminable downloads), then installed DirectX 8.1 and updates to my graphics card drivers (two more interminable downloads). Ever...

started by Charles Crowley on 18 Oct 10 no follow-up yet
Tamara Remhof

FOSS Web - 0 views

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    It wasn't until after I registered that it hit me, I have these kits in my library! Teachers come in and drool over them because they're complete and most of the time, the kits the teachers have in their classrooms are completely empty. Teachers register for free and share their username and password with their students. This is the middle school module, they also have modules for K-2, and 3-6.
anonymous

Participatory Chinatown - 0 views

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    This is a fantastic web-based game for ages 11+ to understand urban planning, neighborhood dynamics, and diversity. Players are one of 12 characters in Boston's Chinatown, navigating the city and trying to find a place to live, a livelihood, recreation, and cultural expression. The game helps learners develop a broader view of all the factors that form community and how different communities interact with each other and larger social forces. From the website: "Participatory Chinatown is a 3-D immersive game designed to be part of the master planning process for Boston's Chinatown. You assume the role of one of 15 virtual residents and you work to complete their assigned quest - finding a job, housing, or place to socialize. But look out! Sometimes language skills, income level, or other circumstances can make your task more challenging. Whatever your experience, you'll then be tasked with considering the future of the neighborhood by walking through and commenting on proposed development sites. Every one of your comments and decisions will be shared with real life decision-makers. "
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    I got lost in Boston's Chinatown one time.
Tamara Remhof

Career Games - 1 views

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    This game is for high school and beyond. It provides an interactive place for people looking into careers and for changing jobs. It's time consuming but it can be very helpful for people who don't know what they want to do. d_3, gl_C, EV_4, yf_2
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