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Tamara Remhof

BAM! Body and Mind | www.bam.gov | Centers for Disease Control and Prevention - 0 views

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    This site is from the Center for Disease Control (CDC), an appropriate site for our researchers! Has information on all aspects of children's health and games! The one that would be great to use with the students is Dining Decisions in the Food & Nutrition section. It has the students select 5 items from the cafeteria that are the healthiest to eat. It gives them information about the items after they have chosen them and why they are or are not good choices.
Sheri Higgs

Bet the Farm - 0 views

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    A simulation/game where the player makes selections of crop and animals to "grow". "Cards" are drawn that give the player the chance to make choices for type of product, machinery, fertilizer, etc. Players start the game with $2,000,000 and current average costs are deducted for each choice made to set up the farm. The game cycles through a year and occasional "Baaaaad news" cards pop up, usually costing more money. Players are also given choices for contract prices for their products and determine how much yield to put out to contract. At the end of the year, the estimated sales are applied and the income is calculated. Players can look at a summary of their efforts.
Janice Wilson Butler

Child Power: Keys to the New Learning of the Digital Century - 0 views

  • First, I am going to be talking about giving the children power to control their own learning process. And if they're controlling their own learning process, this is in radical contradiction with the idea of the set curriculum, the linear order and the arrangement of learning by age-segregated grades. I am also going to use the term child power to refer to another aspect, and that is to the political power of children as a major force in producing educational change. I opened by referring to what looked like a pessimistic sense of what is happening in educational policy-making. I anticipate megachange in the way children learn. When we look around us we see not only an absence of megachange, we see a number of ways in which policy seems to be designed to prevent the megachange. The attitude expressed in the Research Machines ad that I quoted shows this in a general way. You see it in many specific aspects of current educational discussion. I'll mention two. In our country, as I believe in yours, there has recently been a mounting pressure for standardized tests to be applied to students. The reason given for wanting these tests is couched in terms like we need to impose standards; education is deteriorating; children are emerging from school illiterate, ignorant, bereft of moral values. And in many ways people look around and see that the school system, at least for many members of society, seems not to be working. What to do about this? I think what we do about it depends on your answer to the question about whether the problem is that school is changing too much or school is changing too little. I think we live in a society in which a rapid and accelerating change in social life and the economy and the kind of work that people do is transforming the need for knowledge. And I think this is pretty widely accepted that knowledge in the twenty-first century is going to be very different. The need for knowledge is going to be very different. You can capture this by noting that even today a very substantial proportion of people are engaged in work in jobs that did not exist when they were born, and that number is increasing. So the model that says learn while you're at school, while you're young, the skills that you will apply during your lifetime is no longer tenable. The skills that you can learn when you're at school will not be applicable. They will be obsolete by the time you get into the workplace and need them, except for one skill. The one really competitive skill is the skill of being able to learn. It is the skill of being able not to give the right answer to questions about what you were taught in school, but to make the right response to situations that are outside the scope of what you were taught in school. We need to produce people who know how to act when they're faced with situations for which they were not specifically prepared.
  • I see technology as tending to render obsolete almost all features that we would regularly associate with the structure of school.
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    "First, I am going to be talking about giving the children power to control their own learning process. And if they're controlling their own learning process, this is in radical contradiction with the idea of the set curriculum, the linear order and the arrangement of learning by age-segregated grades. I am also going to use the term child power to refer to another aspect, and that is to the political power of children as a major force in producing educational change.
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    While not specifically about gaming, Seymour Papert predicted change in classroom accurately many years ago. Worth a read.
Eric Folks

Grades are in: Digital learning gets more state attention | District Administration Mag... - 1 views

    • Eric Folks
       
      Grades Are In: Digital Learning Gets More State Attention Does Texas deserve a "B" when it comes to enabling the 10 Elements of High-Quality Digital Learning?
Tamara Remhof

Pacific Science Center - 0 views

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    The Pacific Science Center runs this site. There are several games that students can play that has them identifying the nutrition they need and in what they eat. This site also helps students learn if what they're eating is healthy for them.
Marni Saenz

Laser Challenge - 0 views

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    This game would be more suited for Middle to High School students. Players are asked question about lasers when they reach a star in the game. Players are also asked to sort laser items from other items.
Marni Saenz

Nutrition Sleuth - 0 views

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    This game is set up like a hangman game where students are given clues, and they are asked to figure out what is wrong with the character.
rwburo

Education Arcade - 0 views

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    A mixture of games, simulations, quests, and other educational topics all from a project originally called Games To Teach (archives are available, but notes on the site direct you back to the Education Arcade area. Games in the GTT area are interesting as well -- green games, etc.
Ricardo Soria

Arcademic Skill Builders: Math Games and Language Arts Games - 0 views

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    very cool graphics, games are fun and the one i played challenged me (it was about tmes tables). Nice and worthwhile for students.
Charles Crowley

Virtual Earthquake - 2 views

Game: Virtual Earthquake URL: http://www.sciencecourseware.com/VirtualEarthquake/VQuakeExecute.html Age Level: High school and up. Late adolescent to adult learners should be able to grasp the co...

education interactive science

started by Charles Crowley on 16 Oct 10 no follow-up yet
Yvette Perez

Fun 4 the Brain - 0 views

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    Here is another site dedicated to understanding and solving math problems. What's interesting about this site is that English and Science are incorporated as well. It's a known fact that these 3 subjects are dependent upon one another and understanding these subjects (as a whole) is essential. This site is geared for the primary grades.
Rogelio Campa

Math Playground - 1 views

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    This is an interactive site for elementary and middle school kiddos. The games are quite engaging and make learning math a lot of fun.
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    what's really 'cool' about this site is the use of word problems which are often difficult for someto grasp the understanding of completing such a problem.
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    This game website allows you to practice math problems by playing with numbers and giving your brain a workout. This site is good for elementary and middle school students to practice math skills play a logic game and have some fun...
Tamara Remhof

Monterey Bay Aquarium: Family and Educational Games & Interactives - 0 views

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    Games kids in grade pre-k through adult can play. However, most are geared toward elementary grades. It also has activity pages that can be printed for use in the classroom. d_3, gl_E, ev_4, y_f2
Tamara Remhof

Welcome to Astro-Venture! ...Search for and design a habitable planet! - 2 views

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    This game has the player taking on different roles to learn about what kind of planet humans need to survive. There's a cute little ferret that talks you through the different training modules and missions. It's a great place to learn about our planet and what makes it habitable. Introduces the different careers that are involved in NASA. d_4, gl_M, ev_5, y_f1
Rogelio Campa

Spelling City - 0 views

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    This website allows you to enter vocabulary words and be able to practice the words by clicking on two options, say word or use in a sentence. Once you have learned the word you are able to test as well as play games.
Rogelio Campa

Chatzy - 0 views

shared by Rogelio Campa on 20 Oct 10 - Cached
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    According to the website Chatzy is a good alterantive to facebook, skype, etc... You are allowed to start a quick private chat room that only allows people you invite to participate. The great thing about this is that it is free.
Charles Crowley

Outbreak at Watersedge: - 3 views

Excellent game. Rather brief story arc, but easy to play, responsive, educational. I think it struck a good balance between providing a rich interface and conserving computing power/bandwidth. A fe...

started by Charles Crowley on 13 Oct 10 no follow-up yet
gabsbasket

The Problem Site - 0 views

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    Math problems are not as interactive. :(
Janice Wilson Butler

Nanovor | What is Nanovor? - 0 views

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    It's got a pretty interesting story line to go with the game. I want to play - but grading FACTS designs are calling me.
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