What’s interesting is that the methods, i.e., substituting real-world items in the student’s immediate environment when that’s possible and creating online simulations when it’s not, marry so well together in an e-learning environment as strategies for dealing with what is fundamentally an environment of low situational control for instructional designers.
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Confronting the Challenges of Participatory Culture: Media Education for the 21st Century - 0 views
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MERLOT - Multimedia Educational Resource for Learning and Online Teaching - 0 views
X-Plane Flight Simulator - 0 views
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