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Kimberly Barss

What does "student-centered" mean to you and . . . - SLN Faculty Online - 0 views

  • I don't think of my job as student-centered, nor is it teacher- or self-centered, but rather, learnING-centered.  There's a job to do that's shared by the whole class together.
    • Kimberly Barss
       
      This is extremely interesting! Especially that learning and knowledge creation is a shared responsibility by the entire class.
  • The main thing is to focus the students on the practical value of what they're learning by situating the assignments in real-world tasks, where the purpose is to provide something valuable to real people. 
    • Kimberly Barss
       
      again here is the notion of authenticity!
  • In my early years teaching, I was confronted by a graduate student who asked a question which I was not sure of the answer or how to answer it.  When asked by my director how I was doing I mentioned the incident to him.  He indicated that I should not be doing any research on this but the student should seek out the answer to his question.  Later in the class the same student asked a question; I wasn't sure of the answer and suggested to him that he research his question and make a presentation to the class on what he found.  I told him where he could research his question, indicated a couple situations in the real world he could look at.  The next week he presented and commented to the class that the assignment I gave him was very interesting and rewarding for him.  I was gratified, regained my feeling of self-worth, and had a student and class that found the results appropo.  This action was "student-centered".
    • Kimberly Barss
       
      What a great example!! What do you guys think of this? Does anyone use it in their classes now?
JJ Wagner

Effective Teaching Strategies: The Importance of Marrying Content and Process | Faculty... - 0 views

  • The best teachers are not always, not even usually, those teachers with the most sophisticated content knowledge. The best teachers do know their material, but they also know a lot about the process
Diane Gusa

Benefits of a Student Self-Grading Model | Faculty Focus - 0 views

  • Edwards sees one final benefit. “My impression is that self-grading alleviates student anxiety and, subsequently, eases student-teacher conflict by demystifying the grading process and making students feel that they have control over their own evaluation.” (p. 75)
efleonhardt

Five Factors that Affect Online Student Motivation | Faculty Focus - 0 views

  • which identifies five main factors that contribute to student motivation: eMpowerment, Usefulness, Success, Interest, and Caring
  • mpowered when they feel that they have some control over some aspects of their learning
  • tudents need to see that the course is useful and relevant to them within the course and beyond.
  • ...5 more annotations...
  • Students need to feel that they can succeed in the course if they make a reasonable effort.
  • situational interest and individual interest.
  • an aspect of a course that is enjoyable or fun
  • Students need to feel that the instructor (and other students) care that they learn
  • providing regular feedback
lkryder

Gamification Shows the Learner Visible Signs of Their Learning | Faculty Focus - 0 views

  • One of the strengths of gamification is that it provides visible milestones of the student’s mastery of content in real time (when it is well designed). Too often in an instructional setting, the learner doesn’t know whether or not he or she really understands or can apply the knowledge they are learning. There is often no visible sign of mastery of the content or application of the content.
  • Gamification should orient the learner to where they are in the instructional process, where they are going, and how much further they have to go until the end. The concept is that the learner is able to “see” progress. The progress might be in the form of a character moving up a mountain or an image of how close the learner is to the next level (Kapp, 2013).
  • Gamification uses criterion and mastery to advance the learner from one element of the instruction to the next.
  • ...2 more annotations...
  • Mastery learning provides an approach that recognizes that aptitude for learning may be more closely linked to time and perseverance than to ability (Bloom, 1971; Melton, 2008)
  • The technique of scaffolding and the use of levels in games provides visual progress to the student and maintain interest in the instruction as the student moves from level to level having different experiences and achieving success as they progress toward the ultimate goal. In gamification, the levels usually become more difficult and challenging as the student moves toward the end and the skills they exhibit at the final level would not be possible without the experience of playing the preceding levels. This idea is embodied in Merrill’s application principle that “instruction should provide coaching, which should be gradually withdrawn to enhance application” (Merrill, 2009, pp. 42).
    • lkryder
       
      coaching in this case can be automated if the tools are deployed well
  •  
    gamefying and use of visual signs of learning, ZPD
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