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wasifali

Youtube to mp3 Downloader - 0 views

Sure! If you're looking for a YouTube to MP3 downloader, there are several online tools and software available that can help you convert YouTube videos into MP3 audio files. However, it's important...

Youtube to mp3 Downloader

started by wasifali on 14 Jul 23 no follow-up yet
wasifali

Youtube to mp3 Downloader - 0 views

Sure! If you're looking for a YouTube to MP3 downloader, there are several online tools and software available that can help you convert YouTube videos into MP3 audio files. However, it's important...

Youtube to mp3 Downloader

started by wasifali on 14 Jul 23 no follow-up yet
Vicki Davis

Susan Silverman's Lucky Ladybugs project going on for elementary - 0 views

  • A Collaborative Internet Project for K-5 Students
  • Essential Question: Why are ladybugs considered to be good luck?
  • This project will demonstrate lesson plans designed following principles of Universal Design for Learning (UDL) and examples of student work resulting from the lessons.  As teachers we should ask ourselves if there are any barriers to our students’ learning.  We should look for ways to present information and assess learning in non-text-based formats. 
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  • Based on brain research and new media, the UDL framework proposes that educators design lessons with three basic kinds of flexibility: 1. Multiple formats and media are used to present information.
  • Examples: Illustrations, pictures, diagrams, video or audio clips, and descriptions 2.   Teachers use multiple strategies to engage and motivate students. 3.   Students demonstrate learning through multiple performance and product formats.
  • UDL calls for three goals to consider in designing lessons: 1.  Recognition goals: these focus on specific content that ask a student to identify who, what, where, and when. 2.  Strategic goals: these focus on a specific process or medium that asks a student to learn how to do something using problem solving and critical think skills. 3. Affective goals: these focus on a particular value or emotional outcome. Do students enjoy, and appreciate learning about the topic? Does it connect to prior knowledge and experience? Are students allowed to select and discover new knowledge?
  • Resources you might want to use: Scholastic Keys, Kid Pix, Inspiration and Kidspiration, digital camera (still and video), recording narration/music, United Streaming.  Let your imagination go!
  • This project begins on March 15, 2007.  Materials need to be e-mailed by May 31, 2008.
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    An excellent project for elementary students to connect with other classes.
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    A great way to get started with technology is to join in an exciting project. this project by Susan Silverman was designed using the principles of Universal Design for Learning. I've heard her present and she is a pro. (Along with my friend Jennifer Wagner.)
Anne Bubnic

Social Networking Tools for Students - 0 views

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    The concept of anytime, anywhere learning is not new to the majority of Northeastern University students. With personal Web sites, multi-functional cell phones, MP3 players, YouTube accounts, Facebook profiles, and gaming personas, students are sharing and creating knowledge at an unprecedented rate.\n\n
Anne Bubnic

Digital Natives: Rewiring young brains | PBS - 4 views

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    According to the latest Kaiser Family Foundation data, 8- to 18-year-olds are spending more than 50 hours a week with digital media. That's more than a full work week. Are e-mail, mp3s and the web affecting your child's brain? Dr. Gary Small is the director of UCLA's Memory and Aging Research Center.
Anne Bubnic

A Pocket Guide to Social Media and Kids | [Nov09] - 2 views

  • Mobile devices represent a major impetus behind the social media movement, driving part of the 250% audience increase for the year ending February 2009. Teens represented 19% of the 12.3 million active social networkers.
  • To adults, cell phones are a communications device. To children, they are a lifeline. Consider that the average 13-17 year old sends more than 2,000 text messages per month. Compared with the total mobile Internet population, teens are much bigger consumers of social media, music, games, videos/movies and technology/science.
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    When is a phone not a phone? In the hands of children and tweens, today's cell phones are primarily used as text messaging devices, cameras, gaming consoles, video viewers, MP3 players, and incidentally, as mobile phones via the speaker capability so their friends can chime in on the call. Parents are getting dialed in to the social media phenomenon and beginning to understand-and limit-how children use new media
syukron nuryadi

SAMSUNG GALAXY CENTU - 0 views

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samsung manual galaxy

started by syukron nuryadi on 19 Apr 14 no follow-up yet
Anne Bubnic

Obstacles to Opportunities: "Acceptable Use and the Web 2.0" - 0 views

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    Presentation at the K-12HSN Conference Online by Joseph Bires. A discussion of how the use of Web 2.0 technologies has challenged and changed the concept of acceptable use. The presenter suggests ways to balance protecting students, teachers, and schools from the dangers of the Internet, while still integrating Web 2.0 technologies into the K-12 curriculum. Also, philosophical issues of acceptable use are discussed such as identity and transparency. Finally, practical suggestions are shared to help every teacher and administrator. This talk is available as an MP3 audio file and an audiofile blog.
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