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Janet Hale

Made With Play: Game-Based Learning Resources | Edutopia - 0 views

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    "Intrigued by game-based learning, but not sure where to begin? Edutopia's series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice. The Made With Play series is a co-production with Institute of Play; visit their website for many more resources around game-based learning for both educators and parents, including a comprehensive games and learning reading list (PDF)."
Janet Hale

The Durango Herald 05/01/2016 | Animas High makes math, biology fun with escape room - 0 views

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    "Animas High School's Escape Room. And it might be the perfect entertainment for a spring evening. "Six geniuses can enter the room," said Aliza Cruz, a math teacher at AHS, "but if they can't work together, they probably won't get out." The origin of escape rooms is somewhat in dispute, but whether they began in Silicon Valley in 2006 or in Japan in 2007, they have spread around the world. Likened to a physical version of "escape-the-room" video games, they can be set to resemble such things as a space station or a dungeon."
Janet Hale

Friend Our WorldFriend Our World | Creating a wave of friendship! www.friendourworld.org - 0 views

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    "Friend Our World is an online learning hub for children to unite in friendship games of geography, languages and global citizenship. Friend Our World runs throughout September with a special focus around International Day of Peace on 21 September. Be part of the largest ever peace event for schools Great teaching resources and prizes Special global forum on anti-bullying strategies for schools Register and get started in less than one minute Open to all school children and completely FREE of charge"
Janet Hale

Project-Based Learning vs. Problem-Based Learning vs. X-BL | Edutopia - 1 views

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    "At the Buck Institute for Education (BIE), we've been keeping a list of the many types of "_____- based learning" we've run across over the years: Case-based learning Challenge-based learning Community-based learning Design-based learning Game-based learning Inquiry-based learning Land-based learning Passion-based learning Place-based learning Problem-based learning Proficiency-based learning Service-based learning Studio-based learning Team-based learning Work-based learning . . . and our new fave . . . Zombie-based learning (look it up!)"
Janet Hale

eSN Special Report: Blended learning on the rise | Expanding Students Learning Opportun... - 0 views

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    Blended learning perspectives...
Janet Hale

The Elusive Big Idea - NYTimes.com - 1 views

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    "THE July/August issue of The Atlantic trumpets the "14 Biggest Ideas of the Year." Take a deep breath. The ideas include "The Players Own the Game" (No. 12), "Wall Street: Same as it Ever Was" (No. 6), "Nothing Stays Secret" (No. 2), and the very biggest idea of the year, "The Rise of the Middle Class - Just Not Ours," which refers to growing economies in Brazil, Russia, India and China. "
Janet Hale

How Technology Wires the Learning Brain | MindShift - 0 views

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    "Kids between the ages of 8 and 18 spend 11.5 hours a day using technology - whether that's computers, television, mobile phones, or video games - and usually more than one at a time. That's a big chunk of their 15 or 16 waking hours. But does that spell doom for the next generation? Not necessarily, according to Dr. Gary Small, a neuroscientist and professor at UCLA, who spoke at the Learning & the Brain Conference last week."
Janet Hale

Science, Math, and Fan Fiction: What's Worth Learning? | MindShift - 1 views

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    "Culture Teaching Strategies: Science, Math, and Fan Fiction: What's Worth Learning? What happens when you allow kids to figure out their own path to learning by giving them access to the online community? That's one of the thoughtful questions Richard Halverson, co-author of Rethinking Education in the Age of Technology, brings up in this interview at the CYTSE conference."
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