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John Pearce

Making and Innovation: Balancing Skills-Development, Scaffolding, and Free Play | User ... - 0 views

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    "This post discusses some of the challenges and proposed solutions for implementing maker education activities into a learning setting.  Several trends drive this post: The Play Deficit - diminishing amount of free play in which kids engage Lack of creativity and innovation in children's lives and toys The Maker Movement -Maker Education"
John Pearce

Muvizu - 0 views

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    Muvizu is an animation tool for hobbyists that's so easy to use its creators, Digimania, are increasingly targeting the classroom. The app can be used to create characters, sets and bring the whole performance to life with its character animation system. The software includes the following features: Create and customise 3D characters. Virtual lights, cameras and special effects. Automatic lip-synching for any language. Lightning fast rendering for quick results. Muvizu has recently added some powerful new tools with the launch of two new versions. Muvizu Play and Muvizu Play+ both feature customisable characters and sets and automatic lip-synching, while lighting quick rendering and full HD output is one of many enhanced Play+ features. A special educational version of Muvizu will be launched in September designed for K12 students and above.
John Pearce

MediaShift . The Literacy of Gaming: What Kids Learn From Playing | PBS - 0 views

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    ""When people learn to play videogames," according to James Paul Gee, "they are learning a new literacy." This is one of the reason kids love playing them: They are learning a new interactive language that grants them access to virtual worlds that are filled with intrigue, engagement and meaningful challenges. And one that feels more congruent with the nature and trajectory of today's world. "
John Pearce

Game2Game - Home - 0 views

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    "During this semester-long course, you will be spending a lot of time playing video games (woohoo!) but you'll also spend time getting critical about the games you play and the way in which video games reflect and shape your attitudes to other people, yourselves and the world! Of course, you will also get to be creative as well by creating your own online game reviews and designing your own video game. "
John Pearce

Splash Home - splash.abc.net.au - 1 views

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    "ABC Splash is a new education website for Australia, packed with 100s of videos, audio clips and games. Totally free to watch and play at home and in school."
John Pearce

Being a Digital Native Isn't Enough | Guest Blog, Scientific American Blog Network - 0 views

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    "This leaves us with the question of how to inspire students to look through Internet search results with tenacity, to approach new technologies that may require more problem-solving skills, and to address tasks that are not as instantaneously gratifying as playing video games. It is our role as teachers to help students develop the skills to problem solve independently and collaboratively use 21st-century skills while not relying on technology to do all of the thinking for them."
John Pearce

50 Innovative Ways To Use Twitter More Effectively - 0 views

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    "With over 170 million active users and playing a significant role in media consumption, Twitter has turned into the go-to site for real-time updates and gathering snippets of info from those we're interested in. Pretty much everyone knows how to put a tweet together and how to reply to users, but what about more advanced features such as shortcuts, apps and SEO. If you want to improve your knowledge or want to pick up a few tips and tricks to help you get more out of the service, then read on."
John Pearce

50 Innovative Ways To Use Twitter More Effectively - 0 views

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    "With over 170 million active users and playing a significant role in media consumption, Twitter has turned into the go-to site for real-time updates and gathering snippets of info from those we're interested in. Pretty much everyone knows how to put a tweet together and how to reply to users, but what about more advanced features such as shortcuts, apps and SEO. If you want to improve your knowledge or want to pick up a few tips and tricks to help you get more out of the service, then read on."
John Pearce

How to setup and use Google Chromecast with your iPhone, iPad, or Mac | iMore - 0 views

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    "The Google Chromecast is one of the hot tickets in the tech world right now, and while it has somewhat limited functionality compared to something like an Apple TV, there's a lot to be said for it. It's only $35 for starters, and has cross-platform functionality - though Google's idea of cross-platform is still limited to ChromeOS and the Chrome browser, iOS and Android. That's great news for us however, as with Netflix and YouTube initially - and likely Google Play Music when it finally makes the jump to iOS - supported already, we can get in on the action. So, if you're tempted, keep on scrolling for everything you need to know!"
John Pearce

#MysterySkype - Skype in the classroom - 1 views

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    "Mystery Skype is an educational game, invented by teachers, played by two classrooms on Skype. The aim of the game is to guess the location of the other classroom by asking each other questions. It's suitable for all age groups and can be used to teach subjects like geography, history, languages, mathematics and science."
John Pearce

How To Get Started in Minecraft | Games | Learnist - 1 views

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    This is a neat Learnist for folk who are totally new to Minecraft "Minecraft -- the blocky game of breaking blocky blocks and building larger blocky things while avoiding death at the blocks of blocky bad things. Millions of people play this game worldwide!"
John Pearce

Giving Students Feedback With Kaizena (Voice Comments) Tutorial - YouTube - 1 views

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    "Use your voice to give students feedback about their papers in Google Docs. I've only played with this a little bit so far, but I'm really excited to be able to use Kaizena to give my students feedback this year. Being able to add links to resources and reuse those links for other students is so helpful."
John Pearce

The Beginner's Guide to SoundCloud - 1 views

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    "Online streaming services aren't new. There are innumerable ways to stream audio and music online, but SoundCloud has some advantages over the competition. Founded in Berlin in 2007, SoundCloud has since expanded to an extensive app that encompasses a streaming service, a distribution platform and an online community. For musicians, it's a great way to upload original music to share with your fans. For fans, it's easy to keep tabs on your favorite artists and stream on continuous play. And increasingly more for other types of media, SoundCloud provides a way to stream embeddable audio pieces for news and sports media outlets. Once you decide what's best for you, getting started with SoundCloud is simple. Check out some of the best and most useful SoundCloud features below in our beginner's guide."
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    I like Guvera for streaming! However; for creating music and collaboration, SoundCloud looks like a useful tool. Thanks for the updates:)
John Pearce

Google for Education 101 (in 101 seconds) - YouTube - 0 views

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    "What does it mean for a classroom or school to "go Google"? Learn all about Chromebooks, Google Apps for Education and Tablets with Google Play for Education and how together these powerful tools can transform teaching and learning."
John Pearce

Fun and games - 1 views

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    "VIDEO games have become one of the most notable features of our culture, yet the industry receives relatively scant attention in mainstream media. This is not only curious, it is unfortunate; because many parents and carers and educators remain unnecessarily wary of this crucible of creativity. The reach of these games is expanding with the take-up of smartphones and tablet computers. A recent study by the head of media communications and technology at Bond University, Jeffrey Brand, found that about 95 per cent of Australian children under 15 play video games."
John Pearce

Why "I Don't Do Technology" Isn't Acceptable | Connected Principals - 0 views

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    Arguments go around and come back again about the role technology should play in the classroom. Should it be a subject? Should we have standards? Should it be mandated or optional? Some people argue that technology is simply a tool to be applied where and how it's appropriate. Others say no technology is neutral and we have to be deliberate in our choices to use it. In my view, technology can't be optional and it can't be an add-on.
John Pearce

63 Things Every Student Should Know In A Digital World - 0 views

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    ".......in an increasingly connected and digital world, the things a student needs to know are indeed changing-fundamental human needs sometimes drastically redressed for an alien modern world. Just as salt allowed for the keeping of meats, the advent of antibiotics made deadly viruses and diseases simply inconvenient, and electricity completely altered when and where we slept and work and played, technology is again changing the kind of "stuff" a student needs to know. Of course, these are just starters. Such a list really could go on forever."
John Pearce

» Blog Archive Five ways to 'gamify' your elearning - Saffron Interactive - 0 views

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    "Gamification - the use of game play mechanics for non-game applications - promises much: an engaging, dynamic, memorable and rewarding learning experience. But it can be very difficult to know where to start. Most of us know and enjoy games, but how do those experiences relate to the elearning course that you're working on right now? I'm a developer at Saffron with a background in games and app design, and so to help, I've compiled a list of my top five gamified elements that can help to improve 'traditional' elearning."
John Pearce

Digital Citizenship Resources - 0 views

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    This binder is an attempt to collect and organize Digital Citizenship resources by age (grade level). Often when we think of Digital Citizenship, we only think about the safety aspects of it but being a digital citizen is much more than just being safe. The nine elements of Digital Citizenship as outlined in the book Digital Citizenship in Schools by Mike Ribble and Gerald Bailey are: Digital Etiquette Digital Communication Digital Literacy Digital Access Digital Commerce Digital Law Digital Rights & Responsibilities Digital Health & Wellness Digital Security (self-protection) Source: http://www.digitalcitizenship.net/Nine_Elements.html If you would like to collaborate on this binder, please send the email address that you used when signing up with Live Binders to stmcomputers@gmail.com.
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    This Livebinder is a really comprehensive and up to date, (August 2011) collection of links to Digital Citizenship Resources
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