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John Pearce

» Blog Archive Five ways to 'gamify' your elearning - Saffron Interactive - 0 views

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    "Gamification - the use of game play mechanics for non-game applications - promises much: an engaging, dynamic, memorable and rewarding learning experience. But it can be very difficult to know where to start. Most of us know and enjoy games, but how do those experiences relate to the elearning course that you're working on right now? I'm a developer at Saffron with a background in games and app design, and so to help, I've compiled a list of my top five gamified elements that can help to improve 'traditional' elearning."
John Pearce

are you game | Scoop.it - 0 views

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    Judith Way's gaming Scoop-it
Dan H

How One Teacher Turned Sixth Grade Into An MMO | Kotaku Australia - 0 views

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    How one teacher gamified his classroom and the changes in student involvement 
John Pearce

Games for Change - 0 views

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    Founded in 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts. Unlike the commercial gaming industry, we aim to leverage entertainment and engagement for social good. To further grow the field, Games for Change convenes multiple stakeholders, highlights best practices, incubates games, and helps create and direct investment into new projects.
John Pearce

Game2Game - Home - 0 views

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    "During this semester-long course, you will be spending a lot of time playing video games (woohoo!) but you'll also spend time getting critical about the games you play and the way in which video games reflect and shape your attitudes to other people, yourselves and the world! Of course, you will also get to be creative as well by creating your own online game reviews and designing your own video game. "
John Pearce

MediaShift . The Literacy of Gaming: What Kids Learn From Playing | PBS - 0 views

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    ""When people learn to play videogames," according to James Paul Gee, "they are learning a new literacy." This is one of the reason kids love playing them: They are learning a new interactive language that grants them access to virtual worlds that are filled with intrigue, engagement and meaningful challenges. And one that feels more congruent with the nature and trajectory of today's world. "
John Pearce

Fun and games - 1 views

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    "VIDEO games have become one of the most notable features of our culture, yet the industry receives relatively scant attention in mainstream media. This is not only curious, it is unfortunate; because many parents and carers and educators remain unnecessarily wary of this crucible of creativity. The reach of these games is expanding with the take-up of smartphones and tablet computers. A recent study by the head of media communications and technology at Bond University, Jeffrey Brand, found that about 95 per cent of Australian children under 15 play video games."
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