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John Pearce

Game2Game - Home - 0 views

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    "During this semester-long course, you will be spending a lot of time playing video games (woohoo!) but you'll also spend time getting critical about the games you play and the way in which video games reflect and shape your attitudes to other people, yourselves and the world! Of course, you will also get to be creative as well by creating your own online game reviews and designing your own video game. "
John Pearce

Fun and games - 1 views

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    "VIDEO games have become one of the most notable features of our culture, yet the industry receives relatively scant attention in mainstream media. This is not only curious, it is unfortunate; because many parents and carers and educators remain unnecessarily wary of this crucible of creativity. The reach of these games is expanding with the take-up of smartphones and tablet computers. A recent study by the head of media communications and technology at Bond University, Jeffrey Brand, found that about 95 per cent of Australian children under 15 play video games."
John Pearce

Multimedia Learning Resources - Educaplay - 0 views

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    Educaplay is a platform to create Flash and HTML5 Multimedia Teaching Activities such as crosswords, maps, fill the blanks, matching games, video quizzes, slideshows and more
John Pearce

Splash Home - splash.abc.net.au - 1 views

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    "ABC Splash is a new education website for Australia, packed with 100s of videos, audio clips and games. Totally free to watch and play at home and in school."
John Pearce

Gooru - 1 views

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    Teachers and students can use Gooru to search for rich collections of multimedia resources, digital textbooks, videos, games and quizzes created by educators in the Gooru community. Gooru is free (of cost and ads) and developed by a 501(c)(3) non-profit organization whose mission is to honor the human right to education.
John Pearce

Pinky Dinky Doo - 1 views

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    Pinky Dinky Doo harnesses the power of television, print, and interactive media to promote reading and imaginative storytelling. To achieve this, Pinky invites children to participate in funny and fantastic stories, games, and songs that support critical early literacy skills.
John Pearce

Being a Digital Native Isn't Enough | Guest Blog, Scientific American Blog Network - 0 views

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    "This leaves us with the question of how to inspire students to look through Internet search results with tenacity, to approach new technologies that may require more problem-solving skills, and to address tasks that are not as instantaneously gratifying as playing video games. It is our role as teachers to help students develop the skills to problem solve independently and collaboratively use 21st-century skills while not relying on technology to do all of the thinking for them."
John Pearce

Gooru - 0 views

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    Teachers and students can use Gooru to search for rich collections of multimedia resources, digital textbooks, videos, games and quizzes created by educators in the Gooru community. Gooru is free (of cost and ads) and developed by a 501(c)(3) non-profit organization whose mission is to honor the human right to education. Search for the best multimedia resources on the web. Customize your favorite resources, collections and quizzes. Study from collections of resources created by teachers. Interact with the Gooru community of teachers and students. Practice with enhanced quizzes that provide instant feedback. Share your knowledge about topics you are passionate about.
John Pearce

Learning with 'e's: Learners as producers - 0 views

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    "For the longest time teachers and lecturers have held the monopoly on the production of academic content. They create lesson plans, produce resources, devise marking schemes and search around for activities and games they can repurpose to use in teaching sessions. Although the production of content has been the preserve of the teacher and the academic since the formalisation of education, increasingly, we also see learners creating their own content. They have the tools, they own the technology, and they have the confidence to use them, not only informally, but increasingly in formal learning contexts. Many are prolific and proficient in producing blogs, podcasts, videos and photos for sharing on the web. They can do it all using the simple smartphone in their pocket. This user generated content trend is apparent not only in universities and colleges but also in the compulsory education sectors."
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