Skip to main content

Home/ Groups/ 2010MEDU607
2More

Problem-based learning - 1 views

  •  
    "A Summary of Problem-Based Learning: This is a simplified model"
  •  
    Thanks for sharing this simplified model. I was looking for something that did have so much detail to compare to the CBL model. I'm glad that you posted this.
2More

Intel Education: Assessing Projects - 1 views

  • Assessing Projects helps teachers create assessments that address 21st century skills and provid
  •  
    When assessment drives instruction, students learn more and become more confident, self-directed learners. Assessing Projects helps teachers create assessments that address 21st century skills and provides strategies to make assessment an integral part of their teaching and help students understand content more deeply, think at higher levels, and become self-directed learners.
1More

Test Scores AND Authentic Learning - The Educator's PLN - 0 views

  •  
    This is a group of people who think lifelong learning and student choice are not in direct opposition to paying attention to standardized test scores.
1More

Project-Based Learning (PBL) - The Educator's PLN - 0 views

  •  
    Good site to connect with others interested in PBL.
1More

Google Image Result for http://www.aishe.org/readings/2005-1/barrett-What_is_Problem_B_... - 0 views

  •  
    This introduction to problem-based learning will give an overview of problem-based learning by answering some of the questions, which I am often asked when facilitating PBL staff development initiatives. It aims to encourage you to explore the idea of using or not using PBL in your teaching. It highlights areas of research you may be interested in considering.
2More

21st Century Skills | Project Based Learning - 0 views

  • In 2008, BIE analyzed selected frameworks for 21st Century Outcomes. The columns represent the different frameworks which fall into the focus areas of workforce readiness. 
    • Jennifer Volpato
       
      The focus on critical thinking communication, collaboration, and leadership skills seem to be key elements which appear to again substantiate the need to PBL in the classroom.
1More

YouTube - Webcast: What Kids Learn When They Create with Digital Media - 0 views

  •  
    "This forum, entitled "The Power of Youth Voice," brought together experts in digital media and learning to share their research and experiences using digital media in and outside of the classroom."
1More

Gaming in Education - 0 views

  •  
    "Using gaming in educational settings opens the doors for new possibilities in teaching and learning. Games, if done right, can become a powerful tool to get groups to work together. "
1More

Serious Games Initiative - 0 views

  •  
    "The Serious Games Initiative is focused on uses for games in exploring management and leadership challenges facing the public sector. Part of its overall charter is to help forge productive links between the electronic game industry and projects involving the use of games in education, training, health, and public policy. "
1More

Top 100 Learning Game Resources | Upside Learning Blog - 0 views

  •  
    "When writing the whitepaper about Casual games, I did a fair bit of research and looked at several hundred web links. While doing so, I documented a few of the better ones. I'd been mulling posting these to the blog. So here they are - a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. If you are contemplating beginning - it might help to look at links that interest you to get some grounding ideas. "
1More

Creating A High Performing Workplace With Games, Social Media, And Virtual Worlds - 0 views

  •  
    "Get ready to step down from the stage, get out of your faculty cloak,and join the new learner-centric revolution. Forget courses and curriculums. The future of learning is about online conversations and communities, podcasting on the go, and shared immersive-3D virtual-worlds experiences. A new breed of learners is entering the workforce with little patience for traditional "Web 1.0" PowerPoint dronathons and e-learning drudgery. They want to be engaged, in control, and part of the storyline. Leading companies are turbocharging workplace performance with learning and communications that focus on doing, simulating, socializing, playing, sharing, and collaborating. In this session, learn how leading companies are betting that the future of learning won't be built on flat, static webpages but rather in traversable 3-D spaces; think Facebook meets Grand Theft Auto, or a Smurf Village reduction of your classroom."
1More

Educational Games Research - 0 views

  •  
    Blog: Research and discussion concerning instructional video games.
1More

Wordle - Create - 0 views

  •  
    Create word art - not to be confused with Microsoft Word Art. Blah!
1More

Educational Gaming Commons | - Press Start - 0 views

  •  
    "The PSU Educational Gaming Commons is creating a community of users who will support both physical and virtual infrastructure to promote the broad impact of gaming within the teaching, learning, and research environment. "
1More

Teaching Tools: Using Online Simulations and Games | Edutopia - 0 views

  •  
    "Gaming remains new territory for most schools. As the following examples show, educators on the frontiers are eager to share what they're learning. Here are just a few examples."
1More

21stcenturylearning - MultimediaGames - 0 views

  •  
    A collection of gaming resources - links, video, etc. - by Sheryl Nussbaum-Beach.
1More

Center for Digital Storytelling - 0 views

  •  
    "The Center for Digital Storytelling is an international not-for-profit community arts organization rooted in the craft of personal storytelling. We assist youth and adults around the world in using media tools to share, record, and value stories from their lives, in ways that promote artistic expression, health and well being, and justice."
1More

Educational Uses of Digital Storytelling - 0 views

  •  
    "Digital Storytelling is the practice of using computer-based tools to tell stories. As with traditional storytelling, most digital stories focus on a specific topic and contain a particular point of view. However, as the name implies, digital stories usually contain some mixture of computer-based images, text, recorded audio narration, video clips and/or music. Digital stories can vary in length, but most of the stories used in education typically last between two and ten minutes. The topics that are used in Digital Storytelling range from personal tales to the recounting of historical events, from exploring life in one's own community to the search for life in other corners of the universe, and literally, everything in between. "
1More

Videos - The Educator's PLN - 0 views

  •  
    A collection of education videos on the Educators' PLN Ning.
1More

Leading Project-Based Learning / FrontPage - 0 views

  •  
    "Embark on a journey to make learning more relevant and engaging to students and ourselves. Our focus: to develop standard focused projects infused with real world relevance."
‹ Previous 21 - 40 Next › Last »
Showing 20 items per page