3D virtual world that garners excitement online (Second Life, 2009). It makes going online more like a computer game because instead of surfing web pages, you create an animated character, an avatar, which you use to explore three-dimensional lands, from seaside towns to industrial Goth discos. Everything "in-world" is created by you and your fellow Second Life residents using built-in tools. The result is a place to wander, socialize, build, shop, and screw.
Second life is not all about games, though. It can be used for distributed learning (Appel, 2006), which offers a range of new and exciting possibilities for educators and their students. Although there is distance between participants, the education is flexible. The Learning Management System (LMS) for Second Life is Sloodle, an open source project, which aims to bring together the features of web-based LMSs and virtual world environments such as Second Life.
Participants can have synchronous or asynchronous discussions or give presentations live in world. One other communication tool that can be used is the The Blogger's Hut. This is a monthly community vote which highlights educational blogs using an in-world polling station. In addition to these communication tools, Second Life also offers learning tools like Historical Recreations, Multimedia and Games Design, and Language Learning practice.