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Ben Walters

Were video games to blame for massacre? - Technology & science - Games - msnbc.com - 0 views

  • The shooting on the Virginia Tech campus was only hours old, police hadn't even identified the gunman, and yet already the perpetrator had been fingered and was in the midst of being skewered in the media.
  • Video games. They were to blame for the dozens dead and wounded. They were behind the bloodiest massacre in U.S. history. Or so Jack Thompson told Fox News and, in the days that followed, would continue to tell anyone who'd listen.
  • But whether Seung-Hui Cho, the student who opened fire Monday, was an avid player of video games and whether he was a fan of "Counter-Strike" in particular remains, even now, uncertain at best.
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  • Meanwhile, in the aftermath of the school shootings and the finger-pointing that followed, game players and industry advocates say they're outraged that the brutal acts of a deeply disturbed and depressed loner with a history of mental illness would be blamed so quickly on video and computer games. They say this is perhaps the most flagrant case of anti-game crusaders using a tragedy to promote their own personal causes.
  • "It's so sad. These massacre chasers — they're worse than ambulance chasers — they're waiting for these things to happen so they can jump on their soapbox," said Jason Della Rocca,
    • Ben Walters
       
      'common sense tells me'
  • When Jack Thompson gets worked up, he refers to gamers as "knuckleheads." He calls video games "mental masturbation." When he's talking about himself and his crusade against violent games, he calls himself an "educator." He likes to use the word "pioneer."
  • On those rare occasions when a student opens fire on a school campus, Thompson is frequently the first and the loudest to declare games responsible. In recent years he's blamed games such as "Counter-Strike," "Doom" and "Grand Theft Auto III" for school shootings in Littleton, Colo., Red Lake, Minn. and Paducah, Ky.
  • He's blamed them for shootings beyond school grounds as well. In an attempt to hold game developers and publishers responsible for these spasms of violence, Thompson has launched several unsuccessful lawsuits.
  • "It disgusts me," said Isaiah Triforce Johnson, a longtime gamer and founder of a New York-based gaming advocacy group that, in response to the accusations, is now planning what is the first ever gamer-driven peace rally. 
  • Microsoft did not create "Counter Strike" but did publish a version of it for the Xbox.
  • authorities released a search warrant listing the items found in Cho's dorm room. Not a single video game, console or gaming gadget was on the list, though a computer was confiscated. And in an interview with Chris Matthews of "Hardball," Cho's university suite-mate said he had never seen Cho play video games.
  • "This is not rocket science. When a kid who has never killed anyone in his life goes on a rampage and looks like the Terminator, he's a video gamer,"
  • And in a letter sent to Bill Gates Wednesday, he wrote: "Mr. Gates, your company is potentially legally liable (for) the harm done at Virginia Tech. Your game, a killing simulator, according to the news that used to be in the Post, trained him to enjoy killing and how to kill."
    • Ben Walters
       
      See how bad his research is, the only possibility of him ever playing a game was on his computer, yet he blames Microsoft, who created a game for the Xbox (which would be incompatible for a PC) for directly and massively influencing these events.
    • Ben Walters
       
      Counter Strike, the game he blamed for these killings, has two objectives. Protect an objective from a bomb that the team of terrorists are going to try to plant, or to plant this bomb. Neither of these objectives have to include murder, or solo missions.
  • Fed up with the scapegoating and lack of understanding, gamer groups have begun to get increasingly organized in their attempts to change public perception of their favorite hobby.
  • While Thompson concedes that there are many elements that must have driven Cho to commit such a brutal act, he insists that without video games Cho wouldn't have had the skills to do what he did. "He might have killed somebody but he wouldn't have killed 32 if he hadn't rehearsed it and trained himself like a warrior on virtual reality. It can't be done. It just doesn't happen."
  • Dr. Karen Sternheimer, a sociologist at the University of Southern Calfornia and author of the book " Kids These Days: Facts and Fictions About Today's Youth," disagrees. She believes that it didn't require much skill for Cho to shoot as many people as he did. After all, eye witness accounts indicate many of the victims were shot at point-blank range.
  • And for all of Thompson's claims that violent video games are the cause of school shootings, Sternheimer points out that before this week's Virginia Tech massacre, the most deadly school shooting in history took place at the University of Texas in Austin… in 1966. Not even "Pong" had been invented at that time.
  • Sternheimer says the rush to blame video games in these situations is disingenuous for yet another reason. Although it remains unclear whether Cho played games, it seems nobody will be surprised if it turns out he did. After all, what 23-year-old man living in America hasn't played video games?
  • "Especially if you're talking about young males, the odds are pretty good that any young male in any context will have played video games at some point,"
  • "I think in our search to find some kind of answer as to why this happened, the video game explanation seems easy," she says. "It seems like there's an easy answer to preventing this from happening again and that feels good on some level."
  • The blame game
  • Jason Della Rocca agrees. "Everyone wants a simple solution for a massively complex problem. We want to get on with our lives."
  • As the leader of an organization that represents video game creators from all over the world, Della Rocca knows the routine all too well.
  • Someone opens fire on a school campus. Someone blames video games. His phone starts ringing. People start asking him questions like, "So how bad are these games anyway?"
  • Of course, he also knows that this is far from the first time in history that a young form of pop culture has been blamed for any number of society's ills. Rock and roll was the bad guy in the 1950s. Jazz was the bad guy in the 1930s. Movies, paintings, comic books, works of literature…they've all been there.
  • Still, Della Rocca believes that people like Thompson are "essentially feeding off the fears of those who don't understand games."
  • For those who didn't grow up playing video games, the appeal of a game like "Counter-Strike" can be hard to comprehend. It can be difficult to understand that the game promotes communication and team work. It can be hard fathom how players who love to run around gunning down their virtual enemies do not have even the slightest desire to shoot a person in real life.
  • "It's the thing they don't understand," Della Rocca says. "It's a thing that's scary."
  • "You cannot tell me — common sense tells you that if these kids are playing video games, where they're on a mass killing spree in a video game, it's glamorized on the big screen, it's become part of the fiber of our society. You take that and mix it with a psychopath, a sociopath or someone suffering from mental illness and add in a dose of rage, the suggestibility is too high. And we're going to have to start dealing with that."
  • the members of Empire Arcadia — a grassroots group dedicated to supporting the gaming community and culture — have been so incensed by the recent attempts to blame video games for the Virginia Tech shootings that they've begun planning a rally in New York City with the assistance of the ECA.
  • "There we will protest, mourn and show how real gamers play video games peacefully and responsibly," organizer Johnson wrote on the group's Web site. "This demonstration is to show that gamers will not take the blame of this tragic matter but we will do what we can to help put an end to terrible events like this." Johnson says that, ultimately, he hopes the rally — scheduled for May 5 — will help people better understand video game enthusiasts like him. "We are normal people," he says. "We just play games."
Bhavya Puri

Boycott these Chinese Restaurants - 0 views

  •  
    Avoid these restaurants - they sell shark fin soup
Ben Walters

Part 2 - How video games are good for the brain - The Boston Globe - 0 views

  • A type of scan that illuminates brain activity showed that at the end of the three months, the girls’ brains were working less hard to complete the game’s challenges. What’s more, parts of the cortex, the outer layer of their brains responsible for high-level functions, actually got thicker. Several of these regions are associated with visual spatial abilities, planning, and integration of sensory data.
  • Other researchers are hoping to use video games to encourage prosocial behaviors - actions designed to help others.
  • Generalizability to non-game situations is the big question surrounding other emerging games, particularly software that is being marketed explicitly as a way to keep neurons spry as we age. The jury is still out on whether practicing with these games helps people outside of the context of the game. In one promising 2008 study, however, senior citizens who started playing Rise of Nations, a strategic video game devoted to acquiring territory and nation building, improved on a wide range of cognitive abilities, performing better on subsequent tests of memory, reasoning, and multitasking. The tests were administered after eight weeks of training on the game. No follow-up testing was done to assess whether the gains would last.
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  • Now that researchers know these off-the-shelf games can have wide-ranging benefits, they’re trying to home in on the games’ most important aspects, potentially allowing designers to create new games that specifically boost brain power.
  • “Until now, people have been asking can you learn anything from games?’’ MIT’s Klopfer said. “That’s a less interesting question than what aspects of games are important for fostering learning.’’
  • Do students learn more with a more narrative game?
  • is assessing whether games that are novel, include social interaction, and require intense focus are better at boosting cognitive skills. McLaughlin and her colleagues will use the findings to design games geared toward improving mental function among the elderly.
  • Does this mean that Tetris is good for your brain?’’ Haier said. “That is the big question. We don’t know that just because you become better at playing Tetris after practice and your brain changes . . . whether those changes generalize to anything else.’’
  • an international team of researchers, including several from Iowa State University, reported that middle school students in Japan who played games in which characters helped or showed affection for others, later engaged in more of these behaviors themselves.
  • Researchers also found that US college students randomly assigned to play a prosocial game were subsequently kinder to a fellow research subject than students who played violent or neutral games.
  • Unlike, say, movies or books, video games don’t just have content, they also have rules. A game is set up to reward certain actions and to punish others. This means they have immense potential to teach children ethics and values
  • (Of course, this is a double-edged sword. Games could reward negative, antisocial behavior just as easily as positive, prosocial behavior.)
  • Some off-the-shelf games already contain strong prosocial themes
  • he classic Oregon Trail, which make players responsible for the well-being of other characters and feature characters who take care of one another.
  • “Ultimately, the video game needs to be an entertaining experience,’’ Seider said. “The game has to be fun.’’
Simran Fabiani

Eating Disorders and the Media | Media Influence on Eating Disorders | Anorexia | Bulim... - 0 views

  • Okay, so we all want to hear how Calvin Klein is the culprit and that the emaciated waif look has caused women to tale-spin into the world of Eating Disorders. While the images of child-like women has obviously contributed to an increased obsession to be thin, and we can't deny the media influence on eating disorders, there's a lot more to it than that.
  • Images on T.V. spend countless hours telling us to lose weight, be thin and beautiful, buy more stuff because people will like us and we'll be better people for it. Programming on the tube rarely depicts men and women with "average" body-types or crappy clothes, ingraining in the back of all our minds that this is the type of life we want. O
  • characters are typically portrayed as lazy
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  • while thin women and pumped-up men are the successful, popular, sexy and powerful ones. How can we tell our children that it's what's inside that counts, when the media continuously contradicts this message?
  • Super models in all the popular magazines have continued to get thinner and thinner.
  • Modeling agencies have been reported to actively pursue Anorexic models.
  • he average woman model weighs up to 25% less
  • han the typical woman and maintains a weight at about 15 to 20 percent below what is considered healthy for her age and height.
  • By far, these body types and images are not the norm and unobtainable
  • Diet advertisements are another problem.
  • hese images are fake.
  • the ideal body" combined with the diet industry's drive to make more money, creates a never-ending cycle of ad upon ad that try to convince us
  • Pop-culture's imposed definition of
  • Barbie-type dolls have often been blamed on playing a role in the development of body-image problems and Eating Disorders.
  • Not only do these dolls have fictionally proportioned, small body sizes, but they lean towards escalating the belief that materialistic possessions, beauty and thinness equate happiness.
  • Barbie has more accessories available to purchase than can be believed, including Ken, her attractive boyfriend.
  • personally do NOT believe every girl that has a Barbie-type doll is at risk of disordered eating,
  • We need to remind ourselves and each other constantly (especially children) that
  • With an increased population of children who spend a lot of time in front of television, there are more of them coming up with a superficial sense of who they are.
  • we are continually exposed to the notion that losing weight will make us happier and it will be through "THIS diet plan".
  • if you lose weight, your life will be good."
  • These images may not help, and for those already open to the possibility of negative coping mechanisms and/or mental illness, the media may play a small contributing role -- but ultimately, if a young man or woman's life situation, environment, and/or genetics leave them open to an Eating Disorder (or alcoholism, drug abuse, depression, OCD, etc.), they will still end up in the same place regardless of television or magazines.
  • it helps to perpetuate an ideal of materialism, beauty, and being thin as important elements to happiness in one's life.
Ben Walters

The gaming-violence connection: why society finds it comforting - 0 views

  • the attempts to legislate restrictions on violent video games and the ambiguous science that supports those efforts.
  • why these legislative efforts gain so much traction despite their lack of a solid scientific foundation.
  • in the journal Contexts, USC sociology lecturer Karen Sternheimer analyzes these efforts in terms of ongoing societal fears regarding the influence of media on children.
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  • despite the proliferation of violent, first-person shooters in the wake of Doom, juvenile homicide rates have fallen in the decade since its release. Random school shootings remain incredibly rare; for all forms of homicide, students face a seven in 10 million chance of being a victim.
  • Random school shootings remain so rare, in fact, that Sternheimer reports that the FBI found it impossible to generate a profile of a "typical" shooter.
  • society doesn't really understand its youth. As a result, adults fear their loss of control over the factors that influence childhood development in an increasingly connected world.
  • Far from being a new danger, the Sternheimer report suggests that gaming is simply the latest in a long series of media influences to take the blame. "Over the past century, politicians have complained that cars, radio, movies, rock music, and even comic books caused youth immorality and crime, calling for control and sometimes censorship." She terms the targets of such efforts "folk devils," items branded dangerous and immoral that serve to focus blame and fear.
  • These folk devils can be used for political advancement or financial gain via lawsuits such as those that have targeted game makers. But, based on Sternheimer's description, their primary function appears to be to distract people from identifying the real causes underlying our discomfort with youth culture. It also may distract people from getting to know their kids.
Puja DeGamia

anorexia and the media Essay - 0 views

  • Two main eating disorders pertain to thinness they are Anorexia nervosa and Bulimia nervosa
  • A National survey revealed that up to seventy five percent of women consider themselves too fat when in reality they are below the ideal weight standards that are established.
  • In America fifty six percent of all women are on diets.
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  • Women of ages eleven years of age to seventeen years old number one wish is to lose weight and keep it off.
  • By the time these girls reach the age of eighteen eighty percent of them have dieted.
  • with young women
  • This is not only a problem
  • The advertisement for this product displays a thin, beautiful model dressed in a short, low-cut dress lounging on a bar stool. They have her long thin legs that take up most of the page with not a trace of cellulite on them. The caption for this advertisement is written across her tiny waist and it reads "Everybody could use a little less fat"
  • Lite Cheese portrays that a women cannot be thin enough an even every women who is thin must worry that their bodies are "too fat".
  • The ideal thin appears in television and magazines especially for women.
  • standard in television is slimmer for female then it is for males.
  • Popular women's magazines contain approximately ten times as many dieting articles
  • These students will gain weight and then diet. This triggers eating disorders
  • Suddenly they are on their own with food, usually for the first time in their lives
Ingrid Sande

CDC - Fact Sheets-Underage Drinking - Alcohol - 0 views

  • Alcohol use by persons under age 21 years is a major public health problem.1 Alcohol is the most commonly used and abused drug among youth in the United States, more than tobacco and illicit drugs.
  • Although drinking by persons under the age of 21 is illegal, people aged 12 to 20 years drink 11% of all alcohol consumed in the United States.2 More than 90% of this alcohol is consumed in the form of binge drinks.2 On average, underage drinkers consume more drinks per drinking occasion than adult drinkers.3 In 2008, there were approximately 190,000 emergency rooms visits by persons under age 21 for injuries and other conditions linked to alcohol.4
  • The 2009 Youth Risk Behavior Survey5 found that among high school students, during the past 30 days 42% drank some amount of alcohol. 24% binge drank. 10% drove after drinking alcohol. 28% rode with a driver who had been drinking alcohol.
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  • Consequences of Underage Drinking Youth who drink alcohol1, 3, 8 are more likely to experience School problems, such as higher absence and poor or failing grades. Social problems, such as fighting and lack of participation in youth activities. Legal problems, such as arrest for driving or physically hurting someone while drunk. Physical problems, such as hangovers or illnesses. Unwanted, unplanned, and unprotected sexual activity. Disruption of normal growth and sexual development. Physical and sexual assault. Higher risk for suicide and homicide. Alcohol-related car crashes and other unintentional injuries, such as burns, falls, and drowning. Memory problems. Abuse of other drugs. Changes in brain development that may have life-long effects. Death from alcohol poisoning. In general, the risk of youth experiencing these problems is greater for those who binge drink than for those who do not binge drink.8 Youth who start drinking before age 15 years are five times more likely to develop alcohol dependence or abuse later in life than those who begin drinking at or after age 21 years.9, 10
  • Prevention of Underage Drinking Reducing underage drinking will require community-based efforts to monitor the activities of youth and decrease youth access to alcohol.
  • reducing youth exposure to alcohol advertising, and development of comprehensive community-based programs. These efforts will require continued research and evaluation to determine their success and to improve their effectiveness.
Kanika Vaish

Warning: Watching Teen Pregnancy Shows Could Impregnate You - Sara Libby - Ill Communic... - 0 views

  • With TV fare like MTV’s “Teen Mom,” Lifetime’s new movie “The Pregnancy Pact” and ABC Family’s “The Secret Life of the American Teenager,” maybe we’re just feeding young girls ideas! While she does admit that these shows do not make teen pregnancy out to be much of a treat, it worries her that they depict pregnancy as “in some ways an enhancement of the teen mom’s social life.”
    • Kanika Vaish
       
      Too many shows about teenage pregnancy are resulting in these lives being glamorized in real life.
  • The Guttmacher Institute report that actually revealed the increase did not show that teen pregnancies went up five minutes after Lifetime aired “The Pregnancy Pact,” rather, they went up in 2006 – the most recent year for which current statistics on teenage pregnancies, births and abortions are available.
golan elzur

Law Bans Cosmetics Tests on Animals - Almost | Features | PETA.org.uk - 0 views

  • The Bad Points The Cosmetics Directive has loopholes and exceptions which mean that some animal testing can still be performed, and ingredients which are tested on animals can still make their way into products on store shelves in the UK. These loopholes include the following: Certain kinds of animal tests will still be allowed until 2013. Animal tests could still be used for ingredients to ensure that they meet other requirements, such as the requirements of other laws (for example, to determine if the ingredients could cause damage to the environment) or laws abroad.
  • The Good Points The ban means that fewer cosmetics tests using animals will be performed in Europe and that non-EU companies hoping to export their products to Europe will have to change their ways too. What's really exciting about the ban is that its deadline has helped advance the development of humane testing methods, such as the cruelty-free skin-irritation test which PETA helped fund. These humane tests can also be used for some drugs and other chemicals – so everyone's a winner. In addition, the ban is an important step forward because it makes the point that animals shouldn't be used for trivial purposes.
anouska khambatta

The chief tenets and composition of the Indian Economic Policy - 0 views

  • the government of India initiates various actions including preparing budget, setting interest rates
  • ational ownership, labor market, and several other economic areas where government intervention is required
  • internal factors like political beliefs and policies of the parties etc. that play pivotal roles in determining the economic policy of India
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  • influenced by various international institutions like the World Bank and the International Monetary Fund
  • Five-Year Plans came into existence,
  • Milton Friedman later criticized their policy which concentrates on capital and technology-intensive heavy industry as well as subsidizing manual, low-skill cottage industry at the same time. According to Friedman, it would waste capital and labor and would slow down the growth of small manufacturers.
  • easing restrictions on capacity expansion, reduced corporate taxes and removed price controls
  • These led to enhancement in growth rate, which in turn led to high fiscal deficits and aggravating current account.
  • compelled India to face a major balance-of-payments crisis.
  • Foreign direct investments in a number of sectors started pouring in.
  • domestic and foreign investment import and export trade controls tax structure public and financial activities
Ingrid Sande

Overview of Drug Use in the United States - Infoplease.com - 0 views

  • About 22.5 million Americans aged 12 or older in 2004 were classified with past year substance dependence or abuse (9.4% of the population), about the same number as in 2002 and 2003. Of these, 3.4 million were classified with dependence on or abuse of both alcohol and illicit drugs, 3.9 million were dependent on or abused illicit drugs but not alcohol, and 15.2 million were dependent on or abused alcohol but not illicit drugs.
anouska khambatta

India Economic Policy | Economy Watch - 1 views

  • relaxing its money supply activities
  • would be able to bear fruit provided other advanced economies of world are able to recover from aftereffects of global financial meltdown.
  • adopted an economic policy at India of borrowing.
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  • significant bearing on India’s economic policy
  • only led to increasing of financial deficit.
  • As per his observations, prime lending rates being charged by banks belonging to public sector were a bit higher than what is desirable in present circumstances.
  • economy would be moving towards a single goods and service tax by doing away with differences between rates of service taxes
  • INR 6,600 crores and for excise duties it would be INR 8,500 crores.
  • According to this India economic policy a significant amount of money would be lost as a result of these tax benefits – losses are expected to amount to INR 29,000 crores. Maximum amount of losses to tune of INR 14,000 crores
golan elzur

BBC - Ethics - Animal ethics: Experimenting on animals - 1 views

  • eriments are widely used to develop new medicines
  • Animal experiments are widely used to develop new medicines and to test the safety of other products.
  • Two positions on animal experiments In favour of animal experiments: Experimenting on animals is acceptable if (and only if): suffering is minimised in all experiments human benefits are gained which could not be obtained by using other methods
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  • Against animal experiments: Experimenting on animals is always unacceptable because: it causes suffering to animals the benefits to human beings are not proven any benefits to human beings that animal testing does provide could be produced in other ways
  • Are animal experiments useful? Animal experiments only benefit human beings if their results are valid and can be applied to human beings. Not all scientists are convinced that these tests are valid and useful.
  • Animal experiments are widely used to develop new medicines and to test the safety of other products.
  • In November 2008 the European Union put forward proposals to revise the directive for the protection of animals used in scientific experiments
  • The proposals have three aims: to considerably improve the welfare of animals used in scientific procedures
  • to ensure fair competition for industry to boost research activities in the European Union
  • The main changes proposed are:
  • to make it compulsory to carry out ethical reviews and require that experiments where animals are used be subject to authorisation to widen the scope of the directive to include specific invertebrate species and foetuses in their last trimester of development and also larvae and other animals used in basic research, education and training to set minimum housing and care requirements to require that only animals of second or older generations be used, subject to transitional periods, to avoid taking animals from the wild and exhausting wild populations to state that alternatives to testing on animals must be used when available and that the number of animals used in projects be reduced to a minimum to require member states to improve the breeding, accommodation and care measures and methods used in procedures so as to eliminate or reduce to a minimum any possible pain, suffering, distress or lasting harm caused to animals
Ben Walters

Six Wonderful Things About Games - 0 views

  • Research is mounting that playing games can make you smarter.
  • At the 2009 MI6 conference, he pointed out that games engage the same brain machinery that’s used when one is learning.
  • Is it a coincidence that “nerds” often possess an interest in computer games, as well as have an aptitude for subjects like maths and science?
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  • A huge number of engineers, designers and artists have taken up their careers because of the excitement they gained from their exposure to games. Games challenge the imagination, and designing them is a fun and rewarding experience.
  • Part of this includes challenging kids to design games
  • This hasn’t been lost on the Obama Administration, which is including educational games in a $260mm program
  • It is often said that playing video games improves one’s hand-eye coordination.  This is a very important skill to have outside the realm of video games
  • playing games could help someone become a better surgeon (it does—a lot).
  • games have gotten people excited about learning something new.
  • eople do learn new things they might never have, just by playing these games.
  • Academic research has shown that games can increase the feelings that lead to creativity
  • laying WoW directly intersects with the study of applied mathematics.
  • ophisticated spreadsheets and statistical models to reach their conclusions
  • their first exposure to formal applied mathematics
  • well-researched tables, proofs and statistics.
  • If only my gradeschool teachers had come up with something this engaging to get me interested in in the almost impenetrable world of mathematics!
  • Furthermore, games themselves are becoming an increasingly creative medium
  • video and computer games
  • an be quite influential in fostering creative expression
  • Games even inspire creativity outside of the game
  • games as creative catalysts
  • we’re still at the very beginning of games as a means of artistic and creative expression
  • games provide a venue for expression
  • Furthermore, the study found that teens who are exposed to civics within games (e.g., city-simulators like SimCity, or running a guild/clan in other games) are more likely than other teens to be interested in political and civics activities.
  • players are learning real economics and business skills
  • Such claims have been repeatedly debunked after extensive research,
  • Unlike any other medium, games gets different people from different countries, political views and religions all playing together. Not because they are elite; not because they’re spectators, but because you must work together to solve problems.
  • I’m convinced that the more we play together, the more we’ll learn to live with each other
  • Games are fun, and that’s enough for me. Maybe it isn’t enough for you—or for your friends or for your family. I hope you the information I’ve presented is helpful to you in explaining many of the other positives about games.  Not only are games fun, but they’re also healthy, and can promote positive brain development, career opportunity and social behavior.
Simran Fabiani

Does the Media Influence Anorexia on Teenagers? - 1 views

  • When the media is constantly bombarding children and teens alike with messages about the "ideal" or "perfect" beauty, and uses underweight movie stars, singers, etc- then it's not hard to ask the question "Does the media influence Anorexia on teenagers?"
  • Instead of blaming themselves, the media and others- it's im
  • portant to remember that some teenagers are more susceptible to eating disorders than others, and some are going to develop Anorexia or another eating disorder with or without outside influences such as media or peers.
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  • The latest example of this trend, is the recent come-back of Britney Spears- after she'd given birth to two children, she was ridiculed for wearing a skimpier outfit, due to being "fat." The problem is, although she'd had two children, she was far from fat- yet the media criticized her for daring to show her "less than perfect" body on national television. With issues like this, it's no wonder that children and teenagers are being bombarded with messages of what perfection is and how to "be" perfect.
  • to encourage a healthy body image.
  • it's extremely unusual- rare even- for an actor, actress, or other star to be "over-weight"- or even of a normal weight.
  • The media influences teens' self-esteem and self-worth when it constantly bombards them with what society now considers ideal, and a distorted perception of what's "perfect." To stop the negative influence that the media has on children and teenagers, it's a good idea to limit exposure of body-image damaging programs, magazines and it's good
  • now unless an actress or model is thin to the point of practically being able to see bones, she is criticized as being "fat."
  • When children see these images on television, in magazines, in songs, movies, etc- then it's no wonder that the rate of eating disorders among teenagers is rising rapidly, and now parents are feverishly searching for an answer.
  • If Marilyn Monroe or Rita Hayworth were around today, they'd be labeled as "fat." What a twist, and a shocking example of how our society has misplaced standards of beauty and "perfection!"
Aditi Buti

Causes of Terrorism -- The Two Causes of Terrorism - 0 views

  • The belief that violence or its threat will be effective, and usher in change. Another way of saying this is: the belief that violent means justify the ends. Many terrorists in history said sincerely that they chose violence after long deliberation, because they felt they had no choice.
  • Social and political injustice: People choose terrorism when they are trying to right what they perceive to be a social or political or historical wrong—when they have been stripped of their land or rights, or denied these.
Bhavya Puri

Shark Fin Soup Facts - 0 views

  • But we’re not paying enough attention to what we are taking out of our oceans – sharks – and they’re being killed at the rate of up to 73 million per year.
  • You may not really care much about sharks but our oceans account for about half of the planet’s oxygen supply and sharks play a key role in maintaining the health of the oceans.
  • 73 million sharks a year are being served up to make celebration soup.
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  • If you feel this way, you’re not alone, but it might surprise you to know that although there are more than 350 distinct species of sharks, only a few even bother with humans. The giant Whale Shark doesn’t even have teeth.
  • As of late 2009, the world’s population of sharks had already diminished by 50 to 75%.
  • A North Atlantic population survey reports as much as an 89% decrease.
  • show that for the 181 species of sharks for which they have adequate data, over 64% of those populations are noted as “threatened” or “vulnerable”. Of those, over 21% are categorized as “endangered” or worse. At least one species is already listed as “extinct in the wild.”
  • Sharks are pulled onto fishing boats where their fins are cut off and their bodies are thrown back into the ocean as waste. A large percentage of these animals are still alive and suffocate. Even though less than 5% of the shark is fin, the rest is usually thrown away because of the economics of it. Shark meat must be properly refrigerated and takes up a lot of space on a boat. Fins, however, can be cut off, bundled, and hung to dry in large nets. It is the fin that produces the largest profit by far and can be sold for hundreds of dollars per pound.
Ari Kewalramani

Sex-selective abortion - Wikipedia, the free encyclopedia - 0 views

  • It has been argued that by having a one-child policy, China has increased the rate of abortion of female fetuses, thereby accelerating a demographic decline.
  • Baby Gender Mentor have become available for purchase over the Internet.[15] These tests have been criticized for making it easier to perform a sex-selective abortion earlier in a pregnancy.[16] Concerns have also been raised about their accuracy.
  • Gender bias can broadly impact a society, and it is estimated that by 2020 there could be more than 35 million young "surplus males" in China and 25 million in India
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  • In those families where the first two children were girls, the sex ratio of the third child was observed to be 1.51:1 in favor of boys.[
Bhavya Puri

Shark fin soup alters an ecosystem - CNN - 0 views

  • There is however, a creature far more predacious than the shark: Humans.
  • Yet, in a relatively short period of time, humans and their technological arsenal have driven most shark populations to the verge of extinction.
  • These are ecosystems that have evolved over millions and millions of years," said Knights. "As soon as you start to take out an important part of it, it's like a brick wall, you take out bricks [and] eventually it's going to collapse."
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  • What is rarely reported is that worldwide, sharks kill an average of 10 people every year. It's usually when people venture into a shark's habitat and not the other way around. By contrast, humans kill around 100 million sharks every year - a number that has ballooned in recent years because of the enormous demand for shark fins to make shark fin soup.
  • Shark fin soup is a delicacy reserved for the wealthy on special occasions and it has been part of Chinese culture for centuries. For years, only rich Chinese mostly in Hong Kong, Taiwan and Singapore consumed it, so the impact on the overall shark population was negligible
  • Over the last decade, the exploding middle class in China has changed the fate of the shark.
Bhavya Puri

Sharks : Humane Society International - 0 views

  • Though considered the great predators of the sea, the hundreds of species of sharks have more to fear from mankind than vice versa. Vital to healthy oceans, these animals are being overfished. Demand for shark fin soup, a delicacy in Asia, is one reason for the killing. Fins are severed from live sharks for trade.
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