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Ingrid Sande

http://alcoholism.about.com/od/sa/a/drug_use.htm - 1 views

  • The United States also has the highest rate of lifetime tobacco use but comes in third in alcohol use, behind the Ukraine and Germany.
  • Those who were never married or previously married had higher rates of tobacco, cocaine and marijuana use, but not alcohol use.
  • Alcohol use by age 15 was much more common among Europeans than in the Middle East or Africa.
Ingrid Sande

Overview of Drug Use in the United States - Infoplease.com - 0 views

  • About 22.5 million Americans aged 12 or older in 2004 were classified with past year substance dependence or abuse (9.4% of the population), about the same number as in 2002 and 2003. Of these, 3.4 million were classified with dependence on or abuse of both alcohol and illicit drugs, 3.9 million were dependent on or abused illicit drugs but not alcohol, and 15.2 million were dependent on or abused alcohol but not illicit drugs.
Simran Fabiani

Eating Disorders and the Media | Media Influence on Eating Disorders | Anorexia | Bulim... - 0 views

  • Okay, so we all want to hear how Calvin Klein is the culprit and that the emaciated waif look has caused women to tale-spin into the world of Eating Disorders. While the images of child-like women has obviously contributed to an increased obsession to be thin, and we can't deny the media influence on eating disorders, there's a lot more to it than that.
  • Images on T.V. spend countless hours telling us to lose weight, be thin and beautiful, buy more stuff because people will like us and we'll be better people for it. Programming on the tube rarely depicts men and women with "average" body-types or crappy clothes, ingraining in the back of all our minds that this is the type of life we want. O
  • characters are typically portrayed as lazy
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  • while thin women and pumped-up men are the successful, popular, sexy and powerful ones. How can we tell our children that it's what's inside that counts, when the media continuously contradicts this message?
  • Super models in all the popular magazines have continued to get thinner and thinner.
  • Modeling agencies have been reported to actively pursue Anorexic models.
  • he average woman model weighs up to 25% less
  • han the typical woman and maintains a weight at about 15 to 20 percent below what is considered healthy for her age and height.
  • By far, these body types and images are not the norm and unobtainable
  • Diet advertisements are another problem.
  • hese images are fake.
  • the ideal body" combined with the diet industry's drive to make more money, creates a never-ending cycle of ad upon ad that try to convince us
  • Pop-culture's imposed definition of
  • Barbie-type dolls have often been blamed on playing a role in the development of body-image problems and Eating Disorders.
  • Not only do these dolls have fictionally proportioned, small body sizes, but they lean towards escalating the belief that materialistic possessions, beauty and thinness equate happiness.
  • Barbie has more accessories available to purchase than can be believed, including Ken, her attractive boyfriend.
  • personally do NOT believe every girl that has a Barbie-type doll is at risk of disordered eating,
  • We need to remind ourselves and each other constantly (especially children) that
  • With an increased population of children who spend a lot of time in front of television, there are more of them coming up with a superficial sense of who they are.
  • we are continually exposed to the notion that losing weight will make us happier and it will be through "THIS diet plan".
  • if you lose weight, your life will be good."
  • These images may not help, and for those already open to the possibility of negative coping mechanisms and/or mental illness, the media may play a small contributing role -- but ultimately, if a young man or woman's life situation, environment, and/or genetics leave them open to an Eating Disorder (or alcoholism, drug abuse, depression, OCD, etc.), they will still end up in the same place regardless of television or magazines.
  • it helps to perpetuate an ideal of materialism, beauty, and being thin as important elements to happiness in one's life.
Sophie Masse

French Students Should Celebrate Pension Reform - Francois Melese - Mises Daily - 0 views

  • fear job losses
  • if older workers are forced to postpone retirement.
  • France faces limited options. It could postpone retirement; reduce benefits; raise taxes; increase workers (liberalize immigration); or increase productivity and grow the economy.
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  • this would delay a young person's entry into the labor force
  • If an older worker is forced to work an extra couple of years
  • youth unemployment already absurdly high
  • over 20 percent
  • young people need to realize they will live longer
  • reduce benefits.
  • greater job opportunities
  • signals the world that France is committed to more stable and responsible fiscal
  • launch new companies
  • business formation and job creation
Ari Kewalramani

Preferring Girls Over Boys - NYTimes.com - 0 views

  • South Korea
  • “38 percent of mothers-to-be wanted a daughter, while 31 percent said they preferred a son
  • fathers
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  • 29 percent a son.”
  • 37 percent wanted a daughter
  • Twenty years ago
  • ould decide on the sex of their child
  • 116.5 baby boys for every 100 girls born.
  • 2008,
  • 106.4 boys for every 100 girls
  • within the international average
  • Maybe
  • parents are now less likely to rely on their children for financial support after retirement
  • less necessary to have a son
  • low national birth rate (the lowest in the world) means that parents who are planning just one child believe a girl will care for them emotionally in their old age.
  • Or perhap
  • “it’s more fun bringing up girls than boys.”
Adya Saigal

'The sickening conspiracy that is the fashion industry' | Mail Online - 0 views

  • British Fashion Council
  • ban very skinny models from being hired for London Fashion Week next month.
  • "We believe that regulation is neither desirable nor enforceable,"
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  • "recommend that only models aged 16 or over are used".
  • equivalent of giving the models crystal meth, ashtrays, syringes and unlimited quantities of champagne.
  • putting big business before the health of all young women in this country.
  • The World Health Organisation considers anyone with a BMI of 18.5 or below to be underweight.
  • The Council of Fashion Designers of America is also backing an education programme to teach young models about healthy eating and nutrition.
Ingrid Sande

Underage Drinking Research Initiative - 0 views

  • Each year, approximately 5,000 young people under the age of 21 die as a result of underage drinking; this includes about 1,900 deaths from motor vehicle crashes, 1,600 as a result of homicides, 300 from suicide, as well as hundreds from other injuries such as falls, burns, and drownings
  •   Drinkin
  • g continues to be widespread among adolescents, as shown by nationwide surveys as well as studies in smaller population
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  • When youth drink they tend to drink intensively, often consuming four to five drinks at one time. MTF data show that 11 percent of 8th graders, 22 percent of 10th graders, and 29 percent of 12th graders had engaged in heavy episodic, or binge, drinking within the past two weeks.
Adya Saigal

Australia Introduces Body-Image Standards for Fashion Industry: Glossed Over - 0 views

  • Recommendations include disclosing and avoiding the digital enhancement of images; banning ultra-thin female models or overly muscular male ones, in addition to models under the age of 16 to advertise adult clothes; employing a greater diversity of ethnicities and model body sizes; eschewing editorial and advertising content that promotes negative body image through rapid weight loss and cosmetic surgery, and, for retailers, carrying a wider variety of clothing sizes that better reflects the demands of the community.
  • “ultra-thin female models or overly muscular male ones”
  • it should be that there is beauty in all sizes of bodies.
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  • “Fashion is for, generally speaking, women who are in good physical shape, who choose to take care of themselves.”
  • So larger sizes don’t sell as well as smaller sizes…but she doesn’t stock as much larger-sized merchandise.
krpa savlani

The Zodiac Killer, one of the greatest unsolved serial killer cases. - The Suspect - Cr... - 0 views

  • The individual I saw that night was a white male adult approximately 35 to 45 years of age, 5 feet 10 inches, 180 to 210 lbs.
  • Medium heavy build -- Barrel chested -- Medium complexion -- Light-colored hair possibly greying in rear
  • Elastic cuffs and waistband zipped part way up.  Brown wool pants pleated type baggy in rear (Rust brown).  May have been wearing low cut shoes.
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  • 5' 10", 180-200 lbs
  • between 6' and 6'2", and over 200 lbs.
Kanika Vaish

A Different Kind of Sex Talk With Teens - Readers' Comments - NYTimes.com - 0 views

  • I'm telling my daughters to wait until they are 20 to have sex. I did, and it was a good decision
    • Kanika Vaish
       
      Although, chances are that they won't wait, with the amount of time television promotes sex at a young age.
  • I was recently wrapping up an item to be mailed when I came across an article in the local paper. It said that the teen pregnancy rate for Noble Co. was 33 per cent for girls between 15 and 19.
Ben Walters

Does game violence make teens aggressive? - Technology & science - Games - On the Level... - 0 views

  • Can video games make kids more violent? A new study employing state-of-the-art brain-scanning technology says that the answer may be yes.
  • brain scans of kids who played a violent video game showed an increase in emotional arousal – and a corresponding decrease of activity in brain areas involved in self-control, inhibition and attention.
  • he does think that the study should encourage parents to look more closely at the types of games their kids are playing.
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  • “Based on our results, I think parents should be aware of the relationship between violent video-game playing and brain function.”
  • he scans showed a negative effect on the brains of the teens who played “Medal of Honor” for 30 minutes. That same effect was not present in the kids who played “Need for Speed.”
  • And it’s also not known what effect longer play times might have. The scope of this study was 30 minutes of play, and one brain scan per kid
  • But what about violent TV shows? Or violent films? Has anyone ever done a brain scan of kids that have just watched a violent movie?
  • Kids in his study experienced increased emotional arousal when watching short clips from the boxing movie “Rocky IV.”
  • Larry Ley, the director and coordinator of research for the Center for Successful Parenting, which funded Mathews’ study, says the purpose of the research was to help parents make informed decisions. “There’s enough data that clearly indicates that [game violence] is a problem,” he says. “And it’s not just a problem for kids with behavior disorders.”
  • But not everyone is convinced that this latest research adds much to the debate – particularly the game development community. One such naysayer is Doug Lowenstein, president of the Entertainment Software Association.
  • “We've seen other studies in this field that have made dramatic claims but turn out to be less persuasive when objectively analyzed.”
  • And they’ve got plenty of answers at the ready for the critics who want to lay school shootings or teen aggression at the feet of the game industry. Several studies cited by the ESA point to games’ potential benefits for developing decision-making skills or bettering reaction times. Ley, however, argues such studies aren’t credible because they were produced by “hired guns” funded by the multi-billion-dollar game industry.
  • Increasingly parents are more accepting of video game violence, chalking it up to being a part of growing up. “I was dead-set against violent video games,” says Kelley Windfield, a Sammamish, Wa.-based mother of two. “But my husband told me I had to start loosening up.” Laura Best, a mother of three from Clovis, Calif., says she looks for age-appropriate games for her 14 year-old son, Kyle. And although he doesn’t play a lot of games, he does tend to gravitate towards shooters like “Medal of Honor.”  But she isn’t concerned that Kyle will become aggressive as a result. “That’s like saying a soccer game or a football game will make a kid more aggressive,” she says. “It’s about self-control, and you’ve got to learn it.”
  • “Let’s quit using various Xboxes as babysitters instead of doing healthful activities,” says Ley, citing the growing epidemic of childhood obesity in the United States. And who, really, can argue with that?
Ben Walters

Part 2 - How video games are good for the brain - The Boston Globe - 0 views

  • A type of scan that illuminates brain activity showed that at the end of the three months, the girls’ brains were working less hard to complete the game’s challenges. What’s more, parts of the cortex, the outer layer of their brains responsible for high-level functions, actually got thicker. Several of these regions are associated with visual spatial abilities, planning, and integration of sensory data.
  • Other researchers are hoping to use video games to encourage prosocial behaviors - actions designed to help others.
  • Generalizability to non-game situations is the big question surrounding other emerging games, particularly software that is being marketed explicitly as a way to keep neurons spry as we age. The jury is still out on whether practicing with these games helps people outside of the context of the game. In one promising 2008 study, however, senior citizens who started playing Rise of Nations, a strategic video game devoted to acquiring territory and nation building, improved on a wide range of cognitive abilities, performing better on subsequent tests of memory, reasoning, and multitasking. The tests were administered after eight weeks of training on the game. No follow-up testing was done to assess whether the gains would last.
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  • Now that researchers know these off-the-shelf games can have wide-ranging benefits, they’re trying to home in on the games’ most important aspects, potentially allowing designers to create new games that specifically boost brain power.
  • “Until now, people have been asking can you learn anything from games?’’ MIT’s Klopfer said. “That’s a less interesting question than what aspects of games are important for fostering learning.’’
  • Do students learn more with a more narrative game?
  • is assessing whether games that are novel, include social interaction, and require intense focus are better at boosting cognitive skills. McLaughlin and her colleagues will use the findings to design games geared toward improving mental function among the elderly.
  • Does this mean that Tetris is good for your brain?’’ Haier said. “That is the big question. We don’t know that just because you become better at playing Tetris after practice and your brain changes . . . whether those changes generalize to anything else.’’
  • an international team of researchers, including several from Iowa State University, reported that middle school students in Japan who played games in which characters helped or showed affection for others, later engaged in more of these behaviors themselves.
  • Researchers also found that US college students randomly assigned to play a prosocial game were subsequently kinder to a fellow research subject than students who played violent or neutral games.
  • Unlike, say, movies or books, video games don’t just have content, they also have rules. A game is set up to reward certain actions and to punish others. This means they have immense potential to teach children ethics and values
  • (Of course, this is a double-edged sword. Games could reward negative, antisocial behavior just as easily as positive, prosocial behavior.)
  • Some off-the-shelf games already contain strong prosocial themes
  • he classic Oregon Trail, which make players responsible for the well-being of other characters and feature characters who take care of one another.
  • “Ultimately, the video game needs to be an entertaining experience,’’ Seider said. “The game has to be fun.’’
Dillon Patel

Mars Melt Hints at Solar, Not Human, Cause for Warming, Scientist Says - 0 views

  • our planet's recent climate changes have a natural
  • and not a human-induced
  • controversial theory.
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  • Earth is currently experiencing rapid warming, which the vast majority of climate scientists says is due to humans pumping huge amounts of greenhouse gases into the atmosphere. (Get an overview: "Global Warming Fast Facts".)
  • "ice caps" near Mars's south pole had been diminishing for three summers in a row.
  • Astronomical Observatory in Russia, says the Mars data is evidence that the current global warming on Earth is being caused by changes in the sun.
  • Abdussamatov believes that changes in the sun's heat output can account for almost all the climate changes we see on both planets
  • ice ages throughout their histories.
  • "Man-made greenhouse warming has made a small contribution to the warming seen on Earth in recent years, but it cannot compete with the increase in solar irradiance," Abdussamatov said.
  • Abdussamatov believes he can see a pattern that fits with the ups and downs in climate we see on Earth and Mars.
  • has not been well received by other climate scientists.
  •  
    From a reliable source, National Geographic, they say that Global Warming's main cause MAY NOT be humans, though in fact solar. Against my argument.
Ben Walters

Boy exhausted after mammoth CS session - News - play.tm - 0 views

  • the dangers of prolonged gaming sessions after a boy was taken to hospital after playing Counter-Strike solidly for nine days and nights
  • The fourteen year old from Romania was playing over the net via a local internet café, and doctors at the hospital said he was both mentally and physically exhausted.
  • The boy's mother said he had lost weight, stopped washing, skipped classes at school, and even stolen from his own home to fund the addiction.
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  • The boy's mother is to press for rules which exclude those of school age from such establishment's after 10pm.
Ben Walters

Video Game Addiction - Internet Gaming Addiction - 0 views

  • Anyone who has experienced it knows all too well – video game addiction is real.
  • Although gaming addiction is not yet officially recognized as a diagnosable disorder by the American Medical Association, there is increasing evidence that people of all ages, especially teens and pre-teens, are facing very real, sometimes severe consequences associated with compulsive use of video and computer games.
  • it’s not surprising that some teens would rather play the latest video game than hang out with friends, play sports, or even watch television.
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  • Of course, all gamers are not addicts – many teens can play video games a few hours a week, successfully balancing school activities, grades, friends, and family obligations. But for some, gaming has become an uncontrollable compulsion. Studies estimate that 10 percent to 15 percent of gamers exhibit signs that meet the World Health Organization’s criteria for addiction. Just like gambling and other compulsive behaviors, teens can become so enthralled in the fantasy world of gaming that they neglect their family, friends, work, and school.
Simran Fabiani

Anorexia Statistics - 0 views

  • 50% of girls between the ages of 13 and 15 believe they are overweight.
  • 80% of 13 year old girls have dieted
  • 40% of 9 year old girls dieted
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  • 40 – 60% of high school girls diet
  • Anorexia is the third most common chronic illness among adolescents.
  • Only about 10% of all anorexics are male.
  • Some believe this has to do with the media in western society, which portrays thin women as beautiful and desirable. 
  • other eating disorders seem to be on the rise in non-western countries, possibly due to more exposure to western media and culture
  • Anorexia statistics show that with treatment, only 60% make a full recovery.
  • he final 20% stay dangerously underweight.
Puja DeGamia

Media, Eating Disorders and Girls: Focusing on Appearance Alone is Not Healthy for Girls - 1 views

  • There is enormous pressure from the media on young girls to be thin.
  • Models can be seen everywhere with their skeleton frames sticking out suggesting this is the body image one should strive for.
  • Eating disorders are so common in models that it seems to get glamorized to young girls.
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  • “15% of young women have some kind of disordered eating patterns.” (Random House, eating disorder
  • The media reinforces this standard by promoting dolls like barbies which no girl or woman could ever seriously look like.
  • he proportions are all wrong and the measurements when converted to full size are freakishly absurd.
  • Girls and teenagers are self conscious enough about their body image without being bombarded with air brushed perfection which sometimes borders on looking cartoon like with their lack of blemishes and freckles.
  • Young girls are starting to diet at younger ages and exposure from the media promoting beauty contests doesn't help this.
  • There has been some progress on the promotion of ultra thin models and in some place they've been banned.
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