Skip to main content

Home/ Youth Voices/ Group items tagged media-literacy

Rss Feed Group items tagged

1More

The Code of Best Practices in Fair Use for Media Literacy Education - National Writing ... - 0 views

  •  
    As the Internet evolves, copyright issues are increasingly confusing-and often nettlesome. That's why The Code of Best Practices in Fair Use for Media Literacy Education (PDF) was developed: to help educators make thoughtful decisions about interpreting the copyright doctrine of fair use to support media literacy education.
1More

Code of Best Practices in Fair Use for Media Literacy Education » Moving at t... - 0 views

  •  
    Wes Fryer's excellent blog post about the newly released Code of Best Practices in Fair Use for Media Literacy Education-Temple University. Lots of vauable links and resources.
1More

Meet the Gamers - 4/15/2005 - Library Journal - 1 views

  •  
    "Why pay attention to games? For starters, games are the "medium of choice" for many Millennials, with broad participation among the 30 and under population. Although part of a web of new media, technology, and social shifts, games are the quintessential site for examining these changes. Game cultures feature participation in a collective intelligence, blur the distinction between the production and consumption of information, emphasize expertise rather than status, and promote international and cross-cultural media and communities. Most of these characteristics are foreign, or run counter to print-era institutions such as libraries. At the same time, game cultures promote various types of information literacy, develop information seeking habits and production practices (like writing), and require good, old-fashioned research skills, albeit using a wide spectrum of content. In short, librarians can't afford to ignore gamers."
2More

Copyright & Fair Use in Teaching Resources -- Center for Social Media at American Unive... - 0 views

  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials, wherever and however it occurs: in K–12 education, in higher education, in nonprofit organizations that offer programs for children and youth, and in adult education.
    • Paul Allison
       
      What I wonder about is whether we can keep these 5 principles in our heads as teachers. Then I wonder about what habits we are encouraging our students to understand. What are those 5 principles? Transformation, Amount of use, purpose, economic impact... ? Right, then I start loosing track
1 - 5 of 5
Showing 20 items per page