"Web Wise Kids specializes in using the latest technology to teach online safety. We offer challenging and realistic computerized games that have been specially designed to reach young people like yours with the information they need to use the Internet safely.
Each of the detective-style Internet safety games is based on an actual criminal case and is acted out by a live actor. Your students will be glued to their computer screen as they navigate the game - solving a crime, investigating the consequences of the character's poor choices and reflecting on how the Internet can be abused and how they can protect themselves. "
It is time you took that game you created and publish it. No more homemade board or cards. You have arrived. Now, publish it!
Make a game, get the gameboard.
Microsoft® Popfly™ is the fun, easy way to build and share mashups, gadgets, games, Web pages, and applications. Create games, build mashups, design webpages.
Educational Games
You don't have to be a genius to understand the work of the Nobel Laureates. These games and simulations, based on Nobel Prize-awarded achievements, will teach and inspire you while you're having FUN!
Murder under the Microscope is an online environmental game for school students in years 5 to 10, typically children aged 9 to 14 years.
From 29 April 2009 the Catchment Headquarters website will be live. In the weeks that follow, clues will be uncovered.
Once the game begins, teams of students will research and analyze the evidence to solve the crime. The project culminates with the students submitting a plan to protect the environment.
"an online game meant to help teach "American English" to kids between the ages of 12-16 in more than 30 countries. Meant to provide players with a view of American life and culture different from the typical portrayal in movies, "
"PowerMyLearning.com is an acclaimed free online platform for K-12 students, teachers, and parents, developed by the national nonprofit organization, CFY.
CFY has unique expertise in selecting the most effective digital learning activities available on the web and making them easily accessible and usable in one trusted place. This expertise comes from more than a decade of experience working directly with more than 50,000 students, along with their teachers and parents, in more than 100 schools across the country.
A free account grants access to a world of smart and engaging resources…
* 1,000+ thoroughly vetted academic games, interactive simulations, and videos
* Easy-to-find activities tagged by subject, grade, and Common Core Standards
* "Playlist" feature to sequence activities and individualize learning by student or class
* Lesson plans to incorporate activities into instruction
* Detailed reports for teachers, parents, and students
* Badges and Playpoints to reward student usage
* Flexible platform that can be used in school, after-school, at home, or anywhere in between
With PowerMyLearning, students and parents can discover fun and stimulating activities to reinforce classroom learning and spark new areas of interest. Teachers can take advantage of the free instructional resources and use this tool to help meet the specific learning needs of their students.
"
Ever heard of an Exquisite Corpse? It's not what you might think. An Exquisite Corpse is an old game in which people write a phrase on a sheet of paper, fold it over to conceal part of it and pass it on to the next player to do the same. The game ends when someone finishes the story, which is then read aloud.
Our "Exquisite Corpse Adventure" works this way: Jon Scieszka, the National Ambassador for Young People's Literature, has written the first episode, which is "pieced together out of so many parts that it is not possible to describe them all here, so go ahead and just start reading!" He has passed it on to a cast of celebrated writers and illustrators, who must eventually bring the story to an end.
Every two weeks, there will be a new episode and a new illustration. The story will conclude a year from now.
"SecretBuilders is a virtual world for children 5 to 14 years old powered by a web 2.0 community of children, parents, educators, writers, artists and game developers. On SecretBuilders, children will explore virtual lands, undertake quests, play games, maintain a home, nurture a pet, and interact with their friends. Three features which form the backdrop for SecretBuilders distinguish it from other online worlds:
* Children learn through immersing themselves in the stories, themes, and concepts from the best in literature, arts and humanities. They will interact with famous historical and fictional figures and be introduced to content and characters from world civilization and the great thoughts and ideas of human creativity.
* Children will create this site, not just consume it. They are directly involved in creating this world with their ideas, critiques and contributions on virtually every aspect of the site and many of their ideas will be implemented!
* Children publish their works - writings, art, videos - making SecretBuilders their own personal store of creativity. They can invite friends and family to view their works, and comment upon them. Seeing their works published and enjoyed by others instills tremendous for self-confidence as well as motivation to do more."
Club Time Machine™ became an adventurous world and a perfect example on how kids in the age of 6-12 years can be educated and entertained at the same time. It is our goal to keep kids challenged on a daily bases by adding new games, e-learning modules and by organizing events.
This summer Harrisburg University will be conducting technology clinics for educators in New Oxford at the Lincoln IU. Feel free to forward to anyone you think may have interest in these topics.
Here are the course descriptions and details:
"Engaging with Learning Activities, Games & Simulations" (LTMS 603) Meets for 7 days from 8:00 - 3:00 on June 28, 29, 30, July 27, 28, 29 and October 30
Description: The course focuses on promoting active learning, impacting learning engagement and improving learning outcomes with technology-based activities, games, and simulations. Concepts are applied throughout the course as students design engaging learning experiences using current techniques and technologies. The goal of the course is to promote active learning solutions based on proven design and development trends and research-based practices in engagement, game and simulation concepts.
"Instructional Design and Development" (LTMS 500) Meets 6:00 p.m. - 9:00 p.m. in a blended (in person at the IU on Tuesdays and online on Thursdays) format starting June 29 - August 17
Description: The course focuses on the use of an instructional design process to improve learning outcomes, with an emphasis on instructional design and instructional strategy considerations for technology-based learning solutions. The course explores tools and techniques for analysis, design, development, delivery and evaluation and addresses strategies that can be enhanced by technology integration. The goal of the course is to establish a systematic process for designing instruction and to explore trends and technology integration opportunities throughout the process.
"Implementing Web 2.0 in the Classroom" (LTMS 600) Meets for 7 days from 8:00 - 3:00 on July 7, 8, 9, August 3, 4, 5, and October 23
Description: This intensive course is designed for classroom educators to explore, and practice with, Web 2.0 learning technologies and how the integration of these technologies int
"Socrative is a smart student response system that empowers teachers to engage their classrooms through a series of educational exercises and games via smartphones, laptops, and tablets."
"FREE printable certificates, recognition awards, and blank certificates, certificates of appreciation, honor, and merit
from 123certificates.com Use this
certificate maker
to print rewards for students, friends, family, party guests, anybody. Reward the student of the week, the player of the game, the spelling bee winner, teacher of the month, employee of the year, a student that has worked hard, you can even reward yourself! It's as easy as 1, 2, 3! "
"Learn tips and tricks to explore the world, find interesting places and share content with others. Follow this hands-on learning game at your own pace until you complete each level and become a true explorer!"
"A virtual world aimed at kids between 6 and 14 enables them to interact with each other, play games, and create and share their own musical creations. "
Explore science & engineering with over 1500 free, hands-on activities and over 50 stage shows featuring science celebrities, magicians,jugglers, rappers and more. The two-day Expo is perfect for teens, children and their families, and anyone with a curious mind who is looking for a weekend of fun and discovery. Build an underwater robot, chat with a Nobel Laureate, explore the science behind the magic of Hogwarts Academy and see a car that drives itself. From bugs to birds, kitchen chemistry to computer games, environmental monitoring to electronic music - the Expo has something for everyone and is completely free of charge.