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Keith Hamon

How to Create Nonreaders - 1 views

  • have kids read (and write) mostly on their own -- if your goal were to cause them to lose interest in what they’re doing.
    • Keith Hamon
       
      The point of a PLN is to encourage our students to write to other people (teachers too seldom qualify as other people in the minds of students).
  • every single study that has examined grades and intrinsic motivation has found that the former has a negative effect on the latter.
    • Keith Hamon
       
      If we tie writing and critical thinking to grades, we will undermine both.
  • What matters is not what we teach; it’s what they learn,[14] and the probability of real learning is far higher when the students have a lot to say about both the content and the process.
    • Keith Hamon
       
      The point is not to cover content, but to spark knowledge in students.
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    I'd like to begin my contribution to an issue of this journal whose theme is "Motivating Students" by suggesting that it is impossible to motivate students. … What a teacher can do - all a teacher can do - is work with students to create a classroom culture, a climate, a curriculum that will nourish and sustain the fundamental inclinations that everyone starts out with:  to make sense of oneself and the world, to become increasingly competent at tasks that are regarded as consequential, to connect with (and express oneself to) other people.
Keith Hamon

From Degrading to De-Grading - 0 views

  • Grades tend to reduce the quality of students’ thinking.  Given that students may lose interest in what they’re learning as a result of grades, it makes sense that they’re also apt to think less deeply.  One series of studies, for example, found that students given numerical grades were significantly less creative than those who received qualitative feedback but no grades.  The more the task required creative thinking, in fact, the worse the performance of students who knew they were going to be graded.  Providing students with comments in addition to a grade didn’t help:  the highest achievement occurred only when comments were given instead of numerical scores (Butler, 1987; Butler, 1988; Butler and Nisan, 1986).
  • what grades offer is spurious precision – a subjective rating masquerading as an objective evaluation
  • Grades spoil students’ relationships with each other.  The quality of students’ thinking has been shown to depend partly on the extent to which they are permitted to learn cooperatively (Johnson and Johnson, 1989; Kohn, 1992).  Thus, the ill feelings, suspicion, and resentment generated by grades aren’t just disagreeable in their own right; they interfere with learning.
    • Keith Hamon
       
      In QEP, we seek to enable students to connect to one another. Grading systems that promote competition among students tend to undermine that willingness to connect and collaborate.
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  • The competition that turns schooling into a quest for triumph and ruptures relationships among students doesn’t just happen within classrooms, of course.  The same effect is witnessed at a schoolwide level when kids are not just rated but ranked, sending the message that the point isn’t to learn, or even to perform well, but to defeat others.  Some students might be motivated to improve their class rank, but that is completely different from being motivated to understand ideas.  (Wise educators realize that it doesn’t matter how motivated students are; what matters is how students are motivated.  It is the type of motivation that counts, not the amount.)
  • Even when students arrive in high school already accustomed to grades, already primed to ask teachers, “Do we have to know this?” or “What do I have to do to get an A?”, this is a sign that something is very wrong.  It’s more an indictment of what has happened to them in the past than an argument to keep doing it in the future.
  • Research substantiates this:  when the curriculum is engaging – for example, when it involves hands-on, interactive learning activities -- students who aren’t graded at all perform just as well as those who are graded (Moeller and Reschke, 1993).
  • abolishing grades doesn’t mean eliminating the process of gathering information about student performance – and communicating that information to students and parents.  Rather, abolishing grades opens up possibilities that are far more meaningful and constructive.  These include narratives (written comments), portfolios (carefully chosen collections of students’ writings and projects that demonstrate their interests, achievement, and improvement over time),  student-led parent-teacher conferences, exhibitions and other opportunities for students to show what they can do.
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    Grades tend to reduce the quality of students' thinking.  Given that students may lose interest in what they're learning as a result of grades, it makes sense that they're also apt to think less deeply.  One series of studies, for example, found that students given numerical grades were significantly less creative than those who received qualitative feedback but no grades.  The more the task required creative thinking, in fact, the worse the performance of students who knew they were going to be graded.  Providing students with comments in addition to a grade didn't help:  the highest achievement occurred only when comments were given instead of numerical scores (Butler, 1987; Butler, 1988; Butler and Nisan, 1986).
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    The spurious nature of grading seems particularly true in the case of writing. Most any piece of writing can, and often does, receive any grade.
Stephanie Cooper

Some Ideas for Motivating Students - 3 views

  • (In a study conducted on one college campus, a faculty member gave a student assignment to a group of colleagues for analysis. Few of them could understand what the faculty member wanted. If experienced profs are confused, how can we expect students to understand?)
    • Stephanie Cooper
       
      Supports our QEP theory that a well developed assignment will result in better student grades and participation...
  • Some recent research shows that many students do poorly on assignments or in participation because they do not understand what to do or why they should do it.
  • Attending to the need for power could be as simple as allowing students to choose from among two or three things to do--two or three paper topics, two or three activities, choosing between writing an extra paper and taking the final exam, etc. Many students have a need to have fun in active ways--in other words, they need to be noisy and excited. Rather than always avoiding or suppressing these needs, design an educational activity that fulfills them.
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  • Students will be much more committed to a learning activity that has value for them, that they can see as meeting their needs, either long term or short term. They will, in fact, put up with substantial immediate unpleasantness and do an amazing amount of hard work if they are convinced that what they are learning ultimately meets their needs.
Keith Hamon

Shimon Schocken: The self-organizing computer course | Video on TED.com - 0 views

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    Shimon Schocken and Noam Nisan developed a curriculum for their students to build a computer, piece by piece. When they put the course online -- giving away the tools, simulators, chip specifications and other building blocks -- they were surprised that thousands jumped at the opportunity to learn, working independently as well as organizing their own classes in the first Massive Open Online Course (MOOC). A call to forget about grades and tap into the self-motivation to learn.
Keith Hamon

Why Flip The Classroom When We Can Make It Do Cartwheels? | Co.Exist: World changing id... - 4 views

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    In some ways, the flipped model is an improvement. Research shows that tailored tutoring is more effective than lectures for understanding, mastery, and retention. But the flipped classroom doesn't come close to preparing students for the challenges of today's world and workforce. As progressive educational activist Alfie Kohn notes, great teaching isn't just about content but motivation and empowerment: Real learning gives you the mental habits, practice, and confidence to know that, in a crisis, you can count on yourself to learn something new. That's crucial in a world where, according to the U.S. Department of Labor Statistics, adults change careers (not just jobs) four to six times or where, as an Australian study predicts, 65% of today's teens will end up in careers that haven't even been invented yet. We don't need to flip the classroom. We need to make it do cartwheels.
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    I find this paragraph particularly telling: "The cartwheeled classroom not only connects text books and classrooms to the real world, but it also inspires, uplifts, and offers the joy of accomplishment. Transformative, connected knowledge isn't a thing--it's an action, an accomplishment, a connection that spins your world upside down, then sets you squarely on your feet, eager to whirl again. It's a paradigm shift." Imagine what this could mean for our ASU QEP, for example, if we told our twelve 2012-2013 teachers that each of their QEP courses was going to be taught within the larger context of being meaningful to the population of a Haitian, African, Muslim, or Afghan village or community. The difference for the students in their real-world learning would be immeasurable.
Keith Hamon

How to 'Gamify' Your Class Website - ProfHacker - The Chronicle of Higher Education - 1 views

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    When Jason B. Jones wrote about "Gamifying Homework" in November, I felt inspired to try something new with one of my courses this spring. As an avid World of Warcraft player used to completing silly tasks for nothing more than a badge of completion, I definitely believe that motivation through achievements and other rewards systems works. But implementing these types of elements in a class can be a challenge.
Thomas Clancy

Can Learners Participate At Their Own Level of Expertise? by Mary Arnold : Learning Sol... - 1 views

  • As an early assignment, a facilitator might ask the group to vote on a question, to introduce themselves to the rest of the group, or provide a link to resources they’ve found useful in the past.
    • Keith Hamon
       
      I like starting with a very simple online task that I know most students can complete successfully. Nothing like success to help people feel confident with something new.
    • Thomas Clancy
       
      We are coming to the point of valuing online participation first--good-old buy-in. An improvement in written communication skills WILL follow.
  • The first threaded discussions might evolve from simple polls into exercises where you ask learners to rank choices in the order of their preference and explain the reasons for their choice. Later, you might ask participants to divide into groups (or they might naturally divide into groups on their own) to argue the pros and cons of a particular situation. You can ask specific members to pose questions to the group, submit blog entries, or edit wiki entries for accuracy.
  • Scoring is a motivator because it provides users with feedback. If your learning environment doesn’t include a scoring strategy, look for ways to help the members of the community notice and appreciate one another’s contributions.
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  • Learning communities that sustain themselves over long periods engage in these activities naturally. Members are simply curious about one another’s opinions and know others appreciate their contributions. If learners are engaged in productive conversation without you, avoid the temptation to get caught up in the role of emcee. Ultimately, the goal is to create a learning community that sustains itself with minimal intervention from the learning designer.
  • Consider the scoring strategy Yahoo! Answers uses to award points to its members. New users start with 100 points, the ability to ask up to five questions a day, answer up to 20 questions a day, and comment on 10 answers a day. But if users want the ability to rate other answers with a “thumbs up” or “thumbs down,” they have to earn another 150 points first. To earn those points, they could simply log in once a day for 150 days. If they choose to answer questions, however, they can earn 2 points per question, which would speed up the process. The quickest way to earn a lot of points is to provide the Best Answer for the question. When an Asker selects a Best Answer, the participant who wrote it gets 10 points, and additional points for each “thumbs up” rating from other users.
    • Keith Hamon
       
      Ahh … so we educators can learn a thing or two from the business world. Nice.
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    Scores can be a surprisingly good way to help learners enter the class learning environment at their own level of expertise.
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    Scores can be a surprisingly good way to help learners enter the class learning environment at their own level of expertise.
Keith Hamon

Around the Corner-MGuhlin.org: 5 Steps to Digitizing the Writing Workshop #edchat #writing - 3 views

  • Expecting students to write in our classrooms for hit-or-miss praise is criminal. Their nimble fingers can text an entire piece of writing via their mobile device to a relevant audience online at the same time they publish to a worldwide network. For them, the pay is in the joy of publication, in the act of making their work known, and of partaking of the work of others.
    • Keith Hamon
       
      This is a big part of the intrinsic, and fun, motivation for writing online.
  • Take advantage of over 20 digital tools for students (Sidebar #2 - Digital Tools for Students).
  • You can easily transition from notes and highlights kept in Diigo.com social bookmarking tool to a written piece that appropriately cites content. Check Sidebar #3 for Electronic Citation Resources.
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  • reflect on the teacher's role in the writing workshop, and the technology available to organize the writing workshop.
    • Keith Hamon
       
      One of our tasks in QEP is to devise tools and strategies to make the instructor's job easier, not more difficult. Technology can help, and we want to explore how.
  • Create a Self-Editing checklist that is actually a GoogleForm or the Questionnaire Module in Moodle so you can quickly see class progress in graphs. Students complete this information via a web-based form that allows you to quantitatively track progress in class. Create a bank of online mini-lessons that students can watch and listen to again and again in an archive. Build that in your GoogleSites Wiki or Moodle. Facilitate sharing using recording tools in a discussion forum or Sites wiki. When doing the Group Share during a Writing Workshop, you can either play the students' presentation of the audio (which they recorded when they were ready) or record the feedback students get so that it can be added to the written piece/recording shared. That way, students can come back and reflect on the advice provided by their peers.
  • Using a Moodle or wiki, you can create a reference point that can house your mini-lesson content, including audio and/or video recordings.
    • Keith Hamon
       
      Perhaps we could build a mini-lesson space on the Writing Labs wiki?
  • VoiceThread.com - Enables teachers to create an enhanced podcast about the MiniLesson content, but also allow students to contribute audio, text, or video content as comments. This enables many to many interactions.
  • GoogleDocs Presentation Tool - Enables teachers to create a slideshow that students can participate in chat, as well as contribute slides to.
  • As wonderful as a writing workshop teacher may be, s/he cannot offer the feedback that ALL students may need. However, online discussion forums through Moodle, attached to wikis, or with blog postings and comments CAN facilitate student to student interaction independent of the teacher. While many fear these kinds of interactions, in online learning, these interactions make or break an online course...or a face to face one.
    • Keith Hamon
       
      Fostering this kind of online conversation is key to QEP. It's what we are about, but we recognize that most of our students are unaccustomed to conversing about academic issues among themselves. We want to teach them to talk college.
  • Collaborative word processors can also serve as a way for students in groups to interact with ONE text online.
    • Keith Hamon
       
      This is an excellent entry point into many different kinds of exercises: group editing, group writing, group brainstorming, group illumination (adding images and video). I like this.
  • Shelly Blake-Pollock, the teacher and author of the TeachPaperless blog (http://teachpaperless.blogspot.com), encourages his students to publish online. Beyond that step, though, he offers feedback on their writing online as well via screencasts, or video recording of his computer screen. Screencasts, or "JingCrits," that he creates are short, less than 5-minute video clips where he highlights student work on screen and offers feedback (View an example - http://bit.ly/bsgVQQ).
    • Keith Hamon
       
      This could be a wonderful strategy for moving our QEP Writing Labs into the online world, enabling writing specialists to engage student writing, and offer useful feedback, online.
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    This article is about 5 steps you can take, as a writing teacher, to digitize your writing workshop. There are many more, though, so "stay tuned" for future articles!
Stephanie Cooper

Part One: Teacher Tips for Wiki Projects - The Tempered Radical - 1 views

  • Creating a classroom encyclopedia covering the content you are studying in class or a comprehensive collection of solutions to one common problem will be a motivating and productive task for your students. Groups can be assigned particular topics to tackle or charged with detailing the strengths and weaknesses of one potential solution, creating pages mirroring the format of Wikipedia entries. Conceptually, using Wikipedia as a model for your classroom wiki project will make your expectations approachable—and give students samples to refer to while completing their final products.
    • Stephanie Cooper
       
      This is a great idea! I could see this replacing the old fashioned report on a subject.
Stephanie Cooper

Collaboration: The Lost Skill? | Dangerously Irrelevant - 2 views

  • I have seen tweets and blog posts recently about frustration that teachers are having getting their students to collaborate. These were mainly secondary teachers and library media specialists. It was even an #EdChat topic a few weeks ago: "How do we engage students who find participatory learning uncomfortable?" What do you find most difficult when getting students to collaborate? Criticism from their peers? A bad experience with a previous teacher? It seems like there's so many factors that can come into play.
  • How are we fostering this skill beyond kindergarten? What have you found that really is motivating for students to collaborate? What gives them true ownership of their learning? There's awesome digital tools that aid in collaboration, but those tools don't MAKE the collaboration. It's a skill that still has to be fine tuned. It's a skill we should all be modeling effectively if we want our students to do it effectively. If you're looking for some great suggestions on how to foster collaboration in your classroom, I would suggest reading Michelle Bourgeois' post titled:  The Collaborative Classroom: It’s a Juggling Act. In this post Michelle tells a story of teaching students how to juggle and says. "Just like the art of juggling, there are several skills that need to be balanced and constantly monitored in a collaborative classroom to make it all come together." Please be sure to check out Michelle's post on how to monitor and keep balance of some essentials in classroom collaboration.
  • We should be fostering this skill in our classrooms, not hindering it. How often are you allowing students to collaborate? Not to say that awesome things can't come out of individual thinking, but as I always like to say, "We're better together." Sure, one mind can do awesome things, but a collective could really rock someone's world.
Keith Hamon

5 Reasons to Integrate the Internet into Your Classroom - 0 views

  • It supports student research and information literacy skills.
  • It provides an audience and thus motivation for writing.
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    Use of Web 2.0 to promote writing/literacy.
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