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http://sfx.lib.byu.edu.erl.lib.byu.edu/sfxlcl3?genre=article;isbn=;issn=10510230;title=... - 0 views

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    The Life and Death of the contemplative ladnscape
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Phenomenology on byu online library - 0 views

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    Great poetry about the experience of experiencing.
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"The Class That Wouldn't Die" | Mormon Artist - 3 views

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    Article about the history of science fiction at BYU.
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Professor's art is 'Google Doodle' for a day - 1 views

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    contributions to the digital world from our very own campus
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    I thought this was so cool when I opened up google today!
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Universities will be Irrelevant by 2010 - 3 views

shared by James Matthews on 12 May 11 - No Cached
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    BYU Prof. David Wiley says this
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Stuart Moulthrop - You Say You Want a Revolution? Hypertext and the Laws of Media - Pos... - 0 views

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  • Stoll excoriates "cyberpunks," virtual vandals who abuse the openness of scientific computing environments. Their unsportsmanlike conduct spoils the information game, necessitating cumbersome restrictions on the free flow of data.
  • Orthodox McLuhanite doctrine holds that "every form, pushed to the limit of its potential, reverses its characteristics" (Laws of Media viii).
  • Electronic information, as Stoll sees it, lies in strict analogy with material and private property.
  • The telos of the electronic society-of-text is anarchy in its true sense: local autonomy based on consensus, limited by a relentless disintegration of global authority. Since information is now virtually an equivalent of capital, and since textuality is our most powerful way of shaping information, it follows that Xanadu might indeed change the world.
  • Who decides what information "belongs" to whom? Stoll's "popular elite" is restricted to academic scientists, a version of "the people" as nomenklatura, those whose need to know is defined by their professional affiliation.
  •   "Cyberspace. A consensual hallucination experienced daily by billions of legitimate operators, in every nation... A graphic representation of data abstracted from the banks of every computer in the human system" (Gibson 51).
  • The vision of Xanadu as cyberspatial New Jerusalem is conceivable and perhaps eligible, but by no stretch of the imagination is it inevitable.
  • But it seems equally possible that our engagement with interactive media will follow the path of reaction, not revolution
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    Pros and Cons of the newly evolving concept of networking information back in the early 90s
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    Some interesting questions and speculations about potential controls on media from an early 90s perspective
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The Impact of Community Computer Networks on Social Capital and Community Involvement - 0 views

  • Putnam defined social capital as the "features of social organization, such as trust, norms and networks, that can improve the efficiency of society by facilitating coordinated actions
  • , civic engagement is a function of communication among members via their social networks, and as civic engagement increases, so does quality of life in the community. Thus, communities with vibrant communication networks are likely to have a preferable quality of life.
  • . Dimmick, Patterson, and Sikand (1996) argued for the role of the traditional telephone in developing and maintaining strong interpersonal communication patterns in the local community.
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  • examination of the role of interactive media in building social capital.
  • Several scholars viewed the computer network of the Internet as especially well suited to communication activities that lead to community building, virtual or otherwise (Jones, 1994; Rheingold, 2000; Wellman, 1997).
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    How networking can influence social causes
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    This study found how group efficacy improves with networking.
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The demographics, motivations, and derived experiences of users of massively multi-user... - 0 views

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    Male players were significantly more likely to be driven by the Achievement and Manipulation factors, while female players were significantly more likely to be driven by the Relationship factor. Also, the data indicated that users derived meaningful relationships and salient emotional experiences, as well as real-life leadership skills from these virtual environments. MMORPGs are not simply a pastime for teenagers, but a valuable research venue and platform where millions of users interact and collaborate using real-time 3D avatars on a daily basis.
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JSTOR: Computers and the Humanities, Vol. 38, No. 3 (Aug., 2004), pp. 317-333 - 0 views

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    Using Koyaanisqatsi as a way of familiarizing students with hypertext
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EBSCOhost: Result List: landscape and film - 1 views

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    # 87... The Rehetoric of space...especially p. 5-6 and the "travel gaze"
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EBSCOhost: The Terrain of the Long Take - 0 views

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    talks about landscapes and Barthes
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EBSCOhost: Buyways: Billboards, Automobiles, and the American Landscape - 0 views

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    Changing American landscape....analogy to hollywood films?
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JSTOR: The Bulletin of the Midwest Modern Language Association, Vol. 4, No. 1 (Spring, ... - 0 views

    • Neal C
       
      2nd poaragraph
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Audio Book and Digital Era - 0 views

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    This article is very interesting, not only on audio books but just in digital media in general. A little old, but still good!
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The Value of a Good Name - 2 views

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    I just got called to speak in church on Sunday about "my family's good name." I found this talk, but any other ideas would be helpful---I just don't know what to do with it!
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Library Tutorials | iLearning Library Services | HBLL - 0 views

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    These are research tutorials I will be asking people to view when we get to our researching
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Mind the Gap. Digital is Old and Digital is New but Books Fill in the Middle. | | Libra... - 2 views

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    From our very own library...
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