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Benjamin Jörissen

Taking [machinima] movies beyond "Avatar" - for under £100 - 0 views

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    A new development in virtual cameras at the University of Abertay Dundee is developing the pioneering work of James Cameron's blockbuster Avatar using a Nintendo Wii-like motion controller - all for less than £100.
Benjamin Jörissen

Science 2.0 -- Is Open Access Science the Future? - Scientific American - 0 views

  • Ironically, though, the Web provides better protection than the traditional journal system, Bradley maintains. Every change on a wiki gets a time stamp, “so if someone actually did try to scoop you, it would be very easy to prove your priority—and to embarrass them. I think that’s really what is going to drive open science: the fear factor. If you wait for the journals, your work won’t appear for another six to nine months. But with open science, your claim to priority is out there right away.”
  • Science could be next. A small but growing number of researchers (and not just the younger ones) have begun to carry out their work via the wide-open tools of Web 2.0. And although their efforts are still too scattered to be called a movement—yet—their experiences to date suggest that this kind of Web-based “Science 2.0” is not only more collegial than traditional science but considerably more productive.
  • Of course, many scientists remain wary of such openness—especially in the hypercompetitive biomedical fields, where patents, promotion and tenure can hinge on being the first to publish a new discovery. For these practitioners, Science 2.0 seems dangerous: putting your serious work out on blogs and social networks feels like an open invitation to have your lab notebooks vandalized—or, worse, your best ideas stolen and published by a rival. To advocates, however, an atmosphere of openness makes science more productive. “When you do your work online, out in the open,” Hooker says, “you quickly find that you’re not competing with other scientists anymore but cooperating with them.”
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  • In principle, Surridge says, scientists should find a transition to Web 2.0 perfectly natural. After all, since the time of Galileo and Newton, scientists have built up their knowledge about the world by “crowdsourcing” the contributions of many researchers and then refining that knowledge through open debate. “Web 2.0 fits so perfectly with the way science works. It’s not whether the transition will happen but how fast,” Surridge says.
  • Although wikis are gaining, scientists have been strikingly slow to embrace one of the most popular Web 2.0 applications: Web logging, or blogging. “It’s so antithetical to the way scientists are trained,” Duke University geneticist Huntington F. Willard said at the January 2007 North Carolina Science Blogging Conference, one of the first big gatherings devoted to this topic. The whole point of blogging is getting ideas out there quickly, even at the risk of being wrong or incomplete. “But to a scientist, that’s a tough jump to make,” Willard says. “When we publish things, by and large, we’ve gone through a very long process of drafting a paper and getting it peer-reviewed. Every word is carefully chosen, because it’s going to stay there for all time. No one wants to read, ‘Contrary to the result of Willard and his colleagues....’” Nevertheless, Willard favors blogging. As a frequent author of newspaper op-ed pieces, he feels that scientists should make their voices heard in every responsible way. Because most blogs allow outsiders to comment on the individual posts, they have proved to be a good medium for brainstorming and discussions.
  • “The peer-reviewed paper is the cornerstone of jobs and promotion,” PLoS ONE’s Surridge says. “Scientists don’t blog because they get no credit” for that.
  • Some universities may be coming around, too. In a landmark vote in February, the faculty at Harvard’s College of Arts and Sciences approved a system in which the college would post finished papers in an online repository, available free to all. Authors would still hold copyright and could still publish the papers in traditional journals.
Benjamin Jörissen

Artificial Intelligence: Supercomputer-driven virtual child passes mental milestone - 0 views

  • A virtual child controlled by artificially intelligent software has passed a cognitive test regarded as a major milestone in human development. It could lead to smarter computer games able to predict human players' state of mind. Children typically master the "false belief test" at age 4 or 5. It tests their ability to realise that the beliefs of others can differ from their own, and from reality. The creators of the new character – which they called Eddie – say passing the test shows it can reason about the beliefs of others, using a rudimentary "theory of mind".
  • John Laird, a researcher in computer games and Artificial Intelligence (AI) at the University of Michigan in Ann Arbor, is not overly impressed. "It's not that challenging to get an AI system to do theory of mind," he says.
  • More impressive demonstration, says Laird, would be a character, initially unable to pass the test, that learned how to do so – just as humans do.
Benjamin Jörissen

Author Paulo Coelho's profitable Net obsession - 0 views

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    Check out his netvibes-universe, it's really cool: http://www.netvibes.com/paulocoelho
Benjamin Jörissen

Japan's cyborg research enters the skull - 0 views

  • Researchers at Osaka University are stepping up efforts to develop robotic body parts controlled by thought, by placing electrode sheets directly on the surface of the brain.
Benjamin Jörissen

Confessions of an Aca/Fan: Why Academics Should Blog... - 0 views

  • Today the comparative-media-studies home page (http://cms.mit.edu) hosts feeds from seven different blogs affiliated with our various research groups and faculty members. Our site regularly offers podcasts from conferences (like Futures of Entertainment and Media in Transition) and colloquia we hold at MIT. My own blog, Confessions of an Aca-Fan, attracts several thousand readers a day. We also recently made the decision to offer our masters' theses online so they can be read by researchers around the world. These efforts have had an impact on our relations with our current students, prospective students, alumni, faculty members, the news media, the general public, and other readers.
  • Ilya Vedrashko, for example, started a blog called the Future of Advertising, which quickly became a favorite among industry insiders and reporters. The blog's visibility opened up new contacts and resources, which supported his research.
  • Something similar has happened for subsequent student bloggers, who have gained visibility for their writing about "serious games", hip hop culture, music distribution, data visualization, and media policy. In each case, their work brought them into contact with key thinkers and professionals.
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  • Running the blog feeds through the media-studies home page means that the site is continually refreshed without much conscious effort on the part of program administrators. Students become accustomed to checking our site daily, which means they are more likely to read other announcements we put up, thus enabling better information circulation.
  • Prospective students. A rising percentage of the students we admit list these blogs as the primary way in which they learned about the media-studies program. New students come to us with a much sharper understanding of the strengths of our program and how their interests might align with our continuing research efforts. The blogs thus raise the number and quality of applicants, and may have had some impact on our yield
  • Just as we feature student work through our various blogs, blog posts may also emerge from tips from our alumni working in industries.
  • Faculty members. The blog posts represent what might be called "just-in-time scholarship," offering thoughtful responses to contemporary developments in the field. Because they are written for a general rather than specialized readership, these short pieces prove useful for teaching undergraduate subjects. We are seeing a growing number of colleagues using blog posts or podcasts as a springboard for classroom discussions and other instructional activities.
  • The news media. Our blogs provide a platform from which we not only publicize our research findings and conferences, but also focus news-media interest on issues we think deserve greater attention. Historically, academics have been put in a reactive position, responding to questions from reporters. Blogging places academics in a more proactive position, intervening more effectively in popular debates around the topics they research.
  • Readers. I started my own blog a few months before the release of my most recent book, Convergence Culture: Where Old and New Media Collide (New York University Press, 2006). Over time, the blog has become central to the book's success.
  • The general public. Our society is undergoing a phase of prolonged and profound media change, which is having an impact on every aspect of our lives. In this context, there is tremendous hunger for insights into the changing media landscape. As honest brokers of information, academics may be ideally situated to bridge these more specialized conversations. As a consequence, our various blogs attract readerships that extend well beyond the academic sphere
  • The crucial point is that running a blog is a commitment, and has to be understood as part of a larger set of professional obligations.
Benjamin Jörissen

"from book fluency to screen fluency, from literacy to visuality": NY Times ü... - 0 views

  • screen ubiquity
  • A new distribution-and-display technology is nudging the book aside and catapulting images, and especially moving images, to the center of the culture. We are becoming people of the screen.
  • We are now in the middle of a second Gutenberg shift — from book fluency to screen fluency, from literacy to visuality.
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  • But now, cheap and universal tools of creation (megapixel phone cameras, Photoshop, iMovie) are quickly reducing the effort needed to create moving images. To the utter bafflement of the experts who confidently claimed that viewers would never rise from their reclining passivity, tens of millions of people have in recent years spent uncountable hours making movies of their own design.
Benjamin Jörissen

"You can't just make books anymore": Computerspiele als Weg zum Buch (NY Times) - 0 views

  • “You can’t just make a book anymore,”
  • At the same time, Mr. Haarsma very calculatedly gave gamers who might not otherwise pick up a book a clear incentive to read: one way that players advance is by answering questions with information from the novel.
  • Spurred by arguments that video games also may teach a kind of digital literacy that is becoming as important as proficiency in print, libraries are hosting gaming tournaments, while schools are exploring how to incorporate video games in the classroom.
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  • John D. and Catherine T. MacArthur Foundation is supporting efforts to create a proposed public school that will use principles of game design like instant feedback and graphic imagery to promote learning.
  • Video games, said Mr. Bagley, 21, “certainly don’t have the same degree of emotional and intellectual complexity of a book.”Some people argue that video games are an emerging medium likely to undergo an evolution. “I wouldn’t be surprised if, in 10 or 20 years, video games are creating fictional universes which are every bit as complex as the world of fiction of Dickens or Dostoevsky,” said Jay Parini, a writer who teaches English at Middlebury College.
Benjamin Jörissen

MIT faculty open access to their scholarly articles - 0 views

  • In a move aimed at broadening access to MIT's research and scholarship, faculty at the Massachusetts Institute of Technology have voted to make their scholarly articles available to the public for free and open access on the Web.
  • "The vote is a signal to the world that we speak in a unified voice; that what we value is the free flow of ideas," said Bish Sinyal, chair of the MIT Faculty
  • Under the new policy, faculty authors give MIT nonexclusive permission to disseminate their journal articles for open access through DSpace, an open-source software platform
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  • MIT's policy is the first faculty-driven, university-wide initiative of its kind in the United States.
  • In the current scholarly publishing system, individual authors are required to transfer all or most of their rights to the publisher. Typically publishers will strictly limit access to the work through licensing
  • "In the quest for higher profits, publishers have lost sight of the values of the academy. This will allow authors to advance research and education by making their research available to the world."
  • "Scholarly publishing has so far been based purely on contracts between publishers and individual faculty authors," said Hal Abelson
  • "In that system, faculty members and their institutions are powerless. This resolution changes that by creating a role in the publishing process for the faculty as a whole, not just as isolated individuals."
Benjamin Jörissen

Twitter as a mindcasting medium. Henry Jenkins: "I've never seen the scale and volume o... - 0 views

  • Forget what you had for breakfast or how much you hate Mondays. That’s just lifecasting. Mindcasting is where it’s at. The distinction is courtesy of Jay Rosen (@jayrosen_nyu), a journalism professor and new media analyst at New York University. For him, Twitter is a new way to conduct a real-time, multi-way dialogue with thousands of his colleagues and fellow netizens.
  • ...info-sharing and connectivity. Ask people who have made a career out of studying digital media and idea exchange, and you’ll get more superlatives than scoffs. “I’ve been following the blogosphere for a long time,” said Henry Jenkins (@henryjenkins), the head of MIT’s Comparative Media Studies center. As a human-to-human communications medium, he said, “I’ve never seen the scale and volume of the flow of information that Twitter is facilitating.”
  • Daniel Schorr, a Twitter neophyte who said last week of his new habit, “All of a sudden I’ve discovered this whole way of a civil society existing by simply being able to talk back and forth to each other by way of cyberspace. “It’s a revelation to me and I love it.”
Benjamin Jörissen

Emotionale Ansteckung in Online-Netzwerken: "Glück verbreitet sich viral" - 0 views

  • Wie ansteckend das Glück des Einzelnen auf die Umgebung wirkt, erforschten James Fowler (University of California) und Nicholas Christakis (Harvard Medical School) auf der Grundlage der Langzeitstudie "Framing Heart Study". Die Wissenschaftler extrahierten daraus standardisierte Daten aus 20 Jahren und analysierten auf diesem Weg retrospektiv das Befinden von 4.739 Probanden. Das Ergebnis: Glück verbreitet sich in sozialen Netzwerken viral. Und: Je glücklicher das Umfeld, desto glücklicher das Individuum und vice versa. Es zeigte sich außerdem, dass besonders glückliche Menschen meist im Mittelpunkt eines sozialen Netzwerks stehen und dass sich in sozialen Gefügen glückliche und unglückliche Menschen in Clustern gruppieren. So finden sich im Umfeld von zufriedenen Menschen hauptsächlich Gleichgesinnte. Das eigene Glück kann sich bis zum dritten Kontaktgrad auswirken und ist demnach ein Netzwerk-Phänomen par excellence.
Benjamin Jörissen

The American Diet: 34 Gigabytes a Day - Bits Blog - NYTimes.com - 0 views

  • A report published Wednesday by the University of California, San Diego, calculates that American households collectively consumed 3.6 zettabytes of information in 2008.
  • So where does all this information we consume come from? Everywhere, it turns out. The report suggests the average American consumes 34 gigabytes of content and 100,000 words of information in a single day.
  • it means that 100,000 words cross our eyes and ears in a single 24-hour period
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  • our voracious appetite for information and entertainment
  • The study suggests that, on average, most Americans consume 11.8 hours of information a day.
  • Most of this time is spent in front of some sort of screen watching TV-related content
  • computer, which we interact with for about two hours a day
  • Most of these experiences happen simultaneously
  • a huge increase in the number of bytes we consume related to video games
  • Gaming saw the biggest leap in the number of bytes we consume and the amount of time devoted to this platform.” This isn’t just first-person shooting games but also includes lots of analytical games like Bookworm, Tetris as well as social networking games.
  • if you add up the amount of time people spend surfing the Web, they are actually reading more than ever
  • from 1980 to 2008, the number of bytes we consume has increased 6 percent each year, the researchers said, adding up to a 350 percent increase over 28 years
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