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Helen Baxter

Enterprise Web 2.0 :: Web 2.0 Re-examined: Part 2 - What is Web 2.0? - 1 views

  • What Is Web 2.0? Web 2.0 is the next evolution of the web that has a new usage paradigm as well as a new technology paradigm. The former is characterized by “architecture of participation” and the latter is characterized by “architecture of partition”. The “Consumer-centric” View Causes Confusion There is no doubt that the “web 2.0” phenomenon is ignited by the success of consumer websites like MySpace, YouTube and Flickr.  From these consumer website, analysts established “social networking” via the network effect as a key feature of web 2.0. Though it is possible that enterprise oriented social computing applications may emerge to address specific enterprise concerns, it is not clear how social networking can change enterprise IT on a more fundamental level. Analysts further characterized “Architecture of Participation” as another key element of web 2.0, as evident from YouTube and Flickr. Similarly it is unclear whether/how “architecture of participation” would impact enterprise IT mission. Enterprise IT’s mission is simple: to enable and facilitate the interaction and integration of IT systems and people. There is no doubt that web 2.0 applications like blogs and wikis based on “architecture of participation” can be useful to enterprises, but is there anything beyond blogs and wikis? The key technology behind most consumer web 2.0 websites, Ajax, is not new. The popular “mashup” concept sounds new but in reality is based on what has been built into the browser for many years. The “consumer-centric” perspective limits how we look at the technology aspect of web 2.0 and leads to the conclusion that web 2.0 involves no technology advancement. Further, “architecture of participation”, “social networking” and “harness the collective intelligence” are all usage patterns. They do not relate to technology. In fact, they can be supported well on web 1.0 technologies; reinforcing the common belief that web 2.0 has no technology foundation but rather a buzzword created by marketers.  The Differences between Web 1.0 and Web 2.0 Tim O’Reilly observed the differences between web 1.0 and web 2.0 from a consumer perspective in his original essay: Web 1.0   Web 2.0 DoubleClick --> Google AdSense Ofoto --> Flickr Akamai --> BitTorrent mp3.com --> Napster Britannica Online --> Wikipedia personal websites --> blogging evite --> upcoming.org and EVDB domain name speculation --> search engine optimization page views --> cost per click screen scraping --> web services publishing --> participation content management systems --> wikis directories (taxonomy) --> tagging ("folksonomy") stickiness --> syndicationFrom Consumer Web 1.0 to Consumer Web 2.0    From an enterprise perspective, web 2.0 introduces a very different set of changes:  Web 1.0   Web 2.0 Browser --> Application Client Container HTML --> Declarative application markup HTTP(pull, unreliable) --> Push, pub/sub, reliable Application Server --> Mashup Server Appilcation Integration --> Enterprise Mashup/SOA Press release --> Corporate blogs Packaged software --> On demand/Saas Close source --> Open source Top down (dictatorship) --> Bottom up (democracy) Superbowl Ad/TV --> Google AdFrom Enterprise Web 1.0 to Enterprise Web 2.0 The Two Pillars: Consumer Web 2.0 and Enterprise Web 2.0 Web 2.0 has two pillars: consumer web 2.0 and enterprise web 2.0. These two do overlap, in particular, in the area of social computing. Consumer web 2.0 and enterprise web 2.0 have different characteristics, as shown below: Consumer Web 1.0   Enterprise Web 2.0 Architecture of Participation Architecture of Partition Social networking On Demand computing/SaaS Harness collective intelligence Enterprise social computing HTML Mashup Enterprise mashup Rich User Experience Rich User Experience The Web As Platform The Web As PlatformKey Characteristics of Consumer Web 2.0 and Enterprise Web 2.0 The technology paradigm shifts with web 2.0 brings tremendous, tangible and measurable ROI to corporate IT. Further, the new possibilities enabled by web 2.0 such as social computing are bringing corporate IT to new horizons.
Helen Baxter

RarePlay | Trends : Searching The Interactive Web - 1 views

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    Most quality online stores. Know whether you are a trusted online retailer in the world. Whatever we can buy very good quality. and do not hesitate. Everything is very high quality. Including clothes, accessories, bags, cups. Highly recommended. This is one of the trusted online store in the world. View now www.retrostyler.com
chelfyn Baxter

Management and Virtual Decentralised Networks: The Linux Project - 0 views

  • A mechanistic management system is appropriate to stable conditions. It is characterised by:The Organismic form is appropriate to changing conditions. It is characterised by: Hierarchic structure of control, authority and communicationNetwork structure of control A reinforcement of the hierarchic structure by the location of knowledge of actualities exclusively at the top of the hierarchyOmniscience no longer imputed to the head of the concern; knowledge may be located anywhere in the network; the location becoming the centre of authority Vertical interaction between the members of the concern, ie. between superior and subordinateLateral rather than vertical direction of communication through the organisation  A content of communication which consists of information and advice rather than instructions and decisions
    • chelfyn Baxter
       
      This is very similar to many Web 1.0/2.0 analogies
  • Structurehierarchicalnetworked Scopeinternal/closedexternal/open Resource focuscapitalhuman, information Statestabledynamic, changing Directionmanagement commandsself-management Basis of actioncontrolempowerment to act Basis for compensationposition in hierarchycompetency level
  • However, "the Linux movement did not and still does not have a formal hierarchy whereby important tasks can be handled out ... a kind of self-selection takes place instead: anyone who cares enough about a particular program is welcomed to try" [54]. But if his work is not good enough, another hacker will immediately fill the gap. In this way, this 'self-selection' ensures that the work done is of superb quality. Moreover this "decentralisation leads to more efficient allocation of resources (programmers' time and work) because each developer is free to work on any particular program of his choice as his skills, experience and interest best dictate" (Kuwabara, 2000). In contrast, "under centralised mode of software development, people are assigned to tasks out of economic considerations and might end up spending time on a feature that the marketing department has decided is vital to their ad campaign, but that no actual users care about" [55].
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  • Industrial AgeInformation Age Focus on measurable outcomesFocus on strategic issues using participation and empowerment Individual accountabilityTeam accountability Clearly differentiated-segmented organisational roles, positions and responsibilitiesMatrix arrangement - flexible positions and responsibilities Hierarchical, linear information flowsMultiple interface, 'boundaryless' information networking Initiatives for improvement emanate from a management eliteInitiatives for improvement emanate from all directions
  • There is only one layer between the community of Linux developers and Linus: the "trusted lieutenants". They are a dozen hackers that have done considerably extended work on a particular part of the kernel to gain Linus' trust. The "trusted lieutenants" are responsible to maintain a part of the Linux Kernel and lots of developers sent their patches (their code) directly to them, instead of Linus. Of course, apart from Linus that has encouraged this to happen, this informal mechanism represents a natural selection by the community since the "trusted lieutenants" are recognised [by the community] as being not owners but simple experts in particular areas [57] and thus, their 'authority' can always be openly challenged. This does not mean that Linus has more influence than they have. Recently, "Alan Cox (one of the "trusted" ones) disagreed with Linus over some obscure technical issue and it looks like the community really does get to judge by backing Alan and making Linus to acknowledge that he made a bad choice" [58].
  • In 1991, Linus Torvalds made a free Unix-like kernel (a core part of the operating system) available on the Internet and invited all hackers interested to participate. Within the next two months, the first version 1.0 of Linux was released. From that point, tens of thousands of developers, dispersed globally and communicating via the Internet, contributed code, so that early in 1993, Linux had grown to be a stable, reliable and very powerful operating system. The Linux kernel is 'copylefted' software, patented under the GNU GPL, and thus, nobody actually owns it. But more significantly, Linux is sheltered by the Open Source (hacker) community. From its very birth, Linux as a project has mobilised an incredible number of developers offering enhancements, modifications/improvements and bug fixes without any financial incentive. Despite the fact that an operating system is supposed to be developed only by a closely-knit team to avoid rising complexity and communication costs of coordination (Brook's Law), Linux is being developed in a massive decentralised mode under no central planning, an amazing feat given that it has not evolved into chaos. Innovation release early and often: Linus put into practice an innovative and paradox model of developing software. Frequent releases and updates (several times in a week) are typical throughout the entire development period of Linux. In this way, Linus kept the community constantly stimulated by the rapid growth of the project and provided an extraordinary effective mechanism of psychologically rewarding his co-developers for their contributions that were implemented in the last version. On top of this, in every released version, there is a file attached which lists all those who have contributed (code). Credit attribution if neglected, is a cardinal sin that will breed bitterness within the community and discourage developers from further contributing to the project. According to conventional software-building wisdom, early versions are by definition buggy and you do not want to wear out the patience of your users. But as far as the Linux development stage is concerned, developers are the users themselves and this is where most innovation is created (Figure 8). "The greatest innovation of Linux is that treating your users as co-developers is your least-hassle route to rapid code improvement and effective debugging" (Raymond, 1998a).
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    It's a great article
Martin Virtual

Adam - Advanced Dynamic Application for creating Multimedia Content - Powered by Hostin... - 0 views

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    mashup for pdf
Ako Z°om

Pipes: Rewire the web - 0 views

  • Pipes is a powerful composition tool to aggregate, manipulate, and mashup content from around the web. Like Unix pipes, simple commands can be combined together to create output that meets your needs: combine many feeds into one, then sort, filter and translate it. geocode your favorite feeds and browse the items on an interactive map. power widgets/badges on your web site. grab the output of any Pipes as RSS, JSON, KML, and other formats. Sounds good? Learn more....
    • Ako Z°om
       
      a bit dev tool but to try coz it's graphical...
Helen Baxter

Social interaction design white paper for social software and web 2.0 site designers - 0 views

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    Most quality online stores. Know whether you are a trusted online retailer in the world. Whatever we can buy very good quality. and do not hesitate. Everything is very high quality. Including clothes, accessories, bags, cups. Highly recommended. This is one of the trusted online store in the world. View now www.retrostyler.com
Martin Virtual

Gogofrog - FREE 3D web site with FREE hosting - 1 views

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    3D websites! how cool is that?!?!?!?!
Tony Ho

Joe McCann - Interaction, Interface, & Web Designer » Demystifying the DOM Re... - 0 views

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    DOM pageload jquery
Giannis Mpeimpiii

Dabbleboard - Online whiteboard for drawing & team collaboration - 0 views

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    Nice drawing app
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    Online whiteboard that's free, powerful and easy-to-use. Draw with flexible tools. Collaborate in real-time.
Enrique Ortiz

Highcharts - Interactive JavaScript charts for your webpage - 0 views

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    Nice JS Chart with creator with animation no Flash
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    JavaScript chart creator with animation, NO flash
Matteo Spreafico

Create and Collaborate on Online Diagrams - Try it Free | Creately - 0 views

  • Create fast, professional looking diagrams with Creately's large library of objects and easy start templates. Now you can draw anything easily.
  • Collaborate with your team and clients with easy sharing, publishing and post-it style comments. Multi version support means you never lose your work.
  • A fully interactive interface that works right in your browser along with industry standard encryption and redundant backups. No downloads or installs necessary.
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  • Advanced features like Contextual Toolbars, 1-Click Create-n-Connect button, Magic Connectors and linkable diagrams make diagramming a pleasure.
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