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Robyn Jay

A critical examination of Blackboard's e-learning environment - Coopman - 3 views

  • teaching/learning as performance and teaching/learning as text
  • perceived institutional presence — the degree to which online learners felt connected to the university — was positively related to learning outcomes, satisfaction with the course, and intent to stay in the program.
  • students in the traditional classes interacted with each other far less than those in the hybrid (Web–enhanced) classes
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  • quality of interaction in online discussions, rather than quantity, may be the better predictor of student achievement
  • Interrogating the structure of learning management systems such as Blackboard brings to light the unnoticed ways in which the software frames online classroom interaction
  • Rose (2004) argued in her critique of learning management systems that the mediated tools instructors use to teach their classes are not value–free. The author lamented that “there is no acknowledgment of the fundamental transformations that must be wreaked upon content imported into platforms such as WebCT and Blackboard, nor of the fact that the very structure of these systems constrains instructional possibilities and decision–making.” [4] Like a highly bureaucratic organization, once a structure is built into a learning management system, changing the structure becomes unimaginable (Sandvig, 2006).
  • Online class discussions typically involve more student–student interaction and less instructor–student interaction. Lobel, et al. (2005) found that instructors were the center of the interaction network during in person discussions whereas the group was the center during online discussions. Blackboard’s discussion feature allows students to interact directly with each other, bypassing the instructor. However, the degree of structural flexibility in a Blackboard discussion board resides to a large extent in the decisions the instructor makes. May students attach files? May students start new discussion threads? May students post anonymously? Do they rate each other’s messages? What is the rating system?
  • What has changed is the instructor’s increased ability to track students’ use of the class Web site: number of messages posted, number of messages read, and how many times various pages or sections are accessed. Mullen (2002) argued that this type of information seems to provide an objective measure of student engagement, but in fact creates a dangerously decontextualized, essentialized image of a class in which levels of “participation” stand in for evidence of learning having taken place. Students are treated not as learners, as partners in an educational enterprise, but as users
  • “The brave new world of digital education promises greater access, increased democratic participation, and the transcendence of discrimination through pure minds. We must interrogate the actuality of these hypes: who has access, is participation online transformative, and is transcendence of difference a goal of progressive pedagogies?” [8]
Stephan Ridgway

Australian Mobile Phone Lifestyle Index - 0 views

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    Australian Interactive Media Industry Association Mobile Industry Group 5th Edition - Special Topic: Mobile Commerce September 2009
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    Australian Interactive Media Industry Association Mobile Industry Group 5th Edition - Special Topic: Mobile Commerce September 2009
Karsten Sommer

Events: A Research Study on the Use of a Virtual Classroom: Wimba and BB - 1 views

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    "Southern Miss decided to investigate the feasibility of adding a tool to our current Learning Management System, Blackboard, that would increase opportunities for student-to-instructor and student-to-student interaction. After auditioning applications from several different companies, Southern Miss decided that Wimba Classroom was the best fit for the goals and objectives it had set out to achieve. "
Robyn Jay

Blackboard Mobile puts campus in the palm of your hand - building43 - 0 views

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    ""I was standing in line in a coffee shop on campus, and noticed that many people these days are using smartphones," says Kayvon Beykpour, vice-president of Blackboard Mobile. "Students are doing all kinds of things with them: they're on Facebook, checking email, making phone calls. People were doing just about everything except interacting with the university, which we thought was a bit of a disconnect. There's so many things that, as a student, you need to do every day, whether it's registering for a course, or finding your way around campus, or checking the directory or athletics scores-and they're all traditionally different places. Why not create a really sophisticated, really elegant, and really beautiful app that brings all those different services together in one place, and makes it really usable for the student, for the faculty, for the tourist? And that's what our platform does.""
Robyn Jay

Instructional Design for Sociocultural Learning Environments - 3 views

  • learning from experience and discourse
  • authentic problems and collaborate
  • These kinds of designs are excellent for learning discrete bits of information, practicing simple and basic behaviors, building complex psychomotor skills, and learning to use applications or processes that require a narrow, prescriptive approach
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  • instruction that attempts to control the learner’s responses and environment
  • acquisition
  • learning goal is enculturation
  • Enculturation results from interactions among people, objects, and culture in a collective effort to solve problems, create products, or perform service
  • Carrying on a dialogue tells the student that she/he is an equal member of the community.
  • Conversation, discourse, talking, chat, dialogue, exchange, banter, discussion, communication, dissertation, critique, and exposition
  • The activation of discourse is everything
  • applicable to their needs when they need them, motivating learning
  • This convergence of tools, practice, and theory enables teachers and students to discuss, plan, create, and implement unique strategies for providing instruction within a unique environment.
  • enablers
  • Learners are collaborators in the learning process and have an equal role in setting goals.
  • They make most of the decisions related to what to learn, how to study, and which resources to use.
  • Teachers pass on information to the learner. The clearer the information the more the learner will acquire.
  • Evaluation is a critical strategy within traditional learning environments
  • Teachers focus on interacting at a metacognitive level with the learners. They help students analyze their learning deficits through questioning.
  • Insufficient learning or failure
  • Tools enable learners to contribute to the community.
  • learners who want to learn what they need as fast as they can to apply within their community of practice
  • Tools are not objects of instruction.
  • Scott Grabinger
  • Instructional Design for Sociocultural Learning Environments
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