Skip to main content

Home/ Bildung/Soziales 2.0 [Education/Social 2.0]/ Group items tagged technology

Rss Feed Group items tagged

James OReilly

ThinkBalm publishes business value study « ThinkBalm: Immersive Internet insi... - 0 views

  • Nearly 30% of survey respondents (19 of 66) said their organization recouped their investment in immersive technologies in less than nine months, once their project(s) launched.
  • The top motivations for investment in immersive technology in 2008 /1Q 2009 were enabling people in disparate locations to spend time together, increased innovation, and cost savings or avoidance.
  • Early implementers are choosing the simplest use cases first. The most common were learning and training (80%, or 53 of 66 respondents focused on this use case) and meetings (76%, or 50 of 66 respondents). Some intend to take on more complex use cases in 2010 or 2011.
  • ...2 more annotations...
  • Immersive technology won out over a variety of alternatives primarily due to low cost and the increased engagement it delivers. The leading alternatives were Web conferencing and in-person meetings, followed by phone calls.
  • Work-related use of the Immersive Internet is in the early adopter phase. Before it can pass into the early majority phase, practitioners and the technology vendors who serve them must “cross the chasm.” The most common barriers to adoption are target users having inadequate hardware, corporate security restrictions, and getting users interested in the technology.
Benjamin Jörissen

e-Start Web Area - 0 views

  • How are pupils and teachers encouraged and motivated to relate to digital culture and use digital technology?
  • main incentives usually offered with respect to digital technology use are concerned with life after schooling and the promise of a future career in the workplace. The ineffectiveness of such incentives is clearly evidenced in the “lifestyle choices” of many children
  • the role of both face to face (friends, relatives, family, peers, neighbors, memberships to groups, etc) and remote (online help facilities, helplines, etc) social and resource networks needs to be recognized (Selwyn, 2004). Social networks may represent a significant determinant in the process within which different pupils and teachers, as members of diverse communities and collectivities, identify a “use” for digital technology in their daily and leisure lives, develop an interest towards this use, establish an initial and later a meaningful engagement with digital tools and contents and sustain this interest and engagement throughout time by expanding their skills and knowledge.
  • ...2 more annotations...
  • Essentially then, pupils’ and teachers’ membership to different social communities, which may be considered as sources of advice and agents of socialization into differentiated forms of culture, is an influential aspect of digital literacy development.
  • Could the school as a significant socialization and enculturation agent address effectively factors related to issues of relevance and social networks and empower pupils and teachers to participate in digital practice, not only as consumers of digital dominant culture but also as producers and communicators of their own culture?”
Benjamin Jörissen

Harvard Education Letter September/October 2008: Teaching 21st Century Skills - 0 views

  • As 2014 approaches—the deadline for all students to be proficient on state tests—academics, educators, business groups, and policymakers are finding common ground in a movement to bring “21st century skills” to the classroom, prompting state agencies and district leaders across the country to rewrite curriculum standards and even to contemplate big changes to existing state testing systems.
  • Some of these skills have always been important but are now taking on another meaning—like collaboration
  •  
    September/October 2008 Teaching 21st Century Skills What does it look like in practice? by Nancy Walser Call it a quiet revolution. As 2014 approaches-the deadline for all students to be proficient on state tests-academics, educators, business groups, and policymakers are finding common ground in a movement to bring "21st century skills" to the classroom, prompting state agencies and district leaders across the country to rewrite curriculum standards and even to contemplate big changes to existing state testing systems. What are 21st century skills, who's pushing them, and what does 21st century teaching look like in practice? Although definitions vary, most lists of 21st century skills include those needed to make the best use of rapidly changing technologies; the so-called "soft skills" that computers can't provide, like creativity; and those considered vital to working and living in an increasingly complex, rapidly changing global society (see "Skills for a New Century," p. 2). "Some of these skills have always been important but are now taking on another meaning-like collaboration. Now you have to be able to collaborate across the globe with someone you might never meet," explains Christopher Dede, a Harvard professor who sits on the Massachusetts 21st Century Skills Task Force. "Some are unique to the 21st century. It's only relatively recently, for example, that you could get two million hits on an [Internet] search and have to filter down to five that you want."
James OReilly

Helping Google help the world | Technology - 0 views

  • It is leveraging like in translation memory, except the productivity factor lies a hundred times higher.
  • It can be free because the accumulated data - the live translations - are much more valuable than the software.
  • Google gives the localization industry a tremendous boost, first with its recognition that translation is really the key to growth and second with its appreciation for the tremendous value of good quality translations.
  • ...1 more annotation...
  • The Translation Centre helps Google to reach out to non-professional translators (the ‘crowd'),
  •  
    Helping Google help the world
James OReilly

COGAIN - COGAIN: Communication by Gaze Interaction - 0 views

  •  
    COGAIN is a network of excellence on Communication by Gaze Interaction, supported by the European Commission's IST 6th framework program. COGAIN integrates cutting-edge expertise on interface technologies for the benefit of users with disabilities.
James OReilly

HUMlab - stream Virtual Macbeth - 0 views

  •  
    ,Virtual Macbeth was designed to demonstrate how we might best use the affordances of virtual environments for Education. Shakespeare’s Macbeth reimagined in Second Life provides an adaptive bridge between classic texts and new media technology.
1 - 20 of 29 Next ›
Showing 20 items per page