Tony Karrer has put together a collection of resource links related to agile development generally and agile elearning. Wonder if some of this can tie into the digital literacy strand?
Education, and in particular higher education, has seen rapid change as learning institutions have had to adapt to the opportunities provided by the Internet to move more of their teaching online1 and to become more flexible in how they operate. It might be tempting to think that such a period of change would lead to a time of consolidation and agreement about approaches and models of operation that suit the 21st century. New technologies continue to appear,2 however, and the changes in attitude indicated by the integration of online activities and social approaches within our lives are accelerating rather than slowing down.
How should institutions react to these changes? One part of the answer seems to be to embrace some of the philosophy of the Internet3 and reevaluate how to approach the relationship between those providing education and those seeking to learn. Routes to self-improvement that have no financial links between those providing resources and those using them are becoming more common,4 and the motivation for engaging with formal education as a way to gain recognition of learning is starting to seem less clear.5 What is becoming clear across all business sectors is that maintaining a closed approach leads to missing out on ways to connect with people and locks organizations into less innovative approaches.6 Higher education needs to prepare itself to exist in a more open future, either by accepting that current modes of operation will increasingly provide only one version of education or by embracing openness and the implications for change entailed.
In this article we look at what happens when a more open approach to learning is adopted at an institutional level. There has been a gradual increase in universities opening up the content that they provide to their learners. Drawing on the model of open-source software, where explicit permission to freely use and modify code has developed a software industry that rivals commercial approaches, a proposed
Serious games / gamification. This is an interesting model built around personal health. The 'See how it works' link gives a handy diagram to visualise the structure in applying game theory.
List of tools with links. Most not directly relevant where we already have options eg via Moodle. If we have extended online teaching then some of these will be useful for those on the front of the adoption curve.
"Barnes & Noble continues to makes inroads into the education, um, space. It just announced that it has teamed up with Blackboard, the Web site/software suite that is used in colleges all over the U.S."
The presentations at Moodleposium.
Create an account on the site and then use this link to access the recordings. For some reason they are not making them 'public' on the site but only available to those that fill in the feedback form.T