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Nigel Robertson

An Open Future for Higher Education (EDUCAUSE Quarterly) | EDUCAUSE - 1 views

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    Education, and in particular higher education, has seen rapid change as learning institutions have had to adapt to the opportunities provided by the Internet to move more of their teaching online1 and to become more flexible in how they operate. It might be tempting to think that such a period of change would lead to a time of consolidation and agreement about approaches and models of operation that suit the 21st century. New technologies continue to appear,2 however, and the changes in attitude indicated by the integration of online activities and social approaches within our lives are accelerating rather than slowing down. How should institutions react to these changes? One part of the answer seems to be to embrace some of the philosophy of the Internet3 and reevaluate how to approach the relationship between those providing education and those seeking to learn. Routes to self-improvement that have no financial links between those providing resources and those using them are becoming more common,4 and the motivation for engaging with formal education as a way to gain recognition of learning is starting to seem less clear.5 What is becoming clear across all business sectors is that maintaining a closed approach leads to missing out on ways to connect with people and locks organizations into less innovative approaches.6 Higher education needs to prepare itself to exist in a more open future, either by accepting that current modes of operation will increasingly provide only one version of education or by embracing openness and the implications for change entailed. In this article we look at what happens when a more open approach to learning is adopted at an institutional level. There has been a gradual increase in universities opening up the content that they provide to their learners. Drawing on the model of open-source software, where explicit permission to freely use and modify code has developed a software industry that rivals commercial approaches, a proposed
Nigel Robertson

Access to Knowledge in the Age of Intellectual Property - The MIT Press - 0 views

  • At the end of the twentieth century, intellectual property rights collided with everyday life. Expansive copyright laws and digital rights management technologies sought to shut down new forms of copying and remixing made possible by the Internet. International laws expanding patent rights threatened the lives of millions of people around the world living with HIV/AIDS by limiting their access to cheap generic medicines. For decades, governments have tightened the grip of intellectual property law at the bidding of information industries; but recently, groups have emerged around the world to challenge this wave of enclosure with a new counter-politics of "access to knowledge" or "A2K." They include software programmers who took to the streets to defeat software patents in Europe, AIDS activists who forced multinational pharmaceutical companies to permit copies of their medicines to be sold in poor countries, subsistence farmers defending their rights to food security or access to agricultural biotechnology, and college students who created a new "free culture" movement to defend the digital commons. Access to Knowledge in the Age of Intellectual Property maps this emerging field of activism as a series of historical moments, strategies, and concepts. It gathers some of the most important thinkers and advocates in the field to make the stakes and strategies at play in this new domain visible and the terms of intellectual property law intelligible in their political implications around the world. A Creative Commons edition of this work will be freely available online.
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    "At the end of the twentieth century, intellectual property rights collided with everyday life. Expansive copyright laws and digital rights management technologies sought to shut down new forms of copying and remixing made possible by the Internet. International laws expanding patent rights threatened the lives of millions of people around the world living with HIV/AIDS by limiting their access to cheap generic medicines. For decades, governments have tightened the grip of intellectual property law at the bidding of information industries; but recently, groups have emerged around the world to challenge this wave of enclosure with a new counter-politics of "access to knowledge" or "A2K." They include software programmers who took to the streets to defeat software patents in Europe, AIDS activists who forced multinational pharmaceutical companies to permit copies of their medicines to be sold in poor countries, subsistence farmers defending their rights to food security or access to agricultural biotechnology, and college students who created a new "free culture" movement to defend the digital commons. Access to Knowledge in the Age of Intellectual Property maps this emerging field of activism as a series of historical moments, strategies, and concepts. It gathers some of the most important thinkers and advocates in the field to make the stakes and strategies at play in this new domain visible and the terms of intellectual property law intelligible in their political implications around the world. A Creative Commons edition of this work will be freely available online."
Derek White

Access to Knowledge in the Age of Intellectual Property - The MIT Press - 1 views

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    (Note - free ebook version) - At the end of the twentieth century, intellectual property rights collided with everyday life. Expansive copyright laws and digital rights management technologies sought to shut down new forms of copying and remixing made possible by the Internet. International laws expanding patent rights threatened the lives of millions of people around the world living with HIV/AIDS by limiting their access to cheap generic medicines. For decades, governments have tightened the grip of intellectual property law at the bidding of information industries; but recently, groups have emerged around the world to challenge this wave of enclosure with a new counter-politics of "access to knowledge" or "A2K." They include software programmers who took to the streets to defeat software patents in Europe, AIDS activists who forced multinational pharmaceutical companies to permit copies of their medicines to be sold in poor countries, subsistence farmers defending their rights to food security or access to agricultural biotechnology, and college students who created a new "free culture" movement to defend the digital commons. Access to Knowledge in the Age of Intellectual Property maps this emerging field of activism as a series of historical moments, strategies, and concepts. It gathers some of the most important thinkers and advocates in the field to make the stakes and strategies at play in this new domain visible and the terms of intellectual property law intelligible in their political implications around the world. A Creative Commons edition of this work will be freely available online.
Nigel Robertson

OER IPR Support - 0 views

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    "Welcome to the website for the OER IPR Support Project. Our aim is to provide IPR and licensing support for JISC/HEA funded OER Phase 1, 2 and 3 projects in order to help them identify and manage IPR issues with particular emphasis on the use of Creative Commons Licences.  The objectives of OER IPR Support Project are: To create a range of advice and information resources which will enable JISC/HEA OER Projects to manage the IPR in their OER resources appropriately To  create IPR advice and information resources which have longevity and broad applicability beyond the duration of the JISC/HEA OER Projects To disseminate the advice and information resources to JISC/HEA OER Projects through JISC Legal Helpdesk, published resources, workshops, and via the JISC Legal website at www.jisclegal.ac.uk To ensure that all resources created in this project build on the experience gained in JISC/HEA Phase 1 OER Projects and are responsive to the needs of the JISC/HEA OER Project. To monitor and assess the impact of the project support and resources on the JISC/HEA OER Projects"
Nigel Robertson

Whole Education - Introduction - Introducing Whole Education - 0 views

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    A group looking to extend education beyond testing and into life skills. "A gulf has opened up between what education systems provide and what children and young people need. Our schools and colleges rightly try to to ensure that young people are literate, numerate and gain academic qualifications. But the emphasis on testing and passing exams often squeezes out other skills that are just as vital in today's world. The leading non-political and non-profit-making organisations that have come together to form Whole Education are determined to change this. They want all young people to receive a well-rounded education that they can relate to. They want all to learn practical skills such as communication and teamwork, to develop qualities such as resilience and empathy and to acquire knowledge that goes beyond literacy and numeracy to an understanding of our culture. A Whole Education will combine practical skills with theory, vocational and academic study for all young people whatever their ability."
Nigel Robertson

New Media Literacies - 0 views

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    "Our Space is a set of curricular materials designed to encourage high school students to reflect on the ethical dimensions of their participation in new media environments. Through role-playing activities and reflective exercises, students are asked to consider the ethical responsibilities of other people, and whether and how they behave ethically themselves online. These issues are raised in relation to five core themes that are highly relevant online: identity, privacy, authorship and ownership, credibility, and participation. For more information, download the Introduction to Our Space [pdf], FAQ [pdf], and Road Map [pdf]. All curricular units and lessons are free and available for download below. The full casebook [pdf - 133MB] can be downloaded using the link at the bottom of the page." Critiqued by @downes for not addressing the issue properly "This is "a set of curricular materials designed to encourage high school students to reflect on the ethical dimensions of their participation in new media environments." The content divides into five major subject areas: participation, identity, privacy, credibility, and authorship and ownership. I'm not sure these are the top five things I would list when thinking of ethical dimensions of new media environments. While it's useful that there is a section on flamers, lurkers and mentors I think there should be something about hate, racism and bulling. And while a section on credibility is a good idea, it should be based on the principles of reason and inference, not outrageously bad definitions like this: "Networking-the ability to search for, synthesize, and disseminate information." And this: "Collective intelligence-evidence that participants in knowledge communities pool knowledge and compare notes with others toward a common goal." Wow, those are just wrong. Maybe I need to review this and criticize it more closely."
Tracey Morgan

Student Perceptions of Course Management System Tools: Implications for Evaluation and ... - 0 views

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    "Given an expectation of digital literacy among students, why should we worry about student perceptions of CMS tools? For the same reason exemplary instructors stay aware of their students' general learning style preferences-to evolve their teaching styles to meet diverse preferences and maximize learning while also attempting to develop and enhance students' abilities to learn in different ways. Likewise, knowing the CMS tools that students find most effective establishes an important baseline for understanding student needs that can be addressed not only in a CMS but also through other online systems and services. The University of Florida (UF) conducted a survey investigating that question in spring 2009, during the university's most recent CMS evaluation and adoption decision to replace the existing CMS. This research bulletin presents the survey results to help inform other institutions with their own evaluation and adoption processes. The information will also benefit instructors looking to maximize their own use of a local CMS and/or to choose tools that enable personal learning environments, as well as specific tools for learning."
Nigel Robertson

'New Schemas for Mapping Pedagogies and Technologies', Ariadne Issue 56 - 0 views

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    In this article I want to reflect on the rhetoric of 'Web 2.0' and its potential versus actual impact. I want to suggest that we need to do more than look at how social networking technologies are being used generally as an indicator of their potential impact on education, arguing instead that we need to rethink what are the fundamental characteristics of learning and then see how social networking can be harnessed to maximise these characteristics to best effect. I will further argue that the current complexity of the digital environment requires us to develop 'schema' or approaches to thinking about how we can best harness the benefits these new technologies confer.
Nigel Robertson

21st Century Fluency Project - 0 views

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    "An innovative resource designed to cultivate 21st century fluencies,while fostering engagement and adventure in the learning experience. This resource is the collaborative effort of a group of experienced educators and entrepreneurs who have united to share their experience and ideas, and create a project geared toward making learning relevant to life in our new digital age. Our purpose is to develop exceptional resources to assist in transforming learning to be relevant to life in the 21st Century. At the core of this project are our Curriculum Integration Kits - engaging, challenge based learning modules designed to cultivate the essential 21st Century Fluencies within the context of the required curriculum."
Nigel Robertson

Time to Move to Competency-Based Continuing Professional Development « Educat... - 0 views

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    "Often, the word competency and skill are used interchangeably. While they are related, they are not the same. A competency is a demonstrated ability to perform a particular job or task. A competency includes skills, but also behaviors and the ability to apply those skills in order to perform a job or task. For example, a teacher may know how to use a computer and productivity software (skill), but may not know how to use those skills to increase collaboration and critical thinking in their students (competency)."
Nigel Robertson

Event Eye - 0 views

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    Unfortunately it's quite expensive "Event Eye is the first in a new generation of tools to enable event organizers to capture the backchannel and to integrate it with the main themes and presentations of the conference, to create a fluid dialogue that demonstrates an understanding of the audience and makes the links between the disparate comments. By using Event Eye, organisers will understand the mood and interests of their audience and will be able to react in real time to audience feedback and need. Event Eye has the potential to build the social capital of a conference, capture the collective intelligence and to turn an event into a movement."
Dean Stringer

Open Cobalt Website - 1 views

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    "Open Cobalt Alpha is the first step in a long term project to make available to all people a free and open source platform for constructing, accessing, and sharing virtual workspaces for research and education. This 3D multimedia wiki technology makes it easy to create deeply collaborative and hyperlinked multi-user virtual workspaces, virtual exhibit spaces, and game-based learning and training environments that run on all major software operating systems. By using a peer-based messaging protocol to reduce reliance on server infrastructures for support of basic in world interactions across many participants, Open Cobalt makes it possible for people hyperlink their virtual worlds via 3D portals to form a large distributed network of interconnected collaboration spaces. It also makes it possible for schools and other organizations to freely set up their own networks of public and private 3D virtual workspaces that feature integrated web browsing, voice chat, text chat, and access to remote desktop applications and services."
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    Hey guys. Just watched a live session online at Cisco w the developers of this system, still in development, but interesting differentiators vs 2Life, e.g. peer-to-peer, nested worlds, oh and its open-source. Thought yaz might be interested in tracking it.
Nigel Robertson

Site to Phone - Send links or text from your browser to your phone - 0 views

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    Site to Phone is a free service designed to send links and text from your computer to your phone or tablet. Once you have a Site to Phone account you can download a selection of extensions and browser addons that let you send information to your phone. Once your phone is setup you can recieve the information by opening a homescreen app or bookmark. If you regularly type out links from your computers web browser onto your phone Site to Phone could save you a lot of time.
Nigel Robertson

Science in Virtual Worlds - Map - 0 views

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    "The aim of this small project is to create a map of virtual world based scientific research and educational initiatives at UK universities. The map is being created by Birmingham-based virtual world specialists Daden Limited as part of this year's British Science Festival hosted at Aston University in Birmingham.Virtual Worlds such as Second Life, where users can socialise and connect on-line are already being extensively used by UK Universities and other educational and research organisations - but it can be hard to find out what is going on, and where. It can hopefully become a lasting resource for UK Science which can live on beyond the 2010 British Science Festival.The map is, appropriately, presented as virtual map inside of Second Life where visitors will be able to click on map markers to gain further information on each project, and to be directly transported to the science project location.Users without access to Second Life, or running projects in other virtual worlds, are not excluded from the project. All information will be available through this micro-site, which includes a browser based version of the Second Life map, and lists of projects in other worlds."
Nigel Robertson

Reading the Terms of Service for Educational Sites (Or Not) - 0 views

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    Audrey Watters suggests this project should apply itself to education too. ""'I have read and agree to the Terms'" is the biggest lie on the web," insists a new project Terms of Service; Didn't Read. "We aim to fix that." A play on the Internet lingo "tl;dr" (too long; didn't read), the site reviews the Terms of Service agreements for major websites and applications. TOS;DR then rates the terms from good to bad, A to F, based on things like data portability, anonymity, cookies, data ownership, copyright, censorship, and transparency about law enforcement requests."
Tracey Morgan

Using research to inform learning technology practice and policy: a qualitative analysi... - 0 views

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    "As learning technologies are now integral to most higher education student learning experiences, universities need to make strategic choices about what technologies to adopt and how to best support and develop the use of these technologies, particularly in a climate of limited resources. Information from students is therefore a valuable contribution when determining institutional goals, building infrastructure and improving the quality of student learning. This paper draws on a survey of student experiences and expectations of technology across three Australian universities. Analysis of text responses from 7,000 students provides insight into ways that institutional learning technologies and academic-led technologies are influencing the student experience. This paper also discusses how the three universities have used this information to develop strategic initiatives, and identifies a need for new strategies to support academic-led use of the available tools."
Nigel Robertson

The Public Domain Review | - 0 views

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    "The Public Domain Review is a not-for-profit project dedicated to showcasing the most interesting and unusual out-of-copyright works available online.  All works eventually fall out of copyright - from classic works of art, music and literature, to abandoned drafts, tentative plans, and overlooked fragments. In doing so they enter the public domain, a vast commons of material that everyone is free to enjoy, share and build upon without restriction.  We believe the public domain is an invaluable and indispensable good, which - like our natural environment and our physical heritage - deserves to be explicitly recognised, protected and appreciated.  The Public Domain Review aims to help its readers to explore this rich terrain - like a small exhibition gallery at the entrance of an immense network of archives and storage rooms that lie beyond. "
Nigel Robertson

HEFCE OER Review : OER Synthesis & Evaluation - 0 views

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    "If you want to find out why people might become engaged in OER and Open educational practices (OEP) then you might like to look at the Motivations section. If you are interested in looking at the range of models and approaches adopted for OER Release then the Models page may be useful for you. If you want to know about the impact of the HEFCE funding then we have an Impact section. We have drawn together some critical factors to support OEP for those that want some tips on how to go about this themselves. We have a section that highlights tensions and challenges around OEP and the OER journeys section provides an interesting look at the wider context and how the HEFCE-funded initiatives fit into that. We also offer recommendations. If you contributed to our surveys, polls and interviews then we have a series of supplementary appendices and you can look at out methodology and evidence pages - all available from the main report page http://bit.ly/HEFCEoerReview. We have also produced a summary briefing paper."
Nigel Robertson

Beyond Active Learning: Transformation of the Learning Space | EDUCAUSE - 0 views

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    "Learning Space as Creation Space The next generation of learning spaces will take all the characteristics of an active learning environment-flexibility, collaboration, team-based, project-based-and add the capability of creating and making. Project teams will be both interdisciplinary and transdisciplinary and will likely need access to a broad array of technologies. High-speed networks, video-based collaboration, high-resolution visualization, and 3-D printing are but a few of the digital tools that will find their way into the learning space. The ability to rearrange furniture and technology quickly and easily will be highly desirable. Some project activities will need nothing more than comfortable furniture, food, and caffeine. Others will require sophisticated computational analysis and the ability to do rapid prototyping. Acoustics will be a concern and will need to accommodate a wide range of activities. It seems likely that such space will support more than one team or activity simultaneously. That will be a highly desirable trait, fostering serendipitous discovery and innovation. The ability to quickly and easily capture the group's activities and progress will also be desirable. An emerging class of powerful and effective collaboration tools enables project teams to save and store project elements, resources, concepts, plans, designs, models, and renderings-in short, all the "stuff" that a team might find or make."
Nigel Robertson

Social Media Research & Practice in Higher Ed #sxswEDU podcast | Social Media in Higher... - 0 views

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    "Back in March I served on a panel along with Liz Gross, Ed Cabellon, and Greg Heiberger at the #sxswEDU conference. Here are some of the highlights: Greg and I talk about our latest research on using Twitter to support students throughout their first year of college. I summarize my recent research on using Facebook in education. Greg explores the future of higher education and how new technologies can be used to effectively improve student success. Liz discusses how to use Facebook to market your institution and programs. Ed explains how to frame productive social media use to administrators. I get snarky about EdTech startups and how they don't communicate with educators."
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