When you read a book, for example, you go on a journey. There is a sequence
imposed on you by The author. There is a beginning, and something follows
from that – you are introduced to The characters, you begin to empathise
with Them, and so on. You have to read The book in a certain sequence,
raTher like a sentence itself, and The journey actually takes you somewhere.
Contrast this with a computer game in which a child must rescue a princess.
There is no real empathy for The princess, only The buzz of The rescue
itself and The process of The game. There is no long-term significance to
The characters, because any consequences are reversible. Children don't
learn from Their mistakes at all. Why boTher when you can just click restart?