Skip to main content

Home/ Vitual Worlds / Gaming/ Group items tagged In

Rss Feed Group items tagged

Leon Cych

Student, Professor Making Waves with Collaborative Video Game Study - Denison University - 0 views

  • may displace after-school activities that have educational value and may interfere with the development of reading and writing skills in some children
    • Leon Cych
       
      Again not much to go on there - I wonder if this will be hyped up and appropriated by the anti - games brigade whereas, in fact, it could prove to be extremely valuable in segmenting time spent on various focii.
  •  
    Games study that reveals very little in practice but may be hyped up in the media - again it is all about scope and segmentation
Leon Cych

Computers in schools could do more harm than good - Telegraph - 0 views

  • When you read a book, for example, you go on a journey. There is a sequence imposed on you by the author. There is a beginning, and something follows from that – you are introduced to the characters, you begin to empathise with them, and so on. You have to read the book in a certain sequence, rather like a sentence itself, and the journey actually takes you somewhere. Contrast this with a computer game in which a child must rescue a princess. There is no real empathy for the princess, only the buzz of the rescue itself and the process of the game. There is no long-term significance to the characters, because any consequences are reversible. Children don't learn from their mistakes at all. Why bother when you can just click restart?
  •  
    Susan Greenfiled
Leon Cych

The player: In praise of educational games | Technology | The Guardian - 0 views

  •  
    In praise od ed games - Guardian comment Naomi Alderman
Leon Cych

After Frustrations in Second Life, Colleges Look to New Virtual Worlds - Technology - T... - 2 views

  • Indeed, a recent survey by the Pew Internet & American Life Project found that only 4 percent of American adults spend time in virtual worlds.
    • Leon Cych
       
      http://www.pewinternet.org/Reports/2010/Social-Media-and-Young-Adults/Part-3/5-Adults-teens-and-virtual-worlds.aspx?r=1 - for mlore detailed demographics - I thought they were being selective with the demographics - they do say "adults though but it is a skewed picture.
  •  
    Looking at more bespoke Open Sim Immersive Environments
Leon Cych

Best Practices in Education | Treet Business - 1 views

  •  
    Best Practices in Education Treet TV series Videos from recent get together
Leon Cych

News pygame - python game development - 0 views

  •  
    Design your own games in Python
Leon Cych

Consolarium » Consolarium Podcast 5: Samba de Amigo inspired learning - 0 views

  • LTS home About LTS A to Z Log in to Glow Consolarium home Games-based learning All LTS blogs About LTS blogs Contact us Categories 1 Aberdeen Aberdeenshire Added Value Aifl Angus animation Argyll &amp; Bute Art &amp; Design Be Very Afraid Clackmannanshire Conferences Consolarium Consolarium visits cross-curricular Dundee City East Ayrshire East Dunbartonshire East Lothian Enterprise exergaming exertainment Falkirk game based learning Games and violence games design Games we have Glow GTC Highland Literacy London Games Festival Multi-player games Nintendo Numeracy Orkney Parents Peth &amp; Kinross podcast <a
  •  
    Brilliant exemplar - how to make educational value around the Samba game - social hub - excellent this is the way to do this
Leon Cych

VW Development Design on Eduverse Spaces - live streaming video powered by Livestream - 0 views

  •  
    Kate Boardman on Design in Virtual Worlds
Leon Cych

Adults, teens and virtual worlds | Pew Internet & American Life Project - 1 views

  • Use of virtual worlds is more common among teens than among adults. In September 2009 we measured virtual world usage among adults for the first time and found that 4% of online adults visit virtual worlds. Usage of virtual worlds is relatively consistent across age cohorts, with 4% of internet users under age 30 and 4% of those thirty and up visiting virtual worlds. Among adults there are no differences on virtual world use related to gender, race/ethnicity, income, or education.
  •  
    Actual figures fro Pew report
Leon Cych

Modeling Healthcare Logistics In Virtual Worlds - 1 views

  •  
    Second Life modelling RFID
1 - 11 of 11
Showing 20 items per page