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Leon Cych

Adults, teens and virtual worlds | Pew Internet & American Life Project - 1 views

  • Use of virtual worlds is more common among teens than among adults. In September 2009 we measured virtual world usage among adults for the first time and found that 4% of online adults visit virtual worlds. Usage of virtual worlds is relatively consistent across age cohorts, with 4% of internet users under age 30 and 4% of those thirty and up visiting virtual worlds. Among adults there are no differences on virtual world use related to gender, race/ethnicity, income, or education.
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    Actual figures fro Pew report
Leon Cych

After Frustrations in Second Life, Colleges Look to New Virtual Worlds - Technology - T... - 2 views

  • Indeed, a recent survey by the Pew Internet & American Life Project found that only 4 percent of American adults spend time in virtual worlds.
    • Leon Cych
       
      http://www.pewinternet.org/Reports/2010/Social-Media-and-Young-Adults/Part-3/5-Adults-teens-and-virtual-worlds.aspx?r=1 - for mlore detailed demographics - I thought they were being selective with the demographics - they do say "adults though but it is a skewed picture.
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    Looking at more bespoke Open Sim Immersive Environments
Leon Cych

From Second Life to authentic educational Virtual Worlds? « Tony Bates - 1 views

  • The article suggests that there is still a long way to go before virtual worlds have the tools and functionality needed for education. Ominously, it even raises the question whether: ‘the very notion of virtual worlds is flawed. Maybe 3-D online environments are just one of those technologies that sound cool but never fully materialize, like personal jetpacks.’
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    Suggestions that VW aren't up to it yet or will ever be.
Leon Cych

Consolarium » Consolarium Podcast 5: Samba de Amigo inspired learning - 0 views

  • LTS home About LTS A to Z Log in to Glow Consolarium home Games-based learning All LTS blogs About LTS blogs Contact us Categories 1 Aberdeen Aberdeenshire Added Value Aifl Angus animation Argyll &amp; Bute Art &amp; Design Be Very Afraid Clackmannanshire Conferences Consolarium Consolarium visits cross-curricular Dundee City East Ayrshire East Dunbartonshire East Lothian Enterprise exergaming exertainment Falkirk game based learning Games and violence games design Games we have Glow GTC Highland Literacy London Games Festival Multi-player games Nintendo Numeracy Orkney Parents Peth &amp; Kinross podcast <a
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    Brilliant exemplar - how to make educational value around the Samba game - social hub - excellent this is the way to do this
Leon Cych

Modeling Healthcare Logistics In Virtual Worlds - 1 views

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    Second Life modelling RFID
Leon Cych

VW Development Design on Eduverse Spaces - live streaming video powered by Livestream - 0 views

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    Kate Boardman on Design in Virtual Worlds
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