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Leon Cych

Consolarium » Consolarium Podcast 5: Samba de Amigo inspired learning - 0 views

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    Brilliant exemplar - how to make educational value around the Samba game - social hub - excellent this is the way to do this
Leon Cych

A programme of research, events and planned publications intended to stimulate discussi... - 0 views

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    Futurelab's games and learning section
Leon Cych

SeriousGamePlan - 0 views

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    Brilliant blog for games and learning by Tim Major
Leon Cych

BSF Leadership Programme - 1 views

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    Games and 21st Century learning
Leon Cych

Games and Education / Games as Education | Institute For The Future - 0 views

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    Games for learning Institute with link to onlne lecture
Leon Cych

Computers in schools could do more harm than good - Telegraph - 0 views

  • When you read a book, for example, you go on a journey. There is a sequence imposed on you by the author. There is a beginning, and something follows from that – you are introduced to the characters, you begin to empathise with them, and so on. You have to read the book in a certain sequence, rather like a sentence itself, and the journey actually takes you somewhere. Contrast this with a computer game in which a child must rescue a princess. There is no real empathy for the princess, only the buzz of the rescue itself and the process of the game. There is no long-term significance to the characters, because any consequences are reversible. Children don't learn from their mistakes at all. Why bother when you can just click restart?
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    Susan Greenfiled
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