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Kevin DiVico

What Is the Future of Gamification? [Survey] - 0 views

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    Since Seth Priebatsch's keynote at this year's SXSW, excitement about adding a "game layer" to the world - liberating games from their traditional place on a computer screen and imposing game-like, social and situational constraints onto the real world (largely through mobile apps) - has positively erupted. There's been considerable interest from businesses across industries, educators, social innovators and techies alike.
Bryan ALVAREZ

lit-based scientific social network - 0 views

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    This is a preview profile on BiomedExperts - the first literature-based scientific social network. It brings the right researchers together and allows them to collaborate online. Elsevier Inc. provides the BiomedExperts network of +1.8 Million pre-calculated profiles free of charge to researchers worldwide.
colchambers

All In The Mind - 10 September 2011 - A weight on my mind - 0 views

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    Fascinating investigation in weight and weight loss in the 21st century from a psycho social standpoint. 
Kevin DiVico

SCVNGR is a game - 0 views

shared by Kevin DiVico on 13 Mar 11 - Cached
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    SCVNGR is a game. Playing is simple: Go places. Do challenges. Earn points and unlock rewards! (Think free coffee!) Individuals and enterprises build on SCVNGR by adding challenges and rewards to their favorite places. very interesting use of geolocation, gaming and social tech. Founder gave one of the keynotes at SXSW
Kevin DiVico

place HAP needs to be - 0 views

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    The Creators Project is a global network dedicated to the celebration of creativity, culture and technology.
Kevin DiVico

How Game Mechanics Will Solve Global Warming - 0 views

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    The last 10 years have been called the era of Web 2.0, a term used to describe a new type of online experience, wherein a user could be both author and audience. That decade, said SCVNGR CEO Seth Priebatsch today in his opening keynote at the SXSW conference, was the decade of social. That decade, however, has been won, said Priebatsch. Facebook has come away as the clear leader and now, a new decade is upon us - the decade of games. These are not children's games, however. These are games that could change the world.
Kevin DiVico

Europe's first national crowdsourced digitization program breaks 25,000 participant mark - 0 views

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    Digitalkoot, a game-ified social Finnish cultural endeavor
Kevin DiVico

Work on Stuff that Matters: First Principles - O'Reilly Radar - 0 views

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    great article on working on Stuff that matters - its an old article but it still rings true
colchambers

BLUE MARS 3D Social Worlds - Play, Chat, Create - 0 views

shared by colchambers on 21 Jul 11 - Cached
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    Blue Mars is the premium 3D virtual world platform featuring class leading fidelity, scalability, security, and connectivity.
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