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Kevin DiVico

LevelUp Your Startup with a New Offer from SCVNGR - 0 views

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    Gamification meets Daily Deals. Considering the popularity of these two trends right now, it was bound to happen, right? SCVNGR's new LevelUp platform does just that, bringing the idea of location-based gaming to the deals space
Kevin DiVico

What Is the Future of Gamification? [Survey] - 0 views

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    Since Seth Priebatsch's keynote at this year's SXSW, excitement about adding a "game layer" to the world - liberating games from their traditional place on a computer screen and imposing game-like, social and situational constraints onto the real world (largely through mobile apps) - has positively erupted. There's been considerable interest from businesses across industries, educators, social innovators and techies alike.
MariaDroujkova

mathfuture - GameGroup - 2 views

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    Math Game Design group
colchambers

Top 10 Mobile Internet Trends (Feb 2011) - 0 views

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    This doesn't just show the growth of mobile. it shows the growth of gaming platforms, where gaming will grow and how gaming will become ubiquitous.  it also shows how the ability to share our message and tools is growing year on year alng with the potential for collaboration
Thys van der Veer

triadic game design - 0 views

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    Casper Harteveld is the author
Thys van der Veer

the Magic School Bus - 0 views

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    a journey of discovery for hunters and gatherers
Thys van der Veer

transport problem solving - 0 views

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    Idea: simulation of active processes inside the human body What are the kind of transport problems, that our organs face every day?
Kevin DiVico

MIT Education Arcade - 0 views

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    The Education Arcade explores games that promote learning through authentic and engaging play. TEA's research and development projects focus both on the learning that naturally occurs in popular commercial games, and on the design of games that more vigorously address the educational needs of players.
Kevin DiVico

Vanished: a Mystery Game at the Smithsonian - 0 views

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    Starting in April, the Smithsonian is running Vanished, an alternate reality game that will put the "science" back in science-fiction, allowing players to work through the scientific process and explore a variety of disciplines. The young at heart can follow along with a special "watcher" account, but the full interactive experience is reserved for kids 11-14 years old.
Kevin DiVico

Mobile By The Numbers [INFOGRAPHIC] - 0 views

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    I love good infographics...when done right- they just work in communicating information to viewers better then any other means. check out this one - and not what people use their mobile for most...games...
Thys van der Veer

SpaceChem - 1 views

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    Just a game that is using chemistry as the battle field; HOWEVER for the chemistry of the human body it should be a journey of discovery through imagination; A journey in which many possibilities could be explored, while the outcome is here already, a whole human body like yours and mine.
Kevin DiVico

Futurity.org - How virtual acts change attitudes - 0 views

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    People who were told to "cut down" a sequoia redwood in a 3-D forest were less likely to waste paper later, says  Stanford University graduate student Sun Joo Ahn, whose doctoral dissertation outlines the findings. "We found that virtual reality can change how people behave."
Kevin DiVico

GAME ENGINE: THE REAL WORLD IS STILL HERE | The Filmmaker Magazine Blog - 0 views

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    I don't even know where to start. I just finished reading Jane McGonigal's Reality is Broken: Why Games Make Us Better and How They Can Change the World (Penguin Group), and I feel like my chest might explode in frustration.
Thys van der Veer

critique to Jane McG - 2 views

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    Don't miss to read the comment thread of this. Great learning.
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    The person who wrote that is not a gamer. And is probably Marxist. Nothing's wrong with either framework, just something to be aware of.
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