Does the thought of making a positive impact on the future generation scare the pants off you? Are you looking to get by your evaluations with just enough credibility and success to avoid any repercussions or tough questions? Here are a few tips for you...
Our class is very lucky to have two iPad2s and five iPod Touches as we explore what it's like to be an iClassroom. This project is supported by the Manitoba Association of Multiage Educators. Here is a list of the apps we are using in our grade 2 classroom. We wanted to start with a complete list and will work to add descriptions of the apps. Also click on the iClassroom tag on our main page to see all of our blog posts about our iClassroom.
GAMING: Game-based learning has been on the cusp of being "the next big thing" for a while now. Perhaps 2012 will be the year. With the flourishing of mobile technologies, with the promise of data and analytics, and with a realization that we can create new and engaging ways to move through lessons, we are likely to see an explosion of educational gaming apps this year. The big question, of course - with this as with every new ed-tech development: does this actually improve learning? When is a educational game fun? What makes it engaging? What makes it actually educational?
The fuzzy front end of innovation confronts you with a lot of questions. For the new edition of my book Creating innovative Products and Services, I have posted a question on front-end innovation struggles to innovation practitioners in more than 20 Linkedin groups. The response was massive. I made a list of forty reasons why people struggle starting innovation in their companies in daily practice.