Skip to main content

Home/ UWCSEA Teachers/ Group items tagged rocks

Rss Feed Group items tagged

Louise Phinney

Interactives . The Rock Cycle . Introduction - 1 views

  •  
    Discover rock secrets through these activities. Create a rock collection as you learn about the three main types of rock, find out how to tell the different rock types apart, and see how rocks change from one type into another!
Katie Day

Online Guide to Earth Science Lesson Plans - 0 views

  •  
    Summary via The Scout Report (May 2012): "The earth sciences encompass a range of fields, including geology, meteorology, and other areas of inquiry. This website features a range of lesson plans and activities that cover these fields, designed for both high school and college classrooms. In total, there are over two dozen activities here divided into sections such as Rocks & Minerals and Earthquakes & Volcanoes. The Rocks & Minerals area is a particularly rich vein of pedagogical material. It features a mineral identification lab session and a lesson plan that probes the world of igneous rocks. Moving along, the site also includes engaging materials on the formation of clouds, atmospheric pressure, and a humorous lesson plan on thunderstorms. [KMG]"
Sean McHugh

Do Violent Games Lead Kids Astray? - IGN - 0 views

  • dialogue is far removed, however, from the intensely heated conflict that exists at the smaller, more personal scale. On the one hand you have the millions of Americans who play games, whether on a console or a smartphone, and have been raised in a time where such things are ubiquitous. On the other is a (generally older) population whose exposure to games has been limited to the most visible examples of the medium, including billion-dollar series like Call of Duty and notorious time sinks like FarmVille that paint a limited portrait of gaming's full range.
  • "You’re not wrong to be concerned about the time your son spends playing video games," wrote Moody. "But let me ask you this: If there were no video games here, wouldn’t there be some other stimulus that could threaten his time by diverting his attention away from, wait, what did you call it? 'What I feel are much more worthwhile and ultimately rewarding pursuits.’ 
  • fears about video games are understandable. Like anything else, they can become the focal point of unhealthy behavior all too easily, a point Moody is quick to emphasize. As Moody says again and again, though, that’s hardly the fault of video games.
  • ...6 more annotations...
  • Video games actually encourage problem solving and memory skills in young people. "[Children] have to discover the rules of the game and how to think strategically,"
  • Even video games that can horrify with their grisly depictions of violence have benefits that individuals like ADCP are unaware of due to an unwillingness to engage the material.
  • some studies are finding that video games can help improve people’s quality of life for longer.
  • their results point to the need for more study. They don’t know for sure if it’s the games that improves mental health in seniors, or simply the mental activity they stimulate.
  • Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that’s followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century.
  • This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective.
  •  
    "Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that's followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century. This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective."
Louise Phinney

http://downloads.bbc.co.uk/schools/ks3bitesize/science/activities/activity18/activity_1... - 1 views

  •  
    science video about rocks and weathering
Katie Day

U W C S E A EAST rocks. - 0 views

  •  
    Facebook Community Organization by grade 6 students
1 - 6 of 6
Showing 20 items per page