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Louise Phinney

Making Learning Visible - 1 views

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    "Most of us are in groups all the time. But are these groups learning groups? When does a group become a learning group? Can a group construct its own way of learning? Can documenting children's learning lead to new ways of learning? These are some of the questions addressed in the research project, Making Learning Visible (MLV). MLV draws attention to the power of the group as a learning environment and documentation as a way to see and shape how and what children are learning. MLV is based on collaborative research conducted by Project Zero researchers with teachers from the Municipal Preschools of Reggio Emilia, Italy, and preschool through high school teachers and teacher educators in Massachusetts."
Katie Day

Actually Going to Class? How 20th-Century. - Technology - The Chronicle of Higher Educa... - 0 views

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    Interesting to think how this relates to primary and secondary education.... not just tertiary..... "In an era when students can easily grab material online, including lectures by gifted speakers in every field, a learning environment that avoids courses completely-or seriously reshapes them-might produce a very effective new form of college. That was the provocative notion posed here recently by Randy Bass, executive director of Georgetown University's Center for New Designs in Learning and Scholarship, during the annual meeting of the Educause Learning Initiative. He pointed out that much of what students rate as the most valuable part of their learning experience at college these days takes place outside the traditional classroom, citing data from the National Survey of Student Engagement, an annual study based at Indiana University at Bloomington. Four of the eight "high-impact" learning activities identified by survey participants required no classroom time at all: internships, study-abroad programs, senior thesis or other "capstone" projects, or the mundane-sounding "undergraduate research," meaning working with faculty members on original research, much as graduate students do."
Jeffrey Plaman

http://web.media.mit.edu/~kbrennan/files/Brennan_Resnick_AERA2012_CT.pdf - 0 views

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    Computational thinking is a phrase that has received considerable attention over the past several years - but there is little agreement about what computational thinking encompasses, and even less agreement about strategies for assessing the development of computational thinking in young people. We are interested in the ways that design-based learning activities - in particular, programming interactive media - support the development of computational thinking in young people. Over the past several years, we have developed a computational thinking framework that emerged from our studies of the activities of interactive media designers. Our context is Scratch - a programming environment that enables young people to create their own interactive stories, games, and simulations, and then share those creations in an online community with other young programmers from around the world. The first part of the paper describes the key dimensions of our computational thinking framework: computational concepts (the concepts designers engage with as they program, such as iteration, parallelism, etc.), computational practices (the practices designers develop as they engage with the concepts, such as debugging projects or remixing others' work), and computational perspectives (the perspectives designers form about the world around them and about themselves). The second part of the paper describes our evolving approach to assessing these dimensions, including project portfolio analysis, artifact-based interviews, and design scenarios. We end with a set of suggestions for assessing the learning that takes place when young people engage in programming.
Katie Day

The Impact of Digital Tools on Student Writing and How Writing is Taught in Schools | P... - 0 views

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    "A survey of teachers who instruct American middle and high school students finds that digital technologies are impacting student writing in myriad ways and there are significant advantages from tech-based learning. Some 78% of the 2,462 advanced placement (AP) and National Writing Project (NWP) teachers surveyed by the Pew Research Center's Internet & American Life Project say digital tools such as the internet, social media, and cell phones "encourage student creativity and personal expression." In addition: 96% agree digital technologies "allow students to share their work with a wider and more varied audience" 79% agree that these tools "encourage greater collaboration among students" According to teachers, students' exposure to a broader audience for their work and more feedback from peers encourages greater student investment in what they write and in the writing process as a whole. At the same time, these teachers give their students modest marks when it comes to writing and highlight some areas needing attention. Asked to assess their students' performance on nine specific writing skills, teachers tended to rate their students "good" or "fair" as opposed to "excellent" or "very good." Students received the best ratings on their ability to "effectively organize and structure writing assignments" and their ability to "understand and consider multiple viewpoints on a particular topic or issue." Teachers gave students the lowest ratings when it comes to "navigating issues of fair use and copyright in composition" and "reading and digesting long or complicated texts.""
Louise Phinney

To Get Students Invested, Involve Them in Decisions Big and Small | MindShift - 0 views

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    "For teachers, in designing learning experiences for students that are embedded with technology, the wording and focus of the question are paramount.  The question needs to be deeper than simply "Should or shouldn't we use the iPad with this project." The question needs to be open ended, elastic and invite multiple interpretations. Learning outcomes based on the question need to be defined and articulated,  and experiences to achieve those outcomes need to be created with student engagement in mind. Engagement alone is not enough. But engagement matched with outcomes around a carefully worded question propels student learning."
Sean McHugh

Anyone Still Listening? Educators Consider Killing the Lecture | MindShift - 0 views

  • Studies show lecturing to be an effective tool for transferring information
  • the dilemma whether to kill the lecture is “the million dollar question in education
  • But the majority of higher education seems to be moving in the opposite direction, toward project-based and student-led work, especially for time spent in class.
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  • the lecture is no longer the only way to transfer important information. “Ever since the Middle Ages, the primary vehicle for conveying information was the lecture,” he said. “But this is the 21st century, and there are so many ways to convey information, it’s not the necessity it once was.” Students don’t learn by listening, they learn by doing
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    ... the lecture is no longer the only way to transfer important information. "Ever since the Middle Ages, the primary vehicle for conveying information was the lecture," he said. "But this is the 21st century, and there are so many ways to convey information, it's not the necessity it once was." Students don't learn by listening, they learn by doing, 
Sean McHugh

The Overselling of Ed Tech - Alfie Kohn - 0 views

  • the rationale that I find most disturbing — despite, or perhaps because of, the fact that it’s rarely made explicit — is the idea that technology will increase our efficiency . . . at teaching the same way that children have been taught for a very long time
  • We can’t answer the question “Is tech useful in schools?” until we’ve grappled with a deeper question: “What kinds of learning should be taking place in those schools?” If we favor an approach by which students actively construct meaning, an interactive process that involves a deep understanding of ideas and emerges from the interests and questions of the learners themselves, well, then we’d be open to the kinds of technology that truly support this kind of inquiry. Show me something that helps kids create, design, produce, construct — and I’m on board. Show me something that helps them make things collaboratively (rather than just on their own), and I’m even more interested
  • these are examples of how technology may make the process a bit more efficient or less dreary but does nothing to challenge the outdated pedagogy. To the contrary: These are shiny things that distract us from rethinking our approach to learning and reassure us that we’re already being innovative
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  • The first involves adjusting the difficulty level of prefabricated skills-based exercises based on students’ test scores, and it requires the purchase of software. The second involves working with each student to create projects of intellectual discovery that reflect his or her unique needs and interests, and it requires the presence of a caring teacher who knows each child well
    • Sean McHugh
       
      Yeah, so?
  • even if ed tech were adopted as thoughtfully as its proponents claim, we’re still left with deep reasons to be concerned about the outmoded model of teaching that it helps to preserve — or at least fails to help us move beyond
  • teachers are far more likely to use tech to make their own jobs easier and to supplement traditional instructional strategies than to put students in control of their own learning
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