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Mathieu Plourde

The Evolving use of Badges in Education - 0 views

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    " Reward-motivated learning: Mesolimbic activation precedes memory formation provides easy to read findings to support the claim that rewards promote learning. The reward structure seems to have many positive effects not only on learning, but on the learner's personal development. Learners are able to gain confidence and develop openness to others through virtual games and the reward system."
Mathieu Plourde

An Education Revolution: Automate and Humanize! - 0 views

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    Anyone who has ever tried to teach a kid how to multiply knows how hard that job is. (Try teaching a child what an adverb is long enough and you'll develop a facial tic.) But set the student up with an interactive, electronic game that is fun, competitive, and self-diagnostic, and suddenly teaching these basic subjects becomes both efficient and effective. Does that make teachers obsolete? Quite the opposite: it frees them to teach the higher levels of the cognitive domain-analysis, problem solving, synthesis, and creative thinking. The parts teachers normally never get around to because they're too bogged down in the basics.
Mathieu Plourde

Jane McGonigal Thinks Reality is Broken, and She Wants to Fix It - 0 views

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    "The book draws upon a healthy mix of psychological research isolating specific tactics for induce happiness ("happiness hacks") alongside practical examples of those tactics utilized in both traditional and "serious" game design. The net result? A list of 14 "fixes" that can help readers improve their lives through play."
Mathieu Plourde

Massive Survey Finds Students Mobile-ready, Wanting Games | Games and Learning - 0 views

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    "The survey or more than 431,000 K-12 students in more than 8,000 schools in the U.S. found that nearly 60 percent of high school students are using their own smartphones and tablets to learn while in school."
Mathieu Plourde

Minecraft: Researchers urge teachers to embrace game as tool to teach maths, art, geogr... - 0 views

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    "Teachers should use the hugely popular children's digital game Minecraft to help teach maths, design, art and geography, research from the Queensland University of Technology (QUT) shows."
Mathieu Plourde

Peter Molyneux: Meet Milo, the virtual boy - 0 views

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    "Peter Molyneux demos Milo, a hotly anticipated video game for Microsoft's Kinect controller. Perceptive and impressionable like a real 11-year-old, the virtual boy watches, listens and learns -- recognizing and responding to you."
Mathieu Plourde

Ohio State Quarterback Tweet: Classes 'Pointless' - 0 views

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    "Cardale Jones, a third-string quarterback at Ohio State University, tweeted on Friday that athletes shouldn't need to attend class, ESPN reported. "Why should we have to go to class if we came here to play FOOTBALL, we ain't come to play SCHOOL classes are POINTLESS," he wrote. Once media organizations noticed and started to write about the tweet, it was removed, as was the entire Twitter account of Jones. The university suspended Jones for one game as a result of the tweet."
Mathieu Plourde

Mind the 'Peak-End' Rule - 0 views

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    For me, the biggest reassurance of this experience is that it's OK to have off days and low points in every course. You can't possibly be always at the top of your game, week after week, and still meet all the other demands placed on college faculty members outside of the classroom. And from the standpoint of having a lasting impact on students, maybe there's no reason to try to be.
Mathieu Plourde

Delaware's Jack Markell Aims to Raise the Bar for Teachers - 0 views

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    First is the idea of raising expectations and raising standards. Another piece: data-driven instruction. Every teacher in our state now spends 90 minutes a week sitting down with five peers to just drill into what the data is telling them about student performance. There's research that says the most effective economic development that a state could make is in early childhood education. We're increasing over a five-year period from 20 to 80 the percentage of high-need kids who are enrolled in preschool. That's a game changer.
Mathieu Plourde

Racist Internet Trolls Attack 10-Year-Old Spurs National Anthem Singer - 0 views

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    "Last night, minutes before the Spurs demolished the Heat in Game 3 of the NBA finals, San Antonio's 10-year-old mariachi singer Sebastien De La Cruz offered a wonderful rendition of the National Anthem at AT&T Center. While he may be used to adoring audiences, as seen in last year's America's Got Talent, not everybody liked his performance - he was met with applause in the stadium and scorn on the internet. Apparently, other "Americans" were none too pleased that a "Mexican" was performing the national anthem, a privilege they only consider theirs."
Mathieu Plourde

Evaluating a MOOC - 0 views

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    "The person taking the MOOC is like a person reading a book, playing a game, or taking a trip to the city. It is impossible to talk about 'the objective' of such an activity - some people want to learn something (and others something else), others are doing it for leisure (and others as part of their job), others to make friends (and others to get away from their friends for a while), etc."
Mathieu Plourde

HP Catalyst Academy - 0 views

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    The Academy offers a wide variety of STEMx topics offered as online workshops, mini-courses, or "massively open online courses" (MOOC's) that are fun, practical, and engaging. Topics include "Helping students solve community challenges through app design" (offered by AppsforGood.org), "Game Design for Learning" (offered by LearningGamesNetwork.org), "Using Remote Science Labs" (offered by Northwestern University) and more. Educators earn recognition from the host institution and from the HP Catalyst Academy by collecting electronic badges.
Mathieu Plourde

Open SUNY: A Game Changer in the Making - 0 views

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    "Although it's not getting enough attention, Open SUNY will have an outsized impact on the future of online education in the US. State-wide initiatives, whether driven by the systems or the state government, are becoming one of the biggest factors in how higher education is changing in the US. I suspect that other states will be watching SUNY and adopting this model in part or in whole."
Mathieu Plourde

MOOCs: Get in the Game - 0 views

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    I opened my portion by emphasizing that the current IT-driven disruption is not actually about information technology but is, rather, about pedagogy. I'll take this opportunity to state my view again: the focus of this disruption should be on teaching and learning. However, I believe that there is value in having the IT organization take an active role in helping the institution to embrace this change, even going so far as to move onto "point" for change.
Mathieu Plourde

The Babylon of Babylonian Twins | Play The Past - 0 views

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    "Thanks to the game Babylonian Twins, iPhone and Android users can explore creative renditions of monuments in and near ancient Babylon, including the legendary hanging gardens, the Ishtar gate and processional way, and the ziggurat some believe to be the Biblical Tower of Babel."
Mathieu Plourde

Given Tablets but No Teachers, Ethiopian Children Teach Themselves - 0 views

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    After several months, the kids in both villages were still heavily engaged in using and recharging the machines, and had been observed reciting the "alphabet song," and even spelling words. One boy, exposed to literacy games with animal pictures, opened up a paint program and wrote the word "Lion."
Mathieu Plourde

NetSmartz: Tips for online children safety (NCMEC) - 0 views

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    NetSmartz Workshop is an interactive, educational program of the National Center for Missing & Exploited Children® (NCMEC) that provides age-appropriate resources to help teach children how to be safer on- and offline. The program is designed for children ages 5-17, parents and guardians, educators, and law enforcement. With resources such as videos, games, activity cards, and presentations, NetSmartz entertains while it educates.
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