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Michael O'Connor

Drive, By Daniel Pink: What motivates students? Part Two - Implementing 21st Century Sk... - 0 views

  • nk/203).
  • century.  Drive says for 21st Century work, we need to upgrade to autonomy, mastery & purpose." (
  • Dan's main point in Drive, according to his twitter summary: "Carrots & Sticks are so last
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  • Motivation comes from within, not external threats or bribes
  • -"People to contribute rather then just show up and grind out their days." (100) -What teacher has not wanted this?
  • -"Control leads to compliance: autonomy leads to engagement...only engagement can produce mastery" (110-111) When was the last time you had true engagement and what caused this engagement?
  • -"Do the workers refer to the company (school) as "they"? Or do they describe it in terms of "we"?" (129)  Do your students see school on their team?
  • First, Student's need to gain autonomy, not empowerment (we love this word, it gives the impression that students have power in the system).  Autonomy is self direction. Second, Mastery of the topic (big word in education ten years ago).  And third, purpose (education likes to use meaning or relevance).
  • the system right now makes this very, very hard to do
  • I find it very difficult sometimes to convince students that I am not grading a project, or that they can take a quiz whenever they are ready.  Students have learned that they will be told and shown how to survive in education. 
  • We need to encourage students to be independent thinkers that formulate their own methods to their own answers.  The data collection systems of education need to change to meet the new education system of the 21st century; we need to stop attempting to make new methodology fit into old data collection routines.
Levi Nelson

coach lou holtz - Google Search - 0 views

  • Lou Holtz Inspirational Clips - YouTube youtube.comOct 29, 2006 - 23 min - Uploaded by flannelx1Lou Holtz, up-and-down football coach for several college teams, has been known for his speeches for ...
Alexis Jackson

Mind Games : Article : Scientific American - 0 views

  • New research shows that video games have great educational potential.
  • Ninety-seven percent of American teenagers regularly play video games.
    • Alexis Jackson
       
      Need to find this study from M.I.T. Education Arcade.
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  • They found that students who went straight to the lecture did not know what to listen for, whereas students who played the game first had better context and greater motivation.
  • M.I.T. Media Lab developed a programming language, Scratch, that enables kids as young as kindergartners to build games. Microsoft has developed a similar tool called Kodu.
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    Incorporating video games into education
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