As Wikipedia hits its 10th year of operation, it is making efforts to involve academics more closely in its process. The latest is a new plan to build an “open educational resource platform” that will gather tools about teaching with Wikipedia in the classroom.
Common Cartridge 1.0 and Basic LTI support were shipped in our latest service pack for Blackboard Learn, Release 9.1, which includes an export feature for Common Cartridge
How can an instructional designer (ID) leverage social interaction online to engage learners, increase exchange and dialogue, and get better results, without losing the purposeful focus provided by an instructor or traditional course content and structure? Many IDs are intrigued by the potential of communal experiences online, but there is a great deal of uncertainty about how to proceed. Here are a couple of cases that you may find interesting. Afterward, I offer a roadmap for producing similar results.
Tufts researchers in my group at the Human-Computer Interaction Lab, as well as the Human Factors Program, the Information Visualization Lab, the Human-Robot Interaction Lab, the Center for Engineering Education and Outreach and other research groups on campus attempt to look further into the future and invent new types of interfaces that might follow or complement the GUI we all use today.
"Tufts researchers in my group at the Human-Computer Interaction Lab, as well as the Human Factors Program, the Information Visualization Lab, the Human-Robot Interaction Lab, the Center for Engineering Education and Outreach and other research groups on campus attempt to look further into the future and invent new types of interfaces that might follow or complement the GUI we all use today."
outlines how one university uses Web Camps throughout the year to not only meet the growing demand for online learning but also improve the quality of courses being developed
weeklong
workshops blend short lectures and demonstrations with significant blocks of time for camp participants to practice skills and techniques and work on developing their actual course
Results show that E-mapping is a potentially powerful active learning tool which goes beyond developing strong reading skills and enhancing class participation. It enhances critical thinking and helps students acquire visualization skills by which they can communicate ideas using imagery.
It is also an assessment tool that permits instructors to gain insight into their students’ analytical and synthetic skills
Although the majority of students in this study recognized the benefits of E-mapping, many of them found it a time consuming approach and believed it represented too much work