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steve t

random portal train selection - Trainz Discussion Forums - 0 views

  • Well yes. Central Portal Control lets the portal select a consist at random from a list that you provide when setting up the portal instructions. It will also emit in sequence if you so desire.
  • Likewise Portal Basic - default 'Emit Train' condition is a random train from an inputed list.
  • I use Portal Timetable Rule KUID2: 61392:2002:1
  • ...1 more annotation...
  • Both Portal Control options work well. You can make life much easier by also using the Schedule Library available from the JS Trainz Rules Factory (among many other very useful utilities). The Library enables schedules or part schedules to be named, saved and recalled. Saving much tedious repetition in setting up individual train schedules. Chris
steve t

signals by lift bridge - Trainz Discussion Forums - 0 views

  • The bridge I am talking about is on the DLS and called "Tocumwal x"
steve t

Bill's Trainz - 0 views

  • The kuid number is 57344:80001:2 After downloading repeat this step from the add command instruction.
steve t

Prototype Operations in Trainz - Page 6 - Trainz Discussion Forums - 0 views

  • In Surveyor, under Main Menu, select Edit Session. In the window that appears, highlight the Portal Schedule rule and click on edit. There you can remove and add individual cars to a scheduled train. __________
steve t

portals - Trainz Discussion Forums - 0 views

  • Hi Cascaderailroad, The portal return system can get a bit confusing. It depends on what you want to do and how many consists you want to do it with.
steve t

Splitting a train automatically - Trainz Discussion Forums - 0 views

  • Ive been doing this for years, dont use a trigger as another train can sometimes set it off. You need a spare driveable asset (I use a car parked in the station car park)
steve t

Commands when there are no suitable trackmarks - Trainz Discussion Forums - 0 views

  • I'm aware that someone created an 'invisible wagon' to trigger level (grade) crossings. If it's freely available that might be an alternative. It's KUID2: 209453:99991:1 on the DLS
steve t

TPR Forum :: View topic - Adding/deleting AI train on trigger - 0 views

  • You'll need to be a bit cunning with this one. I'd go with something like this in your Scenario thread... Scenario OnAnnouncement Make_AI_Train AddTrainToRoute My_AI_Train And then in the PlayerTrain thread you'd need something like this... PlayerTrain OnTrackMark TrackMark_X Announce Make_AI_Train So when the PlayerTrain hits TrackMark_X the Scenario thread will see the announcement and add My_AI_Train to the route. Make sure that you're not going to hold up absolutely everything in the Scenario thread though.
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